protected override void CreateScenery()
        {
            // Bundling group bounds Min: -1,162461, -1,895607, -1,119851 Max: 1,143143, 3,227034, 1,15625
            var parser = ObjFileParser.ParseFromFile("ObjFileParsing\\ObjFiles\\lowpolytree.obj");

            AddShapesToWorld(parser.BundlingGroup);
        }
Пример #2
0
        public void Converting_an_OBJ_file_to_a_group()
        {
            var path   = Path.Combine(_objFilesDir, "triangles.obj");
            var parser = ObjFileParser.ParseFromFile(path);

            var bundlingGroup = parser.BundlingGroup;

            bundlingGroup.Shapes.Should().Contain(parser.GetGroup("FirstGroup"));
            bundlingGroup.Shapes.Should().Contain(parser.GetGroup("SecondGroup"));
        }
Пример #3
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        public void Triangles_in_named_groups()
        {
            var path   = Path.Combine(_objFilesDir, "triangles.obj");
            var parser = ObjFileParser.ParseFromFile(path);

            var group1    = parser.GetGroup("FirstGroup");
            var triangle1 = (Triangle)group1.Shapes[0];

            triangle1.P1.Should().Be(parser.Vertices[1]);
            triangle1.P2.Should().Be(parser.Vertices[2]);
            triangle1.P3.Should().Be(parser.Vertices[3]);

            var group2    = parser.GetGroup("SecondGroup");
            var triangle2 = (Triangle)group2.Shapes[0];

            triangle2.P1.Should().Be(parser.Vertices[1]);
            triangle2.P2.Should().Be(parser.Vertices[3]);
            triangle2.P3.Should().Be(parser.Vertices[4]);
        }
Пример #4
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        protected override void CreateScenery()
        {
            var parser = ObjFileParser.ParseFromFile("ObjFileParsing\\ObjFiles\\cow-nonormals.obj");

            AddShapesToWorld(parser.BundlingGroup);
        }