Пример #1
0
        public static Chunk GenerateChunk(Vector2 size, Vector2 leftMost)
        {
            GameObject newChunk = ObjectFactory.ChunkFactory(leftMost, size);

            GenerateObstacles(newChunk.GetComponent <Chunk>());
            GenerateGround(newChunk.GetComponent <Chunk>());
            return(newChunk.GetComponent <Chunk>());
        }