void SetRandomColor() { ObjColor newColor = ObjColor.None; while (newColor == ObjColor.None || newColor == PlayerColor) //its not exactly "random" since color should always change (noticable change ;) ) { newColor = (ObjColor)UnityEngine.Random.Range(0, 4); } PlayerColor = newColor; sr.color = colorArray[(int)PlayerColor]; }
public Color ObtenerColor(int IdColor) { return(ObjColor.Obtener(IdColor)); }
public IList <Color> ListarColor() { return(ObjColor.ListarTodos()); }
public Color ModificarColor(Color color) { return(ObjColor.Modificar(color)); }
public Color CrearColor(Color color) { return(ObjColor.Crear(color)); }