private void LateUpdate() { if (!_isOpenEyesSkipped && _isSolarSystemLoaded) { _isOpenEyesSkipped = true; // Skip wake up animation. var cameraEffectController = FindObjectOfType <PlayerCameraEffectController>(); cameraEffectController.OpenEyes(0, true); cameraEffectController.SetValue("_wakeLength", 0f); cameraEffectController.SetValue("_waitForWakeInput", false); // Skip wake up prompt. LateInitializerManager.pauseOnInitialization = false; Locator.GetPauseCommandListener().RemovePauseCommandLock(); Locator.GetPromptManager().RemoveScreenPrompt(cameraEffectController.GetValue <ScreenPrompt>("_wakePrompt")); OWTime.Unpause(OWTime.PauseType.Sleeping); cameraEffectController.Invoke("WakeUp"); // Enable all inputs immedeately. OWInput.ChangeInputMode(InputMode.Character); typeof(OWInput).SetValue("_inputFadeFraction", 0f); GlobalMessenger.FireEvent("TakeFirstFlashbackSnapshot"); } }
private void SpawnAt(SpawnPoint point) { var body = PlayerState.IsInsideShip() ? Locator.GetShipBody() : Locator.GetPlayerBody(); body.WarpToPositionRotation(point.transform.position, point.transform.rotation); body.SetVelocity(point.GetPointVelocity()); point.AddObjectToTriggerVolumes(Locator.GetPlayerDetector().gameObject); point.AddObjectToTriggerVolumes(_fluidDetector.gameObject); point.OnSpawnPlayer(); OWTime.Unpause(OWTime.PauseType.Menu); if (_suitUpOnTravel) { Locator.GetPlayerSuit().SuitUp(); } }
private void OnCloseInfoPopup() { var pauseCommandListener = Locator.GetPauseCommandListener(); if (pauseCommandListener != null && _addedPauseLock) { pauseCommandListener.RemovePauseCommandLock(); _addedPauseLock = false; } OWTime.Unpause(OWTime.PauseType.Menu); OWInput.RestorePreviousInputs(); PopupOK?.SafeInvoke(); PopupOK = null; }
public void EndConversation() { if (!enabled) { return; } enabled = false; if (_timeFrozen) { _timeFrozen = false; OWTime.Unpause(OWTime.PauseType.Reading); } _interactVolume.ResetInteraction(); Locator.GetPlayerTransform().GetRequiredComponent <PlayerLockOnTargeting>().BreakLock(); GlobalMessenger.FireEvent("ExitConversation"); Locator.GetPlayerAudioController().PlayDialogueExit(); if (_wasFlashlightOn && _turnOffFlashlight && _turnOnFlashlight) { Locator.GetFlashlight().TurnOn(false); } GameObject.FindWithTag("DialogueGui").GetRequiredComponent <DialogueBoxVer2>().OnEndDialogue(); if (_currentNode != null) { _currentNode.SetNodeCompleted(); } if (PlayerState.InZeroG()) { var component = Locator.GetPlayerBody().GetComponent <Autopilot>(); if (component.enabled) { component.Abort(); } } }