public bool RemoveObject(uint instid) { ObjectBase obj = mObjPool.Get((int)instid) as ObjectBase; if (obj == null) { return(false); } obj.Disappear(); return(true); }
static public void DestoryObject(uint objId) { BaseScene scn = SceneManager.Instance.GetCurScene(); if (scn == null) { return; } ObjectBase obj = scn.FindObject(objId); if (obj == null) { return; } obj.Disappear(); }