public void Unload() { foreach (var o in Objects) { o.Despawn(); } foreach (var o in DeleteObjects) { ObjectRemoval.UnregisterObject(o.Pos, o.Model); } IsSpawned = false; }
public void Load() { foreach (var o in Objects) { o.Spawn(Dimension); } foreach (var o in DeleteObjects) { ObjectRemoval.RegisterObject(o.Pos, o.Model); } IsSpawned = true; }
public void OnResourceStart() { //Creating the vehicles. foreach (var car in _testVehicles) { car[2] = VehicleManager.CreateVehicle(VehicleHash.Asea, car[0], car[1], "DMV", 0, vehicle_manager.GameVehicle.VehTypePerm, 89, 89); VehicleManager.spawn_vehicle(car[2]); } ObjectRemoval.RegisterObject(new Vector3(266.102691650391, -348.641571044922, 43.7301368713379), 242636620); ObjectRemoval.RegisterObject(new Vector3(285.719482421875, -356.067474365234, 44.1401863098145), 406416082); NAPI.Util.ConsoleOutput("Spawned DMV Vehicles."); }