public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            if (relocsOnly)
            {
                return(new ObjectData(Array.Empty <byte>(), Array.Empty <Relocation>(), 1, new ISymbolDefinitionNode[] { this }));
            }

            LayoutMethodsWithEHInfo();

            ObjectDataBuilder exceptionInfoLookupBuilder = new ObjectDataBuilder(factory, relocsOnly);

            exceptionInfoLookupBuilder.RequireInitialAlignment(2 * sizeof(uint));

            // Add the symbol representing this object node
            exceptionInfoLookupBuilder.AddSymbol(this);

            // First, emit the actual EH records in sequence and store map from methods to the EH record symbols
            for (int index = 0; index < _methodNodes.Count; index++)
            {
                exceptionInfoLookupBuilder.EmitReloc(_methodNodes[index], RelocType.IMAGE_REL_BASED_ADDR32NB);
                exceptionInfoLookupBuilder.EmitReloc(_ehInfoNode, RelocType.IMAGE_REL_BASED_ADDR32NB, _ehInfoOffsets[index]);
            }

            // Sentinel record - method RVA = -1, EH info offset = end of the EH info block
            exceptionInfoLookupBuilder.EmitUInt(~0u);
            exceptionInfoLookupBuilder.EmitReloc(_ehInfoNode, RelocType.IMAGE_REL_BASED_ADDR32NB, _ehInfoNode.Count);

            return(exceptionInfoLookupBuilder.ToObjectData());
        }
Пример #2
0
        private ObjectNode.ObjectData EncodeEHInfo()
        {
            var builder = new ObjectDataBuilder();
            builder.RequireInitialAlignment(1);

            int totalClauses = _ehClauses.Length;

            // Count the number of special markers that will be needed
            for (int i = 1; i < _ehClauses.Length; i++)
            {
                ref CORINFO_EH_CLAUSE clause = ref _ehClauses[i];
                ref CORINFO_EH_CLAUSE previousClause = ref _ehClauses[i - 1];
Пример #3
0
        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            // This node does not trigger generation of other nodes.
            if (relocsOnly)
            {
                return(new ObjectData(Array.Empty <byte>(), Array.Empty <Relocation>(), 1, new ISymbolDefinitionNode[] { this }));
            }

            if (_methodNodes == null)
            {
                LayoutRuntimeFunctions();
            }

            ObjectDataBuilder runtimeFunctionsBuilder = new ObjectDataBuilder(factory, relocsOnly);

            runtimeFunctionsBuilder.RequireInitialAlignment(4);

            // Add the symbol representing this object node
            runtimeFunctionsBuilder.AddSymbol(this);

            foreach (MethodWithGCInfo method in _methodNodes)
            {
                int[] funcletOffsets = method.GCInfoNode.CalculateFuncletOffsets(factory);

                for (int frameIndex = 0; frameIndex < method.FrameInfos.Length; frameIndex++)
                {
                    FrameInfo frameInfo = method.FrameInfos[frameIndex];

                    // StartOffset of the runtime function
                    int codeDelta = 0;
                    if (Target.Architecture == TargetArchitecture.ARM)
                    {
                        // THUMB_CODE
                        codeDelta = 1;
                    }
                    runtimeFunctionsBuilder.EmitReloc(method, RelocType.IMAGE_REL_BASED_ADDR32NB, delta: frameInfo.StartOffset + codeDelta);
                    if (!relocsOnly && Target.Architecture == TargetArchitecture.X64)
                    {
                        // On Amd64, the 2nd word contains the EndOffset of the runtime function
                        runtimeFunctionsBuilder.EmitReloc(method, RelocType.IMAGE_REL_BASED_ADDR32NB, delta: frameInfo.EndOffset);
                    }
                    runtimeFunctionsBuilder.EmitReloc(factory.RuntimeFunctionsGCInfo.StartSymbol, RelocType.IMAGE_REL_BASED_ADDR32NB, funcletOffsets[frameIndex]);
                }
            }

            // Emit sentinel entry
            runtimeFunctionsBuilder.EmitUInt(~0u);

            _tableSize = runtimeFunctionsBuilder.CountBytes;
            return(runtimeFunctionsBuilder.ToObjectData());
        }
Пример #4
0
        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            if (relocsOnly)
            {
                return(new ObjectData(
                           data: Array.Empty <byte>(),
                           relocs: Array.Empty <Relocation>(),
                           alignment: 1,
                           definedSymbols: new ISymbolDefinitionNode[] { this }));
            }

            ObjectDataBuilder builder = new ObjectDataBuilder(factory, relocsOnly);

            byte[] rvaData = GetRvaData(factory.Target.PointerSize, out int requiredAlignment);
            builder.RequireInitialAlignment(requiredAlignment);
            builder.AddSymbol(this);
            builder.EmitBytes(rvaData);
            return(builder.ToObjectData());
        }
Пример #5
0
        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            if (relocsOnly)
            {
                return(new ObjectData(
                           data: Array.Empty <byte>(),
                           relocs: Array.Empty <Relocation>(),
                           alignment: 1,
                           definedSymbols: new ISymbolDefinitionNode[] { this }));
            }

            ObjectDataBuilder builder = new ObjectDataBuilder(factory, relocsOnly);

            builder.RequireInitialAlignment(4);
            builder.AddSymbol(this);

            DirectoryEntry resourcesDirectory = _module.PEReader.PEHeaders.CorHeader.ResourcesDirectory;
            PEMemoryBlock  block = _module.PEReader.GetSectionData(resourcesDirectory.RelativeVirtualAddress);

            builder.EmitBytes(block.GetReader().ReadBytes(resourcesDirectory.Size));

            return(builder.ToObjectData());
        }
Пример #6
0
        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            // This node does not trigger generation of other nodes.
            if (relocsOnly)
            {
                return(new ObjectData(Array.Empty <byte>(), Array.Empty <Relocation>(), 1, new ISymbolDefinitionNode[] { this }));
            }

            List <CustomAttributeEntry> customAttributeEntries = GetCustomAttributeEntries();
            int countOfEntries = customAttributeEntries.Count;

            if (countOfEntries == 0)
            {
                return(new ObjectData(Array.Empty <byte>(), Array.Empty <Relocation>(), 1, new ISymbolDefinitionNode[] { this }));
            }

            // Buckets have 8 entries
            uint minTableBucketCount = (uint)(countOfEntries / 8) + 1;
            uint bucketCount         = 1;

            // Bucket count must be power of two
            while (bucketCount < minTableBucketCount)
            {
                bucketCount *= 2;
            }

            // Resize the array.
            bool tryAgainWithBiggerTable = false;
            int  countOfRetries          = 0;

            ushort[] pTable;
            do
            {
                tryAgainWithBiggerTable = false;
                uint actualSizeOfTable = bucketCount * 8; // Buckets have 8 entries in them
                pTable = new ushort[actualSizeOfTable];
                uint[] state = new uint[] { 729055690, 833774698, 218408041, 493449127 };
                // Attempt to fill table
                foreach (var customAttributeEntry in customAttributeEntries)
                {
                    string name = customAttributeEntry.TypeNamespace + "." + customAttributeEntry.TypeName;
                    // This hashing algorithm MUST match exactly the logic in NativeCuckooFilter
                    int    hashOfAttribute = ReadyToRunHashCode.NameHashCode(name);
                    uint   hash            = unchecked ((uint)ReadyToRunHashCode.CombineTwoValuesIntoHash((uint)hashOfAttribute, (uint)customAttributeEntry.Parent));
                    ushort fingerprint     = (ushort)(hash >> 16);
                    if (fingerprint == 0)
                    {
                        fingerprint = 1;
                    }
                    uint bucketAIndex    = hash % bucketCount;
                    uint fingerprintHash = (uint)fingerprint;
                    uint bucketBIndex    = (bucketAIndex ^ (fingerprintHash % bucketCount));
                    Debug.Assert(bucketAIndex == (bucketBIndex ^ (fingerprintHash % bucketCount)));
                    if ((XorShift128(state) & 1) != 0) // Randomly choose which bucket to attempt to fill first
                    {
                        uint temp = bucketAIndex;
                        bucketAIndex = bucketBIndex;
                        bucketBIndex = temp;
                    }
                    Func <uint, ushort, bool> hasEntryInBucket = (uint bucketIndex, ushort fprint) =>
                    {
                        for (int i = 0; i < 8; i++)
                        {
                            if (pTable[(bucketIndex * 8) + i] == fprint)
                            {
                                return(true);
                            }
                        }
                        return(false);
                    };
                    Func <uint, bool> isEmptyEntryInBucket = (uint bucketIndex) =>
                    {
                        for (int i = 0; i < 8; i++)
                        {
                            if (pTable[(bucketIndex * 8) + i] == 0)
                            {
                                return(true);
                            }
                        }
                        return(false);
                    };
                    Action <uint, ushort> fillEmptyEntryInBucket = (uint bucketIndex, ushort fprint) =>
                    {
                        for (int i = 0; i < 8; i++)
                        {
                            if (pTable[(bucketIndex * 8) + i] == 0)
                            {
                                pTable[(bucketIndex * 8) + i] = fprint;
                                return;
                            }
                        }
                        Debug.Assert(false, "Not possible to reach here");
                    };
                    // Scan for pre-existing fingerprint entry in buckets
                    if (hasEntryInBucket(bucketAIndex, fingerprint) || hasEntryInBucket(bucketBIndex, fingerprint))
                    {
                        continue;
                    }

                    // Determine if there is space in a bucket to add a new entry
                    if (isEmptyEntryInBucket(bucketAIndex))
                    {
                        fillEmptyEntryInBucket(bucketAIndex, fingerprint);
                        continue;
                    }

                    if (isEmptyEntryInBucket(bucketBIndex))
                    {
                        fillEmptyEntryInBucket(bucketBIndex, fingerprint);
                        continue;
                    }

                    bool success     = false;
                    int  MaxNumKicks = 256;
                    // Note, that bucketAIndex itself was chosen randomly above.
                    for (int n = 0; !success && n < MaxNumKicks; n++)
                    {
                        // Randomly swap an entry in bucket bucketAIndex with fingerprint
                        uint   entryIndexInBucket = XorShift128(state) & 0x7;
                        ushort temp = fingerprint;
                        fingerprint = pTable[(bucketAIndex * 8) + entryIndexInBucket];
                        pTable[(bucketAIndex * 8) + entryIndexInBucket] = temp;

                        // Find other bucket
                        fingerprintHash = (uint)fingerprint;
                        bucketAIndex    = bucketAIndex ^ (fingerprintHash % bucketCount);
                        if (isEmptyEntryInBucket(bucketAIndex))
                        {
                            fillEmptyEntryInBucket(bucketAIndex, fingerprint);
                            success = true;
                        }
                    }

                    if (success)
                    {
                        continue;
                    }

                    tryAgainWithBiggerTable = true;
                }

                if (tryAgainWithBiggerTable)
                {
                    // bucket entry kicking path requires bucket counts to be power of two in size due to use of xor to retrieve second hash
                    bucketCount *= 2;
                }
            }while(tryAgainWithBiggerTable && ((countOfRetries++) < 2));

            byte[] result;
            if (tryAgainWithBiggerTable)
            {
                result = Array.Empty <byte>();
            }
            else
            {
                result = new byte[pTable.Length * 2];
                for (int i = 0; i < pTable.Length; i++)
                {
                    result[i * 2]     = (byte)(pTable[i] % 256);
                    result[i * 2 + 1] = (byte)(pTable[i] >> 8);
                }
            }

            ObjectDataBuilder builder = new ObjectDataBuilder(factory, relocsOnly);

            builder.RequireInitialAlignment(16);
            builder.AddSymbol(this);
            builder.EmitBytes(result);

            return(builder.ToObjectData());;
        }