Пример #1
0
    private void Update()
    {
        HandleTouch();

        if (Input.GetKeyDown(KeyCode.D))
        {
            if (part != null && part.Selected)
            {
                selectedPart.SendMessage("Disassemble");
            }
            else if (subPart != null && subPart.Selected)
            {
                selectedSubPart.SendMessage("Disassemble");
            }
        }

        playSoundCooldown -= Time.deltaTime;
    }
Пример #2
0
    private void HandleTouch()
    {
        if (Input.touchCount == 1)
        {
            HandleOneTouch();
        }
        else
        if (Input.touchCount == 2 && !isSubPart)
        {
            HandleDualTouch();
        }

        if (doubleTapCooldown >= 0)
        {
            doubleTapCooldown -= Time.deltaTime;
        }
        else
        {
            if (!isSubPart && toPlaySound)
            {
                if (part != null)
                {
                    part.SendMessage("PlaySound");
                }
                playSoundCooldown = playSoundRecoil;
                toPlaySound       = false;
            }
            else if (isSubPart && toPlaySound)
            {
                if (subPart != null)
                {
                    subPart.SendMessage("PlaySound");
                }
                playSoundCooldown = playSoundRecoil;
                toPlaySound       = false;
            }
            tapCount = 0;
        }
    }