// BASIC CUBE public void AddCube(float width, float length, float height, Vector3 mid_position, Vector3 rotation, string textureFile, Rectangle?sourceRect) { Obj3D obj = new Obj3D(); obj.AddCube(mid_position, new Vector3(width, height, length), rotation, textureFile, sourceRect); objex.Add(obj); }
// Basic Cube public void AddCube(float width, float length, float height, Vector3 mid_position, Vector3 rotation, string textureFile, Rectangle?sourceRect) { Obj3D obj = new Obj3D(); obj.AddCube(mid_position, new Vector3(width, height, length), rotation, textureFile, sourceRect); Console.WriteLine("adding cube with texture " + textureFile); objex.Add(obj); Console.WriteLine("Added!"); }