Пример #1
0
 /// <summary>
 /// Create a pool for the given decal template.
 /// </summary>
 /// <param name="template">The decal prefab to create a pool for.</param>
 public static void PreloadPoolForDecal(ImpactDecalBase template)
 {
     poolGroup.GetOrCreatePool(template, template.PoolSize);
 }
Пример #2
0
 /// <summary>
 /// Create a pool for the given audio source template.
 /// </summary>
 /// <param name="template">The decal prefab to create a pool for.</param>
 public static void PreloadPoolForAudioSource(ImpactAudioSourceBase template)
 {
     poolGroup.GetOrCreatePool(template, template.PoolSize);
 }
Пример #3
0
 /// <summary>
 /// Creates an object pool for the given particles template.
 /// </summary>
 /// <param name="template">The prefab to create an object pool for.</param>
 public static void PreloadPoolForParticle(ImpactParticlesBase template)
 {
     poolGroup.GetOrCreatePool(template, template.PoolSize);
 }