Пример #1
0
    public void ApplyBounus(ObjectController target)
    {
        switch (bounus_type)
        {
        case BounusType.Stats:
            switch (stats_bounus.value_type)
            {
            case SetStatsField.ValueType.Raw:
                target.AddMaxStats(stats_bounus.stats_type, stats_bounus.value);
                break;

            case SetStatsField.ValueType.Percentage:
                if ((int)STATSTYPE.DEFENSE <= (int)stats_bounus.stats_type && (int)stats_bounus.stats_type <= (int)STATSTYPE.HASTE)
                {
                    target.AddMaxStats(stats_bounus.stats_type, (float)System.Math.Round(stats_bounus.value, 1));
                }
                else
                {
                    target.AddMaxStats(stats_bounus.stats_type, (float)System.Math.Round(stats_bounus.value * target.MaxStats.Get(stats_bounus.stats_type), 0));
                }
                break;
            }
            break;

        case BounusType.Passive:
            if (target.GetPassive(passive_bounus.GetType()) != null)
            {
                return;
            }
            CachedPassive = (PassiveSkill)passive_bounus.Instantiate();
            CachedPassive.InitSkill(target);
            target.Passives.Add(CachedPassive);
            break;
        }
    }
Пример #2
0
 virtual public void ApplyDebuff(ObjectController applyer, ObjectController target)
 {
     this.target  = target;
     this.applyer = applyer;
     gameObject.transform.SetParent(target.Debuffs_T());
     gameObject.transform.localPosition = Vector3.zero;
 }
Пример #3
0
    private void OnTriggerStay(Collider other)
    {
        if (other.CompareTag("ColorSwap"))
        {
            if (Input.GetKey(KeyCode.A) && controller.isControlled)
            {
                ColorChanger changer = other.GetComponent <ColorChanger>();
                changer?.SwapColors(colorMgr); // Check if the changer exists and swap colors

                if (colorMgr.GetCurrentColor() == ObjectColor.YELLOW)
                {
                    Instantiate(yellowSmoke, controller.transform.position, controller.transform.rotation);
                    Destroy(GameObject.Find("Rework Yellow Smoke(Clone)"), 2f);
                }
                else if (colorMgr.GetCurrentColor() == ObjectColor.MAGENTA)
                {
                    Instantiate(magentaSmoke, controller.transform.position, controller.transform.rotation);
                    Destroy(GameObject.Find("Rework Magenta Smoke(Clone)"), 2f);
                }
            }
        }


        if (other.CompareTag("ControllableHeavy"))
        {
            ObjectController obj = other.GetComponent <ObjectController>();

            if (obj.colorMgr.GetCurrentColor() == colorMgr.GetCurrentColor()) // If the player has the same color than the object
            {
                if (Input.GetKey(KeyCode.E) && controller.isControlled && canPos && !canDepos)
                {
                    StartCoroutine("PosObject");
                    AudioSource.PlayClipAtPoint(Pos, transform.position, volume);
                    Instantiate(smoke, obj.transform.position, obj.transform.rotation);
                    Destroy(GameObject.Find("Rework Smoke(Clone)"), 2f);
                    controller.ControlObject(obj, true, controller);
                }
            }
        }
        else if (other.CompareTag("ControllableLightweight"))
        {
            ObjectController obj = other.GetComponent <ObjectController>();

            if (obj.colorMgr.GetCurrentColor() == colorMgr.GetCurrentColor()) // If the player has the same color than the object
            {
                if (Input.GetKey(KeyCode.E) && controller.isControlled && canPos && !canDepos)
                {
                    StartCoroutine("PosObject");
                    AudioSource.PlayClipAtPoint(Pos, transform.position, volume);
                    Instantiate(smoke, obj.transform.position, obj.transform.rotation);
                    Destroy(GameObject.Find("Rework Smoke(Clone)"), 2f);
                    controller.ControlObject(obj, true, controller);
                }
            }
        }
        else
        {
            return;
        }
    }
Пример #4
0
    public void OnTriggerEnter(Collider collider)
    {
        if (collider.CompareTag("ControllableLightweight"))
        {
            ObjectController obj = collider.GetComponent <ObjectController>();

            if (obj.colorMgr.GetCurrentColor() == colorMgr.GetCurrentColor())
            {
                pressurePlateValue++;
                diodeColor1.GetComponent <MeshRenderer>().material.SetColor("_Color", Color.green);
                lightOnPlateCount += 1;
                pressurePlate.transform.position = transform.position + new Vector3(0, loweringValue1, 0);

                if (pressurePlateValue == 2)
                {
                    diodeColor.GetComponent <MeshRenderer>().material.SetColor("_Color", Color.green);
                    diodeColor1.GetComponent <MeshRenderer>().material.SetColor("_Color", Color.green);
                    ActivatePressurePlate();

                    //Sound
                    if (!b_HasActivated)
                    {
                        AudioSource.PlayClipAtPoint(PlateActivation, transform.position, volume);
                        b_HasActivated = true;
                    }
                }

                //Dialogue
                if (!b_dialogueHappenned)
                {
                    ThisObjectDialogueTrigger();
                }
            }
        }
    }
Пример #5
0
    void Start()
    {
        oc  = GameObject.Find("Object Controller").GetComponent <ObjectController>();
        uic = GameObject.Find("UI Controller").GetComponent <UIController>();
        // lc = GameObject.Find("Laser Controller").GetComponent<LaserController>();
        playerGo = GameObject.Find("Player");

        //Look for RT Struct files on a separate thread
        Thread t = new Thread(() => {
            FindLoadableFiles();
        });

        t.Start();
        threads.Add(t);

        // print(GameObject.Find("Wall").GetComponent<MeshRenderer>().material.shader.name);
        // Transform top = bed.transform.parent.parent;
        // Bounds bounds = new Bounds(top.position,Vector3.zero);
        // bounds.Encapsulate(bed.GetComponent<MeshRenderer>().bounds);
        // print("Bed: " + bounds);
        // return;

        // for (int i = 0; i < preloadModels; i++) {
        // string s = "";
        // LoadModel(pathToData + preloadModelName);
        // }
    }
        public override void Run()
        {
            Guard.ObjectIsInstanceOfType(Owner, typeof(ISelection), "Owner");
            Guard.ObjectIsInstanceOfType(Owner, typeof(IObjectAware), "Owner");
            var selection   = (ISelection)Owner;
            var objectAware = (IObjectAware)Owner;
            ObjectController objectController = (ObjectController)this.Owner;

            Guid selectedId = Guid.Empty;
            var  parameters = new ActionParameters(objectAware.ObjectName, selectedId, ViewShowType.Show)
            {
                { "WorkingMode", _workMode }
            };
            var            controllerName   = objectAware.ObjectName;
            BaseController filterController =
                objectController.Context.ControllerFinder.FindController <BaseController>("BaseControllerList");

            if (filterController != null)
            {
                Guid?projectId   = filterController.GetSelectedFilterProjectId();
                Guid?memberId    = filterController.GetSelectedMemberId();
                Guid?iterationId = filterController.GetSelectedIterationId();
                parameters.Add("ProjectId", projectId);
                parameters.Add("MemberId", memberId);
                parameters.Add("IterationId", iterationId);
            }
            App.Instance.Invoke(controllerName, "Detail", parameters);
        }
Пример #7
0
    public void ControlObject(ObjectController objToControl, bool controlObject, PlayerController player)
    {
        if (player == null || objToControl == null)
        {
            return;
        }

        if (controlObject)
        {
            objToControl.Player = player;
            player.GetComponent <SkinnedMeshRenderer>().enabled = false;
            objToControl.SetIsControlled(true);
            player.SetIsControlled(false);
            player.GetComponent <BoxCollider>().enabled = false;
            controller.enabled      = false;
            player.transform.parent = objToControl.transform;
            player.GetComponent <Rigidbody>().isKinematic = true;
            StopPlayFootstepSound();
        }
        else
        {
            player.GetComponent <SkinnedMeshRenderer>().enabled = true;
            objToControl.SetIsControlled(false);
            player.SetIsControlled(true);
            player.transform.parent   = null;
            player.transform.position = objToControl.PlayerLeavePoint.position;
            player.GetComponent <BoxCollider>().enabled = true;
            player.transform.localScale = new Vector3(1, 1, 1);
            controller.enabled          = true;
            player.GetComponent <Rigidbody>().isKinematic = false;
            objToControl.Player = null;
        }
    }
    private IEnumerator WaitForButton_Up()
    {
        while (true)
        {
            var raycastHit = ShootLaserFromTargetPosition
                                 (transform.position, transform.forward, maxRayDistance);

            if (OVRInput.GetUp(button))
            {
                lineRenderer.enabled = false;
                if (raycastHit.collider != null)
                {
                    ObjectController objController = raycastHit.collider.gameObject.transform
                                                     .GetComponentInParent <ObjectController>();

                    StopListening();
                    if (objController != null)
                    {
                        objectSelectedSubject.OnNext(objController);
                    }
                    else
                    {
                        StartListening();
                    }
                }
                else
                {
                    StartListening();
                }
            }

            yield return(new WaitForEndOfFrame());
        }
    }
Пример #9
0
    private void SetValue()
    {
        Variable var = ObjectController.Get().GetObject <Variable>(ObjectCategories.Variable, Name);

        var.Value = Value;
        Debug.Log("Value Set: " + var.Name + " Value: " + var.Value.ToString());
    }
Пример #10
0
    private bool isDestroyed;      // prevents to restroy object few times



    void OnTriggerEnter(Collider other)
    {
        if (isDestroyed) return;                                                                                    // if objest was destroy return
        if (other.tag == "Background" || gameObject.tag == other.tag || other.tag == "PickUp") return;
        if (tag == "PlayerBullet" && other.tag == "Player" || tag == "EnemyBullet" && other.tag == "Enemy")
            return;
        if( tag == "PlayerBullet" && other.tag == "Droid") return;  //if player shot have collision with Droid

            if (destroyEffects.Length > 0)                                                                              // if ther is some destroyeffects attached
        {
            int randIndex = Random.Range(0, destroyEffects.Length);                                                 // choose random index in array
            GameObject randEffect = destroyEffects[randIndex];                                                      // choose GameObject with randIndex from array
            GameObject newEffect = Instantiate(randEffect, transform.position, transform.rotation) as GameObject;
            newEffect.transform.SetParent(GameMaster.instance.hierarchyGuard);
        }


        ObjectController controller = other.GetComponent<ObjectController>();    // get reference to object controller


        if (controller)                          // if there is a script attached  to other
        {
            controller.TakeDamage(damage, transform.position);

            if (disableControl)
                controller.StartCoroutine("DisableShotAndMove", howLong);
        }

        StartCoroutine(Destroy());
    }
Пример #11
0
    private void ToggleBool()
    {
        Variable var = ObjectController.Get().GetObject <Variable>(ObjectCategories.Variable, Name);

        var.Value = TypeConversion.Convert(typeof(bool), Value.ToString());
        Debug.Log("Bool Toggled: " + var.Name + " Value: " + var.Value.ToString());
    }
Пример #12
0
 public override void ApplyDebuff(ObjectController applyer, ObjectController target)
 {
     base.ApplyDebuff(applyer, target);
     target.Stunned = true;
     //target.MountainlizeRigibody();
     target.ActiveVFXParticle(VFX);
 }
Пример #13
0
    public override bool Shot(bool controllShot)
    {
        if (timeToShot > timeBetweenBullets && Time.timeScale != 0)    // if player press button, time to next shot left, pause is off
        {
            timeToShot = 0f;

            ShotEffects();

            gunLine.enabled = true;                       // enable the line renderer
            gunLine.SetPosition(0, transform.position);   // set it's first position to be the end of the gun;

            shootRay.origin    = transform.position;
            shootRay.direction = transform.forward;

            if (Physics.Raycast(shootRay, out shootHit, range, shootableMask))
            {
                ObjectController controller = shootHit.transform.GetComponent <ObjectController>();

                if (controller)
                {
                    controller.TakeDamage(damage, shootHit.point);
                }

                Instantiate(destroyEffect, shootHit.point, destroyEffect.transform.rotation);
                gunLine.SetPosition(1, shootHit.point);                                                // set the second position of the line renderer to the point the raycast hit
            }
            else
            {
                gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range); // set the  second position of the line renderer to the fullest extent of the gun's range
            }
            return(true);                                                             // weapon can shot
        }
        return(false);                                                                // weapon can't shot because time to shot do not paas
    }
    public override bool Update()
    {
        if (!isWalking)
        {
            //npc = gm.getNPC(npcNome);
            //NPC_Controller = (ObjectController) npc.GetComponent(typeof(ObjectController));
            NPC_Controller = gm.getNPC(npcNome);

            if (spawn != "")
            {
                destiny_position = gm.getSpawnPoint(spawn).transform.position;
            }
            destiny_position.z = destiny_position.y;
            NPC_Controller.addWayPoint(destiny_position);
        }
        if (wait)
        {
            isWalking = true;
            gm.lockplayer();
            if (NPC_Controller.hasStoredWayPoint(destiny_position))
            {
                return(false);
            }
            else
            {
                gm.unlockplayer();
                isWalking = false;
                return(true);
            }
        }
        else
        {
            return(true);
        }
    }
 public void LoseLife(int amount, ObjectController attacker)
 {
     if (_loseLifeOnCoolDownCoroutine == null)
     {
         _loseLifeOnCoolDownCoroutine = StartCoroutine(LoseLifeOnCoolDown(amount, attacker));
     }
 }
Пример #16
0
    public void Grab()                                                                                                          //Should only be called if isHoldingSomething is false
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, pickupRange))
        {
            GameObject gameObj = hit.collider.gameObject;
            if (gameObj.GetComponent <ObjectController>() != null)                                                                      //Checks for the tag, Object, in hit
            //Debug.Log ("Something is there to grab");
            {
                currentlyEquippedItem = gameObj.GetComponent <ObjectController>();
                Destroy(gameObj.GetComponent <Rigidbody>());
                SetItemPosAndRot(gameObj);
                isHoldingObject = true;
            }
        }

        /*	PSEUDO-CODE:
         *
         *  if ( !isHoldingObject && can pick up object ) {
         *		pick up object;
         *		isHoldingObject = true;
         *	}
         */
    }
Пример #17
0
 void ApplyBattlFuryPassive(ObjectController target)
 {
     if (!Spining && UnityEngine.Random.value < (TriggerChance / 100))
     {
         ActiveBattleFury();
     }
 }
Пример #18
0
    void DealBFSpingDMG(ObjectController target)
    {
        float RawDamage;
        bool  Crit;

        if (UnityEngine.Random.value < (OC.GetCurrStats(STATSTYPE.CRIT_CHANCE) / 100))
        {
            RawDamage = OC.CurrDamage * (Sping_DamageScale / 100) * (OC.CurrCritChance / 100);
            Crit      = true;
        }
        else
        {
            RawDamage = OC.CurrDamage * (Sping_DamageScale / 100);
            Crit      = false;
        }
        DirectDamage SpingDmg = new DirectDamage(RawDamage, target.CurrDefense, OC.CurrPenetration, Crit, OC, typeof(BattleFury));

        //OC.ON_HEALTH_UPDATE += OC.HealHP;
        //OC.ON_HEALTH_UPDATE(new Value(OC.GetCurrLPH(), 1));
        //OC.ON_HEALTH_UPDATE -= OC.HealHP;

        target.ActiveOneShotVFXParticle(HitVFX);

        target.ON_DMG_TAKEN += target.DeductHealth;
        target.ON_DMG_TAKEN(SpingDmg);
        target.ON_DMG_TAKEN -= target.DeductHealth;

        if (!target.HasDebuff(typeof(BleedDebuff)))
        {
            ApplyBleedDebuff(target);
        }
    }
Пример #19
0
    void DealMeleeAttackDMG(ObjectController target)
    {
        DirectDamage dmg = AutoAttackDamageDeal(target.GetCurrStats(STATSTYPE.DEFENSE));

        OC.ON_HEALTH_GAIN += OC.HealHP;
        OC.ON_HEALTH_GAIN(new HealHP(dmg.Amount * (OC.GetCurrStats(STATSTYPE.LPH) / 100), dmg.Crit, OC, typeof(MeleeAttackCollider)));
        OC.ON_HEALTH_GAIN -= OC.HealHP;

        target.ON_DMG_TAKEN += target.DeductHealth;
        target.ON_DMG_TAKEN(dmg);
        target.ON_DMG_TAKEN -= target.DeductHealth;

        if (HitVFX != null)
        {
            target.ActiveOneShotVFXParticle(HitVFX);
        }
        if (DamageSFXList.Count > 0)
        {
            AudioSource.PlayClipAtPoint(DamageSFXList[UnityEngine.Random.Range(0, DamageSFXList.Count)], target.transform.position, GameManager.SFX_Volume);
        }
        else if (HitSFX != null)
        {
            AudioSource.PlayClipAtPoint(HitSFX, target.transform.position, GameManager.SFX_Volume);
        }
    }
Пример #20
0
    /// <summary>
    ///  Flips the bool state of keep high score in
    /// runningGame GameData. Also update visual toggle
    /// indicator in UI
    /// </summary>
    public void EnableSaveHighScore()
    {
        Helper           findObj = new Helper();
        ObjectController obj     = findObj.FindObjectControllerInScene();

        if (obj is null)
        {
            return;
        }                            //return if fault

        // flip state of keep high score
        if (obj.runningGame.keepHighScore)
        {
            obj.runningGame.keepHighScore = false;
        }
        else
        {
            obj.runningGame.keepHighScore = true;
        }

        GameObject toggleObj = GameObject.Find("ToggleHS");

        if (!(toggleObj is null))
        {
            Toggle toggle = toggleObj.GetComponent <Toggle>();
            toggle.isOn = obj.runningGame.keepHighScore;
        }
    }
Пример #21
0
    GameObject FindUnfinishedBuilding()
    {
        float            distance    = Mathf.Infinity;
        float            curDistance = 0.0f;
        GameObject       closest     = null;
        GameObject       buildings   = GameObject.Find("Buildings");
        ObjectController bCont       = null;

        if (buildings.transform.childCount <= 0)
        {
            //print("No " + location);
            return(null);
        }


        // NEED TO COMPARE DISTANCE "Vector3.Distance" and determine closest stockpile
        for (int i = 0; i < buildings.transform.childCount; i++)
        {
            bCont       = buildings.transform.GetChild(i).GetComponent <ObjectController>();
            curDistance = Vector3.Distance(transform.position, buildings.transform.GetChild(i).position);
            if (curDistance < distance && (bCont.NeedStone() || bCont.NeedWood()))
            {
                // MUST DO SOMETHING HERE TO MAKE IT HAPPEN
                distance = curDistance;
                closest  = buildings.transform.GetChild(i).gameObject;
            }
        }
        return(closest);
    }
Пример #22
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Block" || other.gameObject.tag == "Enemy" || other.gameObject.tag == "Player")
     {
         if (pc.catchObject != null)
         {
             return;
         }
         if (other.gameObject.GetComponent <PlayerController>() != null)
         {
             _otherPc = other.gameObject.GetComponent <PlayerController>();
             if (_otherPc.Stan || _otherPc.Recovery)
             {
                 _otherPc = null;
                 return;
             }
         }
         if (other.gameObject.GetComponent <ObjectController>() != null)
         {
             _oc = other.gameObject.GetComponent <ObjectController>();
             _oc.EmissionEnable();
         }
         pc.catchObject = other.gameObject;
     }
     else if (other.gameObject.tag == "Wall" && pc.throwObject != null)
     {
         pc.SafetyLock = false;
         Debug.Log("wallに触れた");
     }
 }
Пример #23
0
    private Vector2 GetToPlayerAngle()
    {
        Vector3 playerPosition = ObjectController.GetPlayer().transform.position;
        Vector2 toPlayerVector = playerPosition - transform.position;

        return(toPlayerVector);
    }
Пример #24
0
    private void IncrementValue()
    {
        Variable var = ObjectController.Get().GetObject <Variable>(ObjectCategories.Variable, Name);

        var.Value = (float)var.Value + Value;
        Debug.Log("Value Incremented: " + var.Name + " Value: " + var.Value.ToString());
    }
Пример #25
0
 public DotDamage(float RawDamage, bool Crit, ObjectController Source, System.Type Type)
 {
     this.Amount = DotDamageCalculation(RawDamage);
     this.Crit   = Crit;
     this.Source = Source;
     this.Type   = Type;
 }
Пример #26
0
    void FixedUpdate()
    {
        if (wakeable.awake)
        {
            Vector2      toPlayerAngle = GetToPlayerAngle();
            RaycastHit2D raycast       = Physics2D.Raycast(transform.position, GetToPlayerAngle(), toPlayerAngle.magnitude, defaultLayerMask);
            if (!raycast || raycast.normal.y >= -0.01f)
            {
                bool playerToLeft = ObjectController.GetPlayer().transform.position.x < transform.position.x;
                if (playerToLeft)
                {
                    body.AddForce(new Vector2(-runForce, 0));
                }
                else
                {
                    body.AddForce(new Vector2(runForce, 0));
                }

                if (Mathf.Abs(transform.position.x - previousPositionX) < 0.001f && grounded)
                {
                    body.AddForce(new Vector2(0, jumpForce));
                    grounded = false;
                }
                previousPositionX = transform.position.x;
            }
        }
        body.velocity = new Vector2(body.velocity.x * horizontalDamping, body.velocity.y);
    }
Пример #27
0
 private void Awake()
 {
     if (instance == null)
     {
         instance    = this;
         m_manager   = FindObjectOfType <GameManager>();
         objectStack = new Stack <GameObject> [objectKind];
         isSummoned  = false;
         for (int i = 0; i < objectKind; i++)
         {
             objectStack[i] = new Stack <GameObject>();
             for (int j = 0; j < objectNum[i]; j++)
             {
                 GameObject obj = Instantiate(objectList[i]);
                 obj.transform.SetParent(transform);
                 obj.SetActive(false);
                 objectStack[i].Push(obj);
             }
         }
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Пример #28
0
    public override void InitSkill(ObjectController OC, int lvl)
    {
        base.InitSkill(OC, lvl);
        Vigorlvl VL = null;

        switch (this.lvl)
        {
        case 0:
            return;

        case 1:
            VL = GetComponent <Vigor1>();
            break;

        case 2:
            VL = GetComponent <Vigor2>();
            break;

        case 3:
            VL = GetComponent <Vigor3>();
            break;

        case 4:
            VL = GetComponent <Vigor4>();
            break;

        case 5:
            VL = GetComponent <Vigor5>();
            break;
        }
        Damge_INC_Percentage = VL.Damge_INC_Percentage;

        GenerateDescription();
    }
Пример #29
0
    public override void InitSkill(ObjectController OC, int lvl)
    {
        base.InitSkill(OC, lvl);
        Retaliationlvl RL = null;

        switch (this.lvl)
        {
        case 0:
            return;

        case 1:
            RL = GetComponent <Retaliation1>();
            break;

        case 2:
            RL = GetComponent <Retaliation2>();
            break;

        case 3:
            RL = GetComponent <Retaliation3>();
            break;

        case 4:
            RL = GetComponent <Retaliation4>();
            break;

        case 5:
            RL = GetComponent <Retaliation5>();
            break;
        }
        TriggerChance            = RL.TriggerChance;
        Reflected_DMG_Percentage = RL.Reflected_DMG_Percentage;

        GenerateDescription();
    }
Пример #30
0
    public override void InitSkill(ObjectController OC, int lvl)
    {
        base.InitSkill(OC, lvl);
        Cripplelvl CL = null;

        switch (this.lvl)
        {
        case 0:
            return;

        case 1:
            CL = GetComponent <Cripple1>();
            break;

        case 2:
            CL = GetComponent <Cripple2>();
            break;

        case 3:
            CL = GetComponent <Cripple3>();
            break;

        case 4:
            CL = GetComponent <Cripple4>();
            break;

        case 5:
            CL = GetComponent <Cripple5>();
            break;
        }
        TriggerChance      = CL.TriggerChance;
        DMG_DEC_Percentage = CL.DMG_DEC_Percentage;

        GenerateDescription();
    }
Пример #31
0
 void FixedUpdate()
 {
     if(charController.velocity.magnitude < 0.1f)
         detachableInteractionXforms.enabled = true;
     Ray _ray = new Ray(cameraTransform.position, cameraTransform.forward);
     cursorOver = getSelectedObject(_ray);
     interactibleObject = null;
     SelectedItem = null;
     if(cursorOver)
     {
         EquippableItem item = cursorOver.gameObject.GetComponent<EquippableItem>();
         interactibleObject = cursorOver.gameObject.GetComponent<ObjectController>();
         if (item)
         {
             SelectedItem = item;
             cursorRenderer.material = selectedCursorMaterial;
             cursorParticles.Emit(1);
         }
         else if (interactibleObject)
         {
             cursorRenderer.material = selectedCursorMaterial;
             ////// popup for action? I.e. switch, door...
         }
         else
         {
             SelectedItem = null;
         }
     }
     if (playerLightScript)
         playerLightTransform.rotation = Quaternion.LookRotation(_ray.direction);
 }
 public override void Enter(ObjectController obj)
 {
     base.Enter(obj);
 }
 public override void Exit(ObjectController obj)
 {
     base.Execute(obj);
 }
Пример #34
0
 void Awake()
 {
     controllerScript = (ObjectController)target;
 }
 void OnEnable()
 {
     animationFrames = GetComponent<AnimationFrames>();
     controller = transform.parent.GetComponent<ObjectController>();
     currentState = null;
 }
Пример #36
0
 private void Awake()
 {
     //Capture a reference to the script that is being edited
     controllerScript = (ObjectController) target;
 }
    public override void Enter(ObjectController obj)
    {
        base.Enter(obj);

        obj.transform.parent = PlayManager.Instance.Temp.Explosion.transform;
    }
 void Awake()
 {
     controller = (ObjectController) target;
 }