Пример #1
0
 void createRotation(int n, Vector3 from , Vector3 to,float time=3.0f, bool active = true)
 {
     var rotator = new ObjRotator(scenes[n].gameObject, from, to, Camera.main.transform.position, time);
     if (active)
         rotatorsActive.Add(rotator);
     else
         rotatorsDeaActive.Add(rotator);
 }