Пример #1
0
        public override void Execute(GameTrigger trigger)
        {
            if (!trigger.Character.IsInFight())
            {
                trigger.ReplyError("You must be in a fight");
                return;
            }

            if (!trigger.Character.Fight.AIDebugMode)
            {
                trigger.ReplyError("AI debug mode must be enabled");
                return;
            }

            if (!(trigger.Character.Fight.FighterPlaying is AIFighter))
            {
                trigger.ReplyError("Current fighter is not an AI fighter");
                return;
            }

            var aiFighter = trigger.Character.Fight.FighterPlaying as AIFighter;

            foreach (var cast in aiFighter.Brain.SpellSelector.Possibilities)
            {
                trigger.Reply("(#1) Spell {0} ({1}) :: {2}", cast.Spell.Template.Name, cast.Spell.Id, SpellIdentifier.GetSpellCategories(cast.Spell));

                var dumper = new ObjectDumper(8)
                {
                    MemberPredicate = (member) => !member.Name.Contains("Target")
                };

                trigger.Reply("\t{0} Targets", cast.Impacts.Count);
                foreach (var impact in cast.Impacts)
                {
                    trigger.Reply(dumper.DumpElement(impact));
                }
            }
        }
Пример #2
0
    public static string Dump(object element, int indentSize)
    {
        var instance = new ObjectDumper(indentSize);

        return(instance.DumpElement(element));
    }
Пример #3
0
    public static string Dump(object element, int depth = 4, int indentSize = 2, char indentChar = ' ')
    {
        var instance = new ObjectDumper(depth, indentSize, indentChar);

        return(instance.DumpElement(element, true));
    }
Пример #4
0
 public static string Dump(object element, int indentSize)
 {
     var instance = new ObjectDumper(indentSize);
     return instance.DumpElement(element);
 }
Пример #5
0
 public void AnalysePossibilities()
 {
     this.Possibilities = new System.Collections.Generic.List <SpellCastInformations>();
     foreach (Spell current in this.Fighter.Spells.Values)
     {
         SpellCategory         spellCategories       = SpellIdentifier.GetSpellCategories(current);
         SpellLevelTemplate    currentSpellLevel     = current.CurrentSpellLevel;
         SpellCastInformations spellCastInformations = new SpellCastInformations(current);
         if ((long)this.Fighter.AP >= (long)((ulong)currentSpellLevel.ApCost) && !currentSpellLevel.StatesForbidden.Any(new Func <int, bool>(this.Fighter.HasState)))
         {
             if (!currentSpellLevel.StatesRequired.Any((int state) => !this.Fighter.HasState(state)) && this.Fighter.SpellHistory.CanCastSpell(current.CurrentSpellLevel))
             {
                 if ((spellCategories & SpellCategory.Summoning) != SpellCategory.None && this.Fighter.CanSummon())
                 {
                     Cell freeAdjacentCell = this.m_environment.GetFreeAdjacentCell();
                     if (freeAdjacentCell == null)
                     {
                         continue;
                     }
                     spellCastInformations.IsSummoningSpell = true;
                     spellCastInformations.SummonCell       = freeAdjacentCell;
                 }
                 else
                 {
                     foreach (FightActor current2 in
                              from fighter in this.Fighter.Fight.Fighters
                              where fighter.IsAlive() && fighter.IsVisibleFor(this.Fighter)
                              select fighter)
                     {
                         int mPToUse;
                         if (this.CanReach(current2, current, out mPToUse) && this.Fighter.SpellHistory.CanCastSpell(current.CurrentSpellLevel, current2.Cell))
                         {
                             spellCastInformations.MPToUse = mPToUse;
                             SpellTarget spellTarget = this.ComputeSpellImpact(current, current2);
                             if (spellTarget != null)
                             {
                                 spellTarget.Target = current2;
                                 if (spellTarget.Damage >= 0.0)
                                 {
                                     spellCastInformations.Impacts.Add(spellTarget);
                                 }
                             }
                         }
                     }
                 }
                 this.Possibilities.Add(spellCastInformations);
             }
         }
     }
     if (Brain.Brain.DebugMode)
     {
         Debug.WriteLine(this.Fighter.Name);
         using (System.Collections.Generic.Dictionary <int, Spell> .ValueCollection.Enumerator enumerator = this.Fighter.Spells.Values.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 Spell spell = enumerator.Current;
                 Debug.WriteLine("Spell {0} ({1}) :: {2}", new object[]
                 {
                     spell.Template.Name,
                     spell.Id,
                     SpellIdentifier.GetSpellCategories(spell)
                 });
                 System.Collections.Generic.IEnumerable <SpellCastInformations> arg_2C4_0 = this.Possibilities;
                 Func <SpellCastInformations, bool> predicate = (SpellCastInformations x) => x.Spell == spell;
                 SpellCastInformations spellCastInformations2 = arg_2C4_0.FirstOrDefault(predicate);
                 if (spellCastInformations2 != null)
                 {
                     if (spellCastInformations2.IsSummoningSpell)
                     {
                         Debug.WriteLine("\tSummon Spell");
                     }
                     else
                     {
                         ObjectDumper objectDumper = new ObjectDumper(8);
                         objectDumper.MemberPredicate = ((System.Reflection.MemberInfo member) => !member.Name.Contains("Target"));
                         ObjectDumper objectDumper2 = objectDumper;
                         Debug.WriteLine("\t{0} Targets", new object[]
                         {
                             spellCastInformations2.Impacts.Count
                         });
                         foreach (SpellTarget spellTarget in spellCastInformations2.Impacts)
                         {
                             Debug.Write(objectDumper2.DumpElement(spellTarget));
                             if (spellTarget.Target != null)
                             {
                                 Debug.WriteLine("\t\tTarget = " + spellTarget.Target + spellTarget.Target.Id.ToString());
                             }
                         }
                     }
                 }
             }
         }
         Debug.WriteLine("");
     }
 }