//길드기본정보 public void SetGuildInfo(List <NetData.GuildSimpleInfo> SimpleInfoList) { MyGuildSimpleInfo = SimpleInfoList[0]; GuildInfoLabels[(int)eGuildInfoLabel.eGuildName].text = MyGuildSimpleInfo.Name; GuildInfoLabels[(int)eGuildInfoLabel.eMasterName].text = MyGuildSimpleInfo.LeaderName; GuildInfoLabels[(int)eGuildInfoLabel.eMemberCount].text = string.Format("{0}/{1}", MyGuildSimpleInfo.Count.ToString(), _LowDataMgr.instance.GetLowdataGuildInfo(MyGuildSimpleInfo.guildLv).GuildJoinLimit); GuildInfoLabels[(int)eGuildInfoLabel.eCreateTime].text = string.Format(_LowDataMgr.instance.GetStringCommon(577), MyGuildSimpleInfo.CreateTime.ToString().Substring(0, 4), MyGuildSimpleInfo.CreateTime.ToString().Substring(4, 2), MyGuildSimpleInfo.CreateTime.ToString().Substring(6, 2)); GuildInfoLabels[(int)eGuildInfoLabel.eAttak].text = MyGuildSimpleInfo.Attack.ToString(); //아이콘 BtnMark.GetComponent <UISprite>().spriteName = _LowDataMgr.instance.GetLowDataIcon(MyGuildSimpleInfo.Icon); MarkPaging.NowCreate(32); isFreeJoinSet = MyGuildSimpleInfo.JoinSet == 2; GuildJoinLv = (int)MyGuildSimpleInfo.JoinLevel; }
/// <summary> /// 이 함수가 시작점임 스테이지 정보 팝업에서 ReadyInfo로 넘어갈 수 있다. /// </summary> /// <param name="dataStage"></param> public void SetStagePopup(ChapterPanel.DataStage dataStage, bool isAction) { gameObject.SetActive(true); SetTypeEnablePopup(POPUP_TYPE.STAGE_INFO); CurrentData = dataStage; bool isNext = true, isPrev = true; ChapterPanel.DataStage prev = Chapter.GetDataStage(CurrentData.TableID - 1); ChapterPanel.DataStage next = Chapter.GetDataStage(CurrentData.TableID + 1); if (prev == null) { isPrev = false; } if (next == null) { isNext = false; } MoveStage[0].SetActive(isPrev); MoveStage[1].SetActive(isNext); //스트링 셋팅 StageLabels[(uint)STAGE_LABEL_TYPE.STAGE_NAME].text = string.Format("{0}", dataStage.StageName); //_LowDataMgr.instance.GetString StageLabels[(uint)STAGE_LABEL_TYPE.STORY].text = dataStage.Story; //("스토리던전") //bool isTuto = UIMgr.instance.CurTutorial == TutorialType.CHAPTER; BasicReward.SetActive(false); FirstReward.SetActive(false); for (int i = 0; i < 4; i++) { if (i == 0)// 최초 { FirstReward.SetActive(true); GameObject fisrtRewardRecieve = FirstReward.transform.FindChild("getMark").gameObject; FirstReward.transform.FindChild("getMark").gameObject.SetActive(CurrentData.State == 1); } if (i == 1 && CurrentData._StageLowData.type == 2)// 기본 { BasicReward.SetActive(true); } uint dropItemId = CurrentData.GetDropItemID(i); if (dropItemId <= 0) { InvenSlot[i].gameObject.SetActive(false); } else { int arr = i; InvenSlot[i].gameObject.SetActive(true); InvenSlot[i].SetLowDataItemSlot(dropItemId, 0, delegate(ulong key) { UIMgr.OpenDetailPopup(Chapter, (uint)key); }); } string appearMon = CurrentData.GetMonsterIcon(i); if (string.IsNullOrEmpty(appearMon)) { StageSprites[(uint)StageSpType.Monster_0 + i].gameObject.SetActive(false); } else { StageSprites[(uint)StageSpType.Monster_0 + i].gameObject.SetActive(true); StageSprites[(uint)StageSpType.Monster_0 + i].spriteName = appearMon; } } StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_0].text = dataStage.QuestList[0].GetTypeString(); StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_1].text = dataStage.QuestList[1].GetTypeString(); StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_2].text = dataStage.QuestList[2].GetTypeString(); Color colA = new Color(1, 1, 1, 0.3f); StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_0].transform.GetChild(0).GetComponent <UISprite>().color = CurrentData.ClearInfo[0] != 0 ? Color.white : colA; StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_1].transform.GetChild(0).GetComponent <UISprite>().color = CurrentData.ClearInfo[1] != 0 ? Color.white : colA; StageLabels[(uint)STAGE_LABEL_TYPE.CLEAR_CONDITION_2].transform.GetChild(0).GetComponent <UISprite>().color = CurrentData.ClearInfo[2] != 0 ? Color.white : colA; int clearCount = CurrentData.ClearInfo.Length; for (int i = 0; i < clearCount; i++) { MissionClearStar[i].spriteName = CurrentData.ClearInfo[i] == 0 ? "Img_Star01" : "Img_Star02"; } ///당장은 꺼놓는다. //소탕권 셋팅 if (3 <= dataStage.TotalClearGrade)//조건을 만족했다면 소탕권 오픈 { BtnSweep.SetActive(true); } else//진행해야할 스테이지면 소탕 못함. { BtnSweep.SetActive(false); } SweepSlotList.Clear(); SweepPaging.NowCreate(SweepSlotList.Count); IsPopAction = isAction; if (IsPopAction) { StageActions[0].ResetToBeginning(); StageActions[0].PlayForward(); TempCoroutine.instance.FrameDelay(StageActions[0].delay + StageActions[0].duration, () => { IsPopAction = false; Chapter.OnSubTutorial(); StageActions[1].ResetToBeginning(); StageActions[1].PlayForward(); }); } if (CurrentData._StageLowData.DailyEntercount == 0)//남은횟수 : 무제한 { transform.FindChild("StageInfoView/Right/daily_count").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(302), _LowDataMgr.instance.GetStringCommon(305)); } else//남은횟수 : n { string str = string.Format("{0} / {1}", CurrentData._StageLowData.DailyEntercount - CurrentData.DailyClearCount, CurrentData._StageLowData.DailyEntercount); transform.FindChild("StageInfoView/Right/daily_count").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(302), str); } }