Пример #1
0
 public void Unload()
 {
     foreach (var o in Objects)
     {
         o.Despawn();
     }
     foreach (var o in DeleteObjects)
     {
         ObjectRemoval.UnregisterObject(o.Pos, o.Model);
     }
     IsSpawned = false;
 }
Пример #2
0
 public void Load()
 {
     foreach (var o in Objects)
     {
         o.Spawn(Dimension);
     }
     foreach (var o in DeleteObjects)
     {
         ObjectRemoval.RegisterObject(o.Pos, o.Model);
     }
     IsSpawned = true;
 }
Пример #3
0
        public void OnResourceStart()
        {
            //Creating the vehicles.
            foreach (var car in _testVehicles)
            {
                car[2] = VehicleManager.CreateVehicle(VehicleHash.Asea, car[0], car[1], "DMV", 0,
                                                      vehicle_manager.GameVehicle.VehTypePerm, 89, 89);

                VehicleManager.spawn_vehicle(car[2]);
            }

            ObjectRemoval.RegisterObject(new Vector3(266.102691650391, -348.641571044922, 43.7301368713379), 242636620);
            ObjectRemoval.RegisterObject(new Vector3(285.719482421875, -356.067474365234, 44.1401863098145), 406416082);

            NAPI.Util.ConsoleOutput("Spawned DMV Vehicles.");
        }