Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (powerupActive)
        {
            powerupLengthCounter -= Time.deltaTime;

            if (theGameSceneManager.powerupReset)
            {
                powerupLengthCounter             = 0;
                theGameSceneManager.powerupReset = false;
            }

            if (kunai)
            {
                powerupLengthCounter = 0;
                //theObjGenerator.CreateKunai();
            }

            if (smokeBomb)
            {
                powerupLengthCounter = 0;
                theObjGenerator.CreateClouds();
            }

            if (powerupLengthCounter <= 0)
            {
                //theScoreManager.pointsPerSecond = normalPointsPerSecond;
                //theScoreManager.shouldDouble = false;

                //theObjGenerator.randomBranchThreshold = branchRate;

                powerupActive = false;
            }
        }
    }