public void Destruct() { if (objectMeshPairs == null || objectMeshPairs.Count == 0) { return; } foreach (var item in objectMeshPairs) { item.Value.Destruct(); } objectMeshPairs = null; }
public ObjectHistory(bool isReduceDeep, ObjectMeshPair objectMeshPairs) { this.isReduceDeep = isReduceDeep; this.objectMeshPairs = objectMeshPairs; }