// Use this for initialization void Start() { lastRot = cam.rotation; OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
private void Awake() { // Only allow one instance at runtime. if (instance != null) { enabled = false; DestroyImmediate(this); return; } instance = this; Debug.Log("Unity v" + Application.unityVersion + ", " + "Oculus Utilities v" + OVRPlugin.wrapperVersion + ", " + "OVRPlugin v" + OVRPlugin.version + ", " + "SDK v" + OVRPlugin.nativeSDKVersion + "."); #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN var supportedTypes = UnityEngine.Rendering.GraphicsDeviceType.Direct3D11.ToString() + ", " + UnityEngine.Rendering.GraphicsDeviceType.Direct3D12.ToString(); if (!supportedTypes.Contains(SystemInfo.graphicsDeviceType.ToString())) { Debug.LogWarning("VR rendering requires one of the following device types: (" + supportedTypes + "). Your graphics device: " + SystemInfo.graphicsDeviceType.ToString()); } #endif // Detect whether this platform is a supported platform RuntimePlatform currPlatform = Application.platform; isSupportedPlatform |= currPlatform == RuntimePlatform.Android; //isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer; if (!isSupportedPlatform) { Debug.LogWarning("This platform is unsupported"); return; } #if UNITY_ANDROID && !UNITY_EDITOR // We want to set up our touchpad messaging system OVRTouchpad.Create(); // Turn off chromatic aberration by default to save texture bandwidth. chromatic = false; #endif Initialize(); if (resetTrackerOnLoad) { display.RecenterPose(); } // Disable the occlusion mesh by default until open issues with the preview window are resolved. OVRPlugin.occlusionMesh = false; }
void Start() { OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; lights = FindObjectOfType <LightsOut>(); charMove = GetComponent <CharacterMovement1>(); }
void OnEnable() { OVRTouchpad.Create(); OVRTouchpad.TouchHandler += GearTouchHandler; lobbyManager = GameObject.Find("GameManager").GetComponent <LobbyManager> (); lobbyManager.OnTapObject += OnTapObject; }
// Use this for initialization void Start() { float ypos = -0.72f; cams = new Vector3[5]; cams[0] = new Vector3(-0.26f, ypos, 5.6f); cams[1] = new Vector3(-2.85f, ypos, -25.2f); cams[2] = new Vector3(-3.61f, ypos, 13.7f); cams[3] = new Vector3(13.75f, ypos, 13.7f); cams[4] = new Vector3(3.5f, ypos, 24.4f); rots = new Quaternion[5]; rots [0] = new Quaternion(); rots [1] = new Quaternion(); rots [2] = new Quaternion(); rots [3] = new Quaternion(); rots [4] = new Quaternion(); rots[0] = Quaternion.Euler(new Vector3(0, 147, 0)); rots[1] = Quaternion.Euler(new Vector3(0, 0, 0)); rots[2] = Quaternion.Euler(new Vector3(0, 176, 0)); rots[3] = Quaternion.Euler(new Vector3(0, 242, 0)); rots[4] = Quaternion.Euler(new Vector3(0, 320, 0)); OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
// * * * * * * * * * * * * * // MonoBehaviour overrides /// <summary> /// Awake this instance. /// </summary> void Awake() { // We can only have one instance of OVRLipSync in a scene (use this for local property query) if (sInstance == null) { sInstance = this; } else { Debug.LogWarning(System.String.Format("OVRLipSync Awake: Only one instance of OVRPLipSync can exist in the scene.")); return; } if (IsInitialized() != Result.Success) { sInitialized = Initialize(); if (sInitialized != Result.Success) { Debug.LogWarning(System.String.Format ("OvrLipSync Awake: Failed to init Speech Rec library")); } } // Important: Use the touchpad mechanism for input, call Create on the OVRTouchpad helper class OVRTouchpad.Create(); }
#pragma warning restore 414 // The private field 'x' is assigned but its value is never used // * * * * * * * * * * * * * /// <summary> /// Awake this instance. /// </summary> void Awake() { // Init theDevice = this; OVRInit = OVR_Initialize(); if (OVRInit == false) { return; } #if (UNITY_ANDROID && !UNITY_EDITOR) // Don't allow the application to run if it's not in landscape left. if (Screen.orientation != ScreenOrientation.LandscapeLeft) { // make the error nice and big so you can see it in logcat or in the Unity Editor Debug.LogError("**************************************************************************************************************\n" + "**************************************************************************************************************\n"); Debug.LogError("***** Default screen orientation must be set to landscape left for VR.\n" + "***** Stopping application.\n"); Debug.LogError("**************************************************************************************************************\n" + "**************************************************************************************************************"); Debug.Break(); Application.Quit(); } #endif #if (UNITY_ANDROID && !UNITY_EDITOR) // We want to set up our touchpad messaging system OVRTouchpad.Create(); #endif // Set initial prediction time SetPredictionTime(PredictionTime); }
void OnEnable() { OVRTouchpad.Create(); OVRTouchpad.TouchHandler += GearTouchHandler; MultiSelectBoard.SetActive(false); }
// Use this for initialization void Start() { // Create the GearVR touch handler OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; // Get the camera in the scene camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); }
void Update() { OVRTouchpad.Update(); if (!UIdata.isHaveCamera) { camera = GameObject.Find("Main Camera"); UIdata.isHaveCamera = true; } }
// Use this for initialization void Start() { // Add a listener to the OVRTouchpad for touch events OVRTouchpad.AddListener(LocalTouchEventCallback); // Initialize the proper target set targetSet = 0; SwitchTargets[0].SetActive <OVRLipSyncContextMorphTarget>(0); SwitchTargets[1].SetActive <OVRLipSyncContextMorphTarget>(0); }
private void Start() { m_clampValueMin = new Vector3(-450, 0, -600); m_clampValueMax = new Vector3(350, 0, 600); initialDis = m_mainCam.position - m_transform.position; m_rigidbody.isKinematic = true; OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
// Use this for initialization void Start() { OVRTouchpad.Create(); OVRTouchpad.TouchHandler += UpdateInput; _playerActions = GetComponent <PlayerActions>(); Cursor.visible = false; Debug.Log("InputManagerStarted"); }
private static void HandleInputMouse(ref Vector3 move) { if (move.magnitude < OVRTouchpad.minMovMagnitudeMouse) { if (OVRTouchpad.TouchHandler != null) { OVRTouchpad.TouchHandler(null, new OVRTouchpad.TouchArgs { TouchType = OVRTouchpad.TouchEvent.SingleTap }); } } else { move.Normalize(); if (Mathf.Abs(move.x) > Mathf.Abs(move.y)) { if (move.x > 0f) { if (OVRTouchpad.TouchHandler != null) { OVRTouchpad.TouchHandler(null, new OVRTouchpad.TouchArgs { TouchType = OVRTouchpad.TouchEvent.Left }); } } else if (OVRTouchpad.TouchHandler != null) { OVRTouchpad.TouchHandler(null, new OVRTouchpad.TouchArgs { TouchType = OVRTouchpad.TouchEvent.Right }); } } else if (move.y > 0f) { if (OVRTouchpad.TouchHandler != null) { OVRTouchpad.TouchHandler(null, new OVRTouchpad.TouchArgs { TouchType = OVRTouchpad.TouchEvent.Down }); } } else if (OVRTouchpad.TouchHandler != null) { OVRTouchpad.TouchHandler(null, new OVRTouchpad.TouchArgs { TouchType = OVRTouchpad.TouchEvent.Up }); } } }
public static void Update() { if (Input.GetMouseButtonDown(0)) { OVRTouchpad.moveAmountMouse = Input.mousePosition; OVRTouchpad.touchState = OVRTouchpad.TouchState.Down; } else if (Input.GetMouseButtonUp(0)) { OVRTouchpad.moveAmountMouse -= Input.mousePosition; OVRTouchpad.HandleInputMouse(ref OVRTouchpad.moveAmountMouse); OVRTouchpad.touchState = OVRTouchpad.TouchState.Init; } }
// * * * * * * * * * * * * * // Private members /// <summary> /// Start this instance. /// Note: make sure to always have a Start function for classes that have editor scripts. /// </summary> void Start() { // Add a listener to the OVRTouchpad for touch events if (enableTouchInput) { OVRTouchpad.AddListener(LocalTouchEventCallback); } // Find console OVRLipSyncDebugConsole[] consoles = FindObjectsOfType <OVRLipSyncDebugConsole>(); if (consoles.Length > 0) { hasDebugConsole = consoles[0]; } }
void Start() { // 기존 화면에 있던 오브젝트 비활성화 prefab_bullt_.SetActive(false); // 유니티 화면이 꺼지지 않게 설정 #if UNITY_ANDROID Screen.sleepTimeout = SleepTimeout.NeverSleep; #elif UNITY_IOS iPhoneSettings.screenCanDarken = false; #endif OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
// Use this for initialization void Start() { cams = new Camera[5]; cams [0] = cam1; cams [1] = cam2; cams [2] = cam3; cams [3] = cam4; cams [4] = cam5; foreach (Camera c in cams) { c.enabled = false; } cams[activeCam].enabled = true; OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
public override void InstanceInitiate(StateMachine checkMachine) { InputMachine.instance = this; if (thisCamera == null) { thisCamera = GetComponent <Camera> (); } OVRTouchpad.Create(); swipeUp = StateMaster.instance.inputUI; swipeDown = StateMaster.instance.inputInteract; swipeForward = StateMaster.instance.inputTeleport; swipeBack = StateMaster.instance.inputInteract; UpdateState(StateMaster.instance.inputTeleport, this); EventSystem.current.sendNavigationEvents = false; thisCamera.layerCullSpherical = true; Application.targetFrameRate = 240; HOTween.To(blackoutDip, 5f, new TweenParms().Prop("color", new Color(0f, 0f, 0f, 0f))); StartCoroutine("InitialCheckObjects"); }
// Token: 0x06003A86 RID: 14982 RVA: 0x00127500 File Offset: 0x00125900 private void Awake() { if (OVRLipSync.sInstance == null) { OVRLipSync.sInstance = this; int outputSampleRate = AudioSettings.outputSampleRate; int num; int num2; AudioSettings.GetDSPBufferSize(out num, out num2); string message = string.Format("OvrLipSync Awake: Queried SampleRate: {0:F0} BufferSize: {1:F0}", outputSampleRate, num); Debug.LogWarning(message); OVRLipSync.sOVRLipSyncInit = OVRLipSync.ovrLipSyncDll_Initialize(outputSampleRate, num); if (OVRLipSync.sOVRLipSyncInit != 0) { Debug.LogWarning(string.Format("OvrLipSync Awake: Failed to init Speech Rec library", new object[0])); } OVRTouchpad.Create(); return; } Debug.LogWarning(string.Format("OVRLipSync Awake: Only one instance of OVRPLipSync can exist in the scene.", new object[0])); }
// * * * * * * * * * * * * * // MonoBehaviour overrides /// <summary> /// Awake this instance. /// </summary> void Awake() { // We can only have one instance of OVRLipSync in a scene (use this for local property query) if (sInstance == null) { sInstance = this; } else { Debug.LogWarning(System.String.Format("OVRVoiceMod Awake: Only one instance of OVRVoiceMod can exist in the scene.")); return; } int samplerate; int bufsize; int numbuf; // Get the current sample rate samplerate = AudioSettings.outputSampleRate; // Get the current buffer size and number of buffers AudioSettings.GetDSPBufferSize(out bufsize, out numbuf); String str = System.String.Format ("OvrVoiceMod Awake: Queried SampleRate: {0:F0} BufferSize: {1:F0}", samplerate, bufsize); Debug.LogWarning(str); sOVRVoiceModInit = ovrVoiceModDll_Initialize(samplerate, bufsize); if (sOVRVoiceModInit != ovrVoiceModSuccess) { Debug.LogWarning(System.String.Format ("OvrVoiceMod Awake: Failed to init VoiceMod library")); } // Important: Use the touchpad mechanism for input, call Create on the OVRTouchpad helper class OVRTouchpad.Create(); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { OVRTouchpad.Update(); //后添加的 // Find camera controller OVRCameraRig[] cameraControllers; cameraControllers = gameObject.GetComponentsInChildren <OVRCameraRig>(); if (cameraControllers.Length == 0) { Debug.LogWarning("OVRMainMenu: No OVRCameraRig attached."); } else if (cameraControllers.Length > 1) { Debug.LogWarning("OVRMainMenu: More then 1 OVRCameraRig attached."); } else { cameraController = cameraControllers[0]; } // Find player controller OVRPlayerController[] playerControllers; playerControllers = gameObject.GetComponentsInChildren <OVRPlayerController>(); if (playerControllers.Length == 0) { Debug.LogWarning("OVRMainMenu: No OVRPlayerController attached."); } else if (playerControllers.Length > 1) { Debug.LogWarning("OVRMainMenu: More then 1 OVRPlayerController attached."); } else { playerController = playerControllers[0]; } }
// Use this for initialization void Start() { StartCoroutine(startVideoFeed()); OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; /* // on start * Debug.Log("Sending position"); * * HTTPRequest request = new HTTPRequest(new Uri("http://api-m2x.att.com/v2/devices/8e8402aaa6c97bc7e2f9d5bd6a454fa2/streams/position/value"), HTTPMethods.Put, callback); * * JSONClass data = new JSONClass(); * * data["value"] = ; * * request.AddHeader("X-M2X-KEY", "9fc7996ea7f03fccc6ef3978f2a4d012"); * request.AddHeader("Content-Type", "application/json"); * * request.RawData = Encoding.UTF8.GetBytes(data.ToString()); * request.Send(); * * Debug.Log("Sent");*/ }
public void OnDisable() { OVRTouchpad.OnDisable(); }
void Update() { OVRTouchpad.Update(); }
private void Awake() { // Only allow one instance at runtime. if (instance != null) { enabled = false; DestroyImmediate(this); return; } instance = this; System.Version netVersion = OVRPlugin.wrapperVersion; System.Version ovrVersion = OVRPlugin.version; //Debug.Log("Unity v" + Application.unityVersion + ", " + // "Oculus Utilities v" + netVersion + ", " + // "OVRPlugin v" + ovrVersion + "."); #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.Direct3D11) { Debug.LogWarning("VR rendering requires Direct3D11. Your graphics device: " + SystemInfo.graphicsDeviceType); } #endif // Detect whether this platform is a supported platform RuntimePlatform currPlatform = Application.platform; isSupportedPlatform |= currPlatform == RuntimePlatform.Android; //isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer; if (!isSupportedPlatform) { Debug.LogWarning("This platform is unsupported"); return; } #if UNITY_ANDROID && !UNITY_EDITOR // We want to set up our touchpad messaging system OVRTouchpad.Create(); // Turn off chromatic aberration by default to save texture bandwidth. chromatic = false; #endif InitVolumeController(); if (display == null) { display = new OVRDisplay(); } if (tracker == null) { tracker = new OVRTracker(); } if (input == null) { input = new OVRInput(); } if (resetTrackerOnLoad) { display.RecenterPose(); } }
private void Awake() { // Only allow one instance at runtime. if (instance != null) { enabled = false; DestroyImmediate(this); return; } instance = this; Debug.Log("Unity v" + Application.unityVersion + ", " + "Oculus Utilities v" + OVRPlugin.wrapperVersion + ", " + "OVRPlugin v" + OVRPlugin.version + ", " + "SDK v" + OVRPlugin.nativeSDKVersion + "."); #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN var supportedTypes = UnityEngine.Rendering.GraphicsDeviceType.Direct3D11.ToString() + ", " + UnityEngine.Rendering.GraphicsDeviceType.Direct3D12.ToString(); if (!supportedTypes.Contains(SystemInfo.graphicsDeviceType.ToString())) { Debug.LogWarning("VR rendering requires one of the following device types: (" + supportedTypes + "). Your graphics device: " + SystemInfo.graphicsDeviceType.ToString()); } #endif // Detect whether this platform is a supported platform RuntimePlatform currPlatform = Application.platform; isSupportedPlatform |= currPlatform == RuntimePlatform.Android; //isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer; if (!isSupportedPlatform) { Debug.LogWarning("This platform is unsupported"); return; } #if UNITY_ANDROID && !UNITY_EDITOR // We want to set up our touchpad messaging system OVRTouchpad.Create(); // Turn off chromatic aberration by default to save texture bandwidth. chromatic = false; #endif #if !UNITY_EDITOR enableMixedReality = false; // we should never start the standalone game in MxR mode, unless the command-line parameter is provided #endif if (MixedRealityEnabledFromCmd()) { Debug.Log("OVR: Mixed Reality mode enabled"); enableMixedReality = true; } if (enableMixedReality) { if (UseDirectCompositionFromCmd()) { useDirectComposition = true; } if (UseExternalCompositionFromCmd()) { useDirectComposition = false; } Debug.Log("OVR: Direct Composition " + (useDirectComposition ? "on" : "off")); } Initialize(); if (resetTrackerOnLoad) { display.RecenterPose(); } // Disable the occlusion mesh by default until open issues with the preview window are resolved. OVRPlugin.occlusionMesh = false; #if UNITY_EDITOR EditorApplication.playmodeStateChanged += OnEditorApplicationPlaymodeStateChanged; #endif }
private void Awake() { // Only allow one instance at runtime. if (instance != null) { enabled = false; DestroyImmediate(this); return; } instance = this; #if !UNITY_ANDROID || UNITY_EDITOR if (!ovrIsInitialized) { OVR_Initialize(); OVRPluginEvent.Issue(RenderEventType.Initialize); ovrIsInitialized = true; } var netVersion = new System.Version(Ovr.Hmd.OVR_VERSION_STRING); var ovrVersion = new System.Version(Ovr.Hmd.GetVersionString()); if (netVersion > ovrVersion) { Debug.LogWarning("Using an older version of LibOVR."); } #endif // Detect whether this platform is a supported platform RuntimePlatform currPlatform = Application.platform; isSupportedPlatform |= currPlatform == RuntimePlatform.Android; isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor; isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer; if (!isSupportedPlatform) { Debug.LogWarning("This platform is unsupported"); return; } #if UNITY_ANDROID && !UNITY_EDITOR // don't allow the application to run if orientation is not landscape left. if (Screen.orientation != ScreenOrientation.LandscapeLeft) { Debug.LogError("********************************************************************************\n"); Debug.LogError("***** Default screen orientation must be set to landscape left for VR.\n" + "***** Stopping application.\n"); Debug.LogError("********************************************************************************\n"); Debug.Break(); Application.Quit(); } // don't enable gyro, it is not used and triggers expensive display calls if (Input.gyro.enabled) { Debug.LogError("*** Auto-disabling Gyroscope ***"); Input.gyro.enabled = false; } // NOTE: On Adreno Lollipop, it is an error to have antiAliasing set on the // main window surface with front buffer rendering enabled. The view will // render black. // On Adreno KitKat, some tiling control modes will cause the view to render // black. if (QualitySettings.antiAliasing > 1) { Debug.LogError("*** Antialiasing must be disabled for Gear VR ***"); } // we sync in the TimeWarp, so we don't want unity // syncing elsewhere QualitySettings.vSyncCount = 0; // try to render at 60fps Application.targetFrameRate = 60; // don't allow the app to run in the background Application.runInBackground = false; // Disable screen dimming Screen.sleepTimeout = SleepTimeout.NeverSleep; if (!androidJavaInit) { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); activity = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity"); javaVrActivityClass = new AndroidJavaClass("com.oculusvr.vrlib.VrActivity"); // Prepare for the RenderThreadInit() SetInitVariables(activity.GetRawObject(), javaVrActivityClass.GetRawClass()); #if !INHIBIT_ENTITLEMENT_CHECK AndroidJavaObject entitlementChecker = new AndroidJavaObject("com.oculus.svclib.OVREntitlementChecker"); entitlementChecker.CallStatic("doAutomatedCheck", activity); #else Debug.Log("Inhibiting Entitlement Check!"); #endif androidJavaInit = true; } // We want to set up our touchpad messaging system OVRTouchpad.Create(); InitVolumeController(); #else SetEditorPlay(Application.isEditor); #endif prevEyeTextureAntiAliasing = OVRManager.instance.eyeTextureAntiAliasing; prevEyeTextureDepth = OVRManager.instance.eyeTextureDepth; prevEyeTextureFormat = OVRManager.instance.eyeTextureFormat; prevNativeTextureScale = OVRManager.instance.nativeTextureScale; prevVirtualTextureScale = OVRManager.instance.virtualTextureScale; prevMonoscopic = OVRManager.instance.monoscopic; prevHdr = OVRManager.instance.hdr; if (display == null) { display = new OVRDisplay(); } if (tracker == null) { tracker = new OVRTracker(); } if (resetTrackerOnLoad) { display.RecenterPose(); } #if !UNITY_ANDROID || UNITY_EDITOR // Except for D3D9, SDK rendering forces vsync unless you pass ovrHmdCap_NoVSync to Hmd.SetEnabledCaps(). if (timeWarp) { bool useUnityVSync = SystemInfo.graphicsDeviceVersion.Contains("Direct3D 9"); QualitySettings.vSyncCount = useUnityVSync ? 1 : 0; } #endif #if (UNITY_STANDALONE_WIN && (UNITY_4_6 || UNITY_4_5)) bool unity_4_6 = false; bool unity_4_5_2 = false; bool unity_4_5_3 = false; bool unity_4_5_4 = false; bool unity_4_5_5 = false; #if (UNITY_4_6) unity_4_6 = true; #elif (UNITY_4_5_2) unity_4_5_2 = true; #elif (UNITY_4_5_3) unity_4_5_3 = true; #elif (UNITY_4_5_4) unity_4_5_4 = true; #elif (UNITY_4_5_5) unity_4_5_5 = true; #endif // Detect correct Unity releases which contain the fix for D3D11 exclusive mode. string version = Application.unityVersion; int releaseNumber; bool releaseNumberFound = Int32.TryParse(Regex.Match(version, @"\d+$").Value, out releaseNumber); // Exclusive mode was broken for D3D9 in Unity 4.5.2p2 - 4.5.4 and 4.6 builds prior to beta 21 bool unsupportedExclusiveModeD3D9 = (unity_4_6 && version.Last(char.IsLetter) == 'b' && releaseNumberFound && releaseNumber < 21) || (unity_4_5_2 && version.Last(char.IsLetter) == 'p' && releaseNumberFound && releaseNumber >= 2) || (unity_4_5_3) || (unity_4_5_4); // Exclusive mode was broken for D3D11 in Unity 4.5.2p2 - 4.5.5p2 and 4.6 builds prior to f1 bool unsupportedExclusiveModeD3D11 = (unity_4_6 && version.Last(char.IsLetter) == 'b') || (unity_4_5_2 && version.Last(char.IsLetter) == 'p' && releaseNumberFound && releaseNumber >= 2) || (unity_4_5_3) || (unity_4_5_4) || (unity_4_5_5 && version.Last(char.IsLetter) == 'f') || (unity_4_5_5 && version.Last(char.IsLetter) == 'p' && releaseNumberFound && releaseNumber < 3); if (unsupportedExclusiveModeD3D9 && !display.isDirectMode && SystemInfo.graphicsDeviceVersion.Contains("Direct3D 9")) { MessageBox(0, "Direct3D 9 extended mode is not supported in this configuration. " + "Please use direct display mode, a different graphics API, or rebuild the application with a newer Unity version." , "VR Configuration Warning", 0); } if (unsupportedExclusiveModeD3D11 && !display.isDirectMode && SystemInfo.graphicsDeviceVersion.Contains("Direct3D 11")) { MessageBox(0, "Direct3D 11 extended mode is not supported in this configuration. " + "Please use direct display mode, a different graphics API, or rebuild the application with a newer Unity version." , "VR Configuration Warning", 0); } #endif }
// Use this for initialization void Start() { QualitySettings.antiAliasing = 4; OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; }
// Use this for initialization void Start() { OVRTouchpad.Create(); OVRTouchpad.TouchHandler += HandleTouchHandler; HideReticle(); }