Пример #1
0
 private void StartFadeIn()
 {
     if (!enabled)
     {
         _light.GetLight().enabled = true;
         _light.SetIntensityScale(0f);
         _timer  = 0f;
         enabled = true;
     }
 }
        private void Start()
        {
            if (_emissiveRenderer != null)
            {
                _emissiveRenderer.SetEmissiveScale(0f);
            }

            _light.GetLight().enabled = false;
            //_originalRange = _light.range;
            enabled = false;
        }
Пример #3
0
        private void Awake()
        {
            _probe = QSBWorldSync.GetUnityObjects <QSBProbe>().First(x => gameObject.transform.IsChildOf(x.transform));
            if (_probe == null)
            {
                DebugLog.ToConsole($"Error - Couldn't find QSBProbe!", OWML.Common.MessageType.Error);
            }

            _light = GetComponent <OWLight2>();
            //_intensity = _light.GetLight().intensity;
            _light.GetLight().enabled = false;
            enabled = false;
            _probe.OnLaunchProbe   += OnLaunch;
            _probe.OnAnchorProbe   += OnAnchorOrRetrieve;
            _probe.OnRetrieveProbe += OnAnchorOrRetrieve;
        }