Пример #1
0
    public override void activate(ObjectActor self, ObjectCombatable target)
    {
        target.takePiercingDamage(10.0f, (ObjectInteractable)self);
        float damage;

        if (target.gameObject.GetComponent <BleedEffect>() != null)
        {
            damage = self.getStr() * 0.5f + 40.0f;
        }
        else
        {
            damage = self.getStr() * 0.5f;
        }
        target.takePoisonDamage(damage, (ObjectInteractable)self);
    }
Пример #2
0
    public override bool activate(ObjectActor self, ObjectCombatable target, out string message)
    {
        target.takePiercingDamage(10.0f, (ObjectInteractable)self);
        float damage;

        if (target.gameObject.GetComponent <BleedEffect>() != null)
        {
            damage = self.getStr() * 0.5f + 40.0f;
        }
        else
        {
            damage = self.getStr() * 0.5f;
        }
        target.takePoisonDamage(damage, (ObjectInteractable)self);
        message = "";
        return(false);
    }