public void OnClick(object sender, EventArgs e) { currentEditorMode = EditorMode.Default; if(sender is Button) { Button b = (Button)sender; if (b.command == "layer-") ChangeLayer(currentLayerID - 1); if (b.command == "layer+") ChangeLayer(currentLayerID + 1); if (b.command == "removelayer") RemoveLayer(); if (b.command == "addlayer") AddLayer(); if (b.command == "addLayerForeGround") AddLayer(true); if (b.command == "addLayerBackGround") AddLayer(false); if (b.command == "tileset-") ChangeTileset(currentTilesetID - 1); if (b.command == "tileset+") ChangeTileset(currentTilesetID + 1); if (b.command == "newTileset") AddTileset(); if (b.command == "addCollision") { currentEditorMode = EditorMode.ObjectAdd; currentObjectAddmode = ObjectAddMode.Collision; } if (b.command == "removeobjects") currentEditorMode = EditorMode.ObjectEdit; //if (b.command == "add") objectadd = true; if (b.command == "bfground") { if (b.text.StartsWith("B")) editorBackground = false; else editorBackground = true; ChangeLayer(0); } if (b.command == "refreshtileset") { TilesetView.Position = new Vector2(0, 0); TilesetView.Zoom = 1f; } if (b.command == "addentity") { currentEditorMode = EditorMode.EntityAdd; } } if (sender is Textfield) { Textfield t = (Textfield)sender; if (t.command == "addTileset") AddTileset(t.text); } }
public void cmd(string[] param) { if (param[0] == "!map") updateMap(); if (param[0] == "!loadmap") { Map map = SaveGame.DeserializeMap<Map>(param[1]); level.LoadMap(map); ChangeLayer(0); ChangeTileset(0); } if (param[0] == "!addtileset") { AddTileset("maps/tilesets/" + param[1]); } if (param[0] == "!addlayer") { AddLayer(bool.Parse(param[1])); } if (param[0] == "!newmap") { NewMap(new Map(param[1], int.Parse(param[2]), int.Parse(param[3]), int.Parse(param[4]), int.Parse(param[5]))); } if (param[0] == "!setlayer") { ChangeLayer(Int32.Parse(param[1])); } if (param[0] == "!savemap") { SaveGame.SerializeMap<object>(param[1], (object)level.CurrentMap); } if (param[0] == "!fill") { FillLayer(0); } if (param[0] == "!addtp") { teleporterparams = new Teleporter(new Rectangle(), int.Parse(param[1]), new Vector2(float.Parse(param[2]), float.Parse(param[3]))); currentEditorMode = EditorMode.ObjectAdd; currentObjectAddmode = ObjectAddMode.Teleporter; } }