Пример #1
0
 private void ExitNap()
 {
     print("Exiting nap state");
     //turn off particle system
     particleSleep.Stop();
     aiState = States.wandering;
     movementController.ResetWandering();
     napTimer            = 0;
     boxCollider.enabled = true;
     detectorFood.GetComponent <BoxCollider>().enabled = true;
     foxCharacter.currentNapDecayModifier = 1;                                   //reset the modifier to the standard rate
     SetNapTimer();
 }