public void auto_setting() { if (obj_mkr.goal_num > 1) { Vector3 temp = obj_mkr.crated_obj [1].transform.position + new Vector3(0.0f, -0.2f, 0.0f); obj_mkr.goal_anchors [1] = temp; obj_mkr.CreateObj(temp + new Vector3(1.0f, 0.0f, 25.0f)); obj_mkr.CreateObj(temp + new Vector3(-10.0f, 0.0f, 25.0f)); obj_mkr.CreateObj(temp + new Vector3(-10.0f, 0.0f, 1.0f)); obj_mkr.CreateObj(temp + new Vector3(1.0f, 0.0f, 1.0f)); } }
void Start() { canvas_anchor_setting = GameObject.Find("AnchorSetting").GetComponent <Canvas> (); canvas_can_go_walk = GameObject.Find("CanGoWalk").GetComponent <Canvas> (); obj_mkr = GameObject.Find("ObjectMaker").GetComponent <ObjectMaker>(); obj_mkr.obj_num = 1; obj_mkr.CreateObj(new Vector3(0f, 3f, 0f)); }