Пример #1
0
        /// <summary>
        /// Initializes all Oculus functionality.
        /// </summary>
        /// <param name="initializationParameters">
        /// Initialization parameters to pass to the ovr_Initialize call.
        /// </param>
        /// <remarks>
        /// Library init/shutdown, must be called around all other OVR code.
        /// No other functions calls besides ovr_InitializeRenderingShim are allowed
        /// before ovr_Initialize succeeds or after ovr_Shutdown.
        /// </remarks>
        public bool Initialize(OVRTypes.InitParams initializationParameters = null)
        {
            if (Initialized)
            {
                throw new InvalidOperationException("The Oculus wrapper has already been initialized.");
            }

/*
 *                      // Ensure that the DllOvr.dll is loaded, using the bitness matching that of the current process.
 *                      LoadDllOvr();
 */
            OVRTypes.Result success = OVR.Initialize(initializationParameters);
            if (success < OVRTypes.Result.Success)
            {
                return(false);
            }

            Initialized = true;

            return(true);
        }
Пример #2
0
        /// <summary>
        /// Configures the specified windows handler.
        /// </summary>
        /// <param name="windowsHandler">The windows handler.</param>
        public override void Configure(IntPtr windowsHandler)
        {
            base.Configure(windowsHandler);

            this.Oculus = new Wrap();

            // Initialize the Oculus runtime.
            OVRTypes.InitParams initializationParameters = new OVRTypes.InitParams();
            initializationParameters.Flags = OVRTypes.InitFlags.RequestVersion;
            initializationParameters.RequestedMinorVersion = 0;

#if DEBUG
            initializationParameters.Flags |= OVRTypes.InitFlags.Debug;
#endif

            bool success = this.Oculus.Initialize(initializationParameters);
            if (!success)
            {
                Console.WriteLine("OVR Error: Failed to initialize the Oculus runtime library.");
                return;
            }

            // Use the head mounted display.
            OVRTypes.GraphicsLuid graphicsLuid;
            this.Hmd = this.Oculus.Hmd_Create(out graphicsLuid);
            if (this.Hmd == null)
            {
                Console.WriteLine("OVR Error: Oculus Rift not detected.");
                return;
            }

            if (this.Hmd.ProductName == string.Empty)
            {
                Console.WriteLine("OVR Error: The HMD is not enabled.");
                return;
            }
        }
Пример #3
0
        public OculusPlayback()
        {
            log = new Log.Logger("Oculus");

            initializationParameters = new OVRTypes.InitParams()
            {
                LogCallback = (_, level, msg) =>
                {
                    switch (level)
                    {
                    case OVRTypes.LogLevel.Info:
                    case OVRTypes.LogLevel.Debug:
                        log.Info(msg);
                        break;

                    case OVRTypes.LogLevel.Error:
                        log.Error(msg);
                        break;
                    }
                }
            };
            initializationParameters.Flags |= OVRTypes.InitFlags.RequestVersion;
            initializationParameters.Flags |= OVRTypes.InitFlags.MixedRendering;
        }
Пример #4
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            InitShader();
            InitBuffer();

            // Define initialization parameters with debug flag.
            OVRTypes.InitParams initializationParameters = new OVRTypes.InitParams();
            initializationParameters.Flags = OVRTypes.InitFlags.Debug;

            // Initialize the Oculus runtime.
            bool success = wrap.Initialize(initializationParameters);
            if (!success)
            {
                MessageBox.Show("Failed to initialize the Oculus runtime library.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Exit();
                return;
            }

            // Use the head mounted display.
            OVRTypes.GraphicsLuid graphicsLuid;
            hmd = wrap.Hmd_Create(out graphicsLuid);
            if (hmd == null)
            {
                MessageBox.Show("Oculus Rift not detected.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Exit();
                return;
            }

            if (hmd.ProductName == string.Empty)
            {
                MessageBox.Show("The HMD is not enabled.", "There's a tear in the Rift", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Exit();
                return;
            }

            Console.WriteLine("SDK Version: " + wrap.GetVersionString());

            try
            {
                for (int i = 0; i < 2; i++)
                {
                    OVRTypes.Sizei idealTextureSize = hmd.GetFovTextureSize((OVRTypes.EyeType)i, hmd.DefaultEyeFov[i], 1);
                    eyeRenderTexture[i] = new TextureBuffer(wrap, hmd, true, true, idealTextureSize, 1, IntPtr.Zero, 1);
                    eyeDepthBuffer[i] = new DepthBuffer(eyeRenderTexture[i].GetSize(), 0);
                }

                // Note: the mirror window can be any size, for this sample we use 1/2 the HMD resolution
                windowSize = new OVRTypes.Sizei(hmd.Resolution.Width / 2, hmd.Resolution.Height / 2);

                //For image displayed at ordinary monitor - copy of Oculus rendered one.
                OVRTypes.MirrorTextureDesc mirrorTextureDescription = new OVRTypes.MirrorTextureDesc();
                mirrorTextureDescription.Format = OVRTypes.TextureFormat.R8G8B8A8_UNORM_SRGB;
                mirrorTextureDescription.Width = windowSize.Width;
                mirrorTextureDescription.Height = windowSize.Height;
                mirrorTextureDescription.MiscFlags = OVRTypes.TextureMiscFlags.None;

                // Create the texture used to display the rendered result on the computer monitor.
                OVRTypes.Result result;
                result = hmd.CreateMirrorTextureGL(mirrorTextureDescription, out mirrorTexture);
                WriteErrorDetails(wrap, result, "Failed to create mirror texture.");

                layerFov = layers.AddLayerEyeFov();
                layerFov.Header.Flags = OVRTypes.LayerFlags.TextureOriginAtBottomLeft; // OpenGL Texture coordinates start from bottom left
                layerFov.Header.Type = OVRTypes.LayerType.EyeFov;

                // Configure the mirror read buffer
                uint texId;
                result = mirrorTexture.GetBufferGL(out texId);
                WriteErrorDetails(wrap, result, "Failed to retrieve the texture from the created mirror texture buffer.");

                //Rendertarget for mirror desktop window
                GL.GenFramebuffers(1, out mirrorFbo);
                GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, mirrorFbo);
                GL.FramebufferTexture2D(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, texId, 0);
                GL.FramebufferRenderbuffer(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.DepthAttachment, RenderbufferTarget.Renderbuffer, 0);
                GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, 0);

                // Turn off vsync to let the compositor do its magic
                this.VSync = VSyncMode.Off; //wglSwapIntervalEXT(0);

                // FloorLevel will give tracking poses where the floor height is 0
                result = hmd.SetTrackingOriginType(OVRTypes.TrackingOrigin.FloorLevel);
                WriteErrorDetails(wrap, result, "Failed to set tracking origin type.");

                GL.Enable(EnableCap.DepthTest); //DO NOT DELETE IT IN FUTURE UPDATES!
            }
            catch
            {
                // Release all resources
                Dispose(layers);
                if (mirrorFbo != 0) GL.DeleteFramebuffers(1, ref mirrorFbo);
                Dispose(mirrorTexture);
                for (int eyeIndex = 0; eyeIndex < 2; ++eyeIndex)
                {
                    Dispose(eyeRenderTexture[eyeIndex]);
                    Dispose(eyeDepthBuffer[eyeIndex]);
                }

                // Disposing the device, before the hmd, will cause the hmd to fail when disposing.
                // Disposing the device, after the hmd, will cause the dispose of the device to fail.
                // It looks as if the hmd steals ownership of the device and destroys it, when it's shutting down.
                // device.Dispose();
                Dispose(hmd);
                Dispose(wrap);
            }
        }