Пример #1
0
    void SetRandomColor()
    {
        ObjColor newColor = ObjColor.None;

        while (newColor == ObjColor.None || newColor == PlayerColor) //its not exactly "random" since color should always change (noticable change ;) )
        {
            newColor = (ObjColor)UnityEngine.Random.Range(0, 4);
        }

        PlayerColor = newColor;
        sr.color    = colorArray[(int)PlayerColor];
    }
Пример #2
0
 public Color ObtenerColor(int IdColor)
 {
     return(ObjColor.Obtener(IdColor));
 }
Пример #3
0
 public IList <Color> ListarColor()
 {
     return(ObjColor.ListarTodos());
 }
Пример #4
0
 public Color ModificarColor(Color color)
 {
     return(ObjColor.Modificar(color));
 }
Пример #5
0
 public Color CrearColor(Color color)
 {
     return(ObjColor.Crear(color));
 }