// Update is called once per frame
    void Update()
    {
        device = SteamVR_Controller.Input((int)trackedObject.index);

        if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Touchpad))
        {
            if (!isLeftHand)
            {
                objectMenuManager.EnableMenu();
                touchLast = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
            }
        }

        if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad))
        {
            if (!isLeftHand)
            {
                // TODO: This resets when I move the figure back to the middle
                touchCurrent = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
                distance     = touchCurrent - touchLast;
                touchLast    = touchCurrent;
                swipeSum    += distance;

                if (!hasSwipedRight)
                {
                    if (swipeSum > 0.5f)
                    {
                        swipeSum = 0;
                        objectMenuManager.MenuRight();
                        hasSwipedRight = true;
                        hasSwipedLeft  = false;
                    }
                }

                if (!hasSwipedLeft)
                {
                    if (swipeSum < -0.5f)
                    {
                        swipeSum = 0;
                        objectMenuManager.MenuLeft();
                        hasSwipedLeft  = true;
                        hasSwipedRight = false;
                    }
                }
            }
        }

        if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad))
        {
            if (!isLeftHand)
            {
                objectMenuManager.DisableMenu();
                swipeSum       = 0;
                touchCurrent   = 0;
                touchLast      = 0;
                hasSwipedLeft  = false;
                hasSwipedRight = false;
            }
        }

        if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
        {
            if (introMenu != null && introMenu.activeSelf)
            {
                introMenu.SetActive(false);
            }

            if (sceneManager.IsLevelComplete())
            {
                sceneManager.LoadNextLevel();
            }

            if (!isLeftHand && objectMenuManager.IsMenuEnabled())
            {
                objectMenuManager.SpawnCurrentObject();
            }
        }
    }
 void hideMenu()
 {
     objectMenuManager.DisableMenu();
     isMenuActive = false;
 }