void Awake()
 {
     objColorChange = GetComponent <ObjColorChange>();
     Debug.Log(objColorChange.name + " attached to " + this.name);
     otherObjColorChange = otherGameObject.GetComponent <ObjColorChange>();
     Debug.Log(otherObjColorChange.name + " attached to " + this.name);
 }
 // Use this for initialization
 void Start()
 {
     Debug.Log(this.name + " Color: " + objColorChange.setColor(color));
     color = ObjColorChange.addRGB(color, 0.5f, 0.5f, 0.5f);
     Debug.Log(otherObjColorChange.name + " Color: " + otherObjColorChange.setColor(color));
 }