Пример #1
0
            public ImportSettings(bool isPreImport)
            {
                PathToObj                = "";
                MSI                      = new MeshSequenceInfo("", MeshSequenceInfo.SortModeEnum.ByNumber);
                ImportCustomRange        = false;
                ImportFromFrame          = 0;
                ImportToFrame            = 1;
                SwapYZAxis               = false;
                PivotOffset              = Vector3.zero;
                ScaleFactor              = 1;
                FlipNormals              = false;
                ImportUV                 = true;
                CalculateNormals         = true;
                CalculateTangents        = true;
                SmoothingGroupImportMode = ObjData.SmoothingGroupImportModeEnum.FromObjFile;
                NormalRecalculationMode  = ObjData.NormalsRecalculationModeEnum.Default;
                MeshCompression          = 0;
                OptimizeMesh             = false;
#if UNITY_2017_3_OR_NEWER
                IndexFormat = UnityEngine.Rendering.IndexFormat.UInt16;
#endif
                GenerateMaterials  = true;
                VColorSettings     = new ObjData.VertexColorsSettings(false);
                NormalizedPerFrame = 0;
                FilesSortMode      = MeshSequenceInfo.SortModeEnum.ByNumber;
                ImportDate         = "none";
            }
Пример #2
0
            public ImportSettings(int usedClipsCount)
            {
                SwapYZAxis  = false;
                ScaleFactor = 1f;
                FlipNormals = false;
                SmoothingGroupImportMode = ObjData.SmoothingGroupImportModeEnum.FromObjFile;
                NormalRecalculationMode  = ObjData.NormalsRecalculationModeEnum.Default;
                MeshCompression          = 0;
                OptimizeMesh             = false;
                UsedClipsCount           = usedClipsCount;
                UsedMeshesCount          = 1;
                GenerateMaterials        = true;
                SavePortableData         = false;
 #if UNITY_2017_3_OR_NEWER
                IndexFormat = UnityEngine.Rendering.IndexFormat.UInt16;
#endif
            }