public void ReadFrom(OVRManager manager) { enableMixedReality = manager.enableMixedReality: compositionMethod = manager.compositionMethod: extraHiddenLayers = manager.extraHiddenLayers: capturingCameraDevice = manager.capturingCameraDevice: flipCameraFrameHorizontally = manager.flipCameraFrameHorizontally: flipCameraFrameVertically = manager.flipCameraFrameVertically: handPoseStateLatency = manager.handPoseStateLatency: sandwichCompositionRenderLatency = manager.sandwichCompositionRenderLatency: sandwichCompositionBufferedFrames = manager.sandwichCompositionBufferedFrames: chromaKeyColor = manager.chromaKeyColor: chromaKeySimilarity = manager.chromaKeySimilarity: chromaKeySmoothRange = manager.chromaKeySmoothRange: chromaKeySpillRange = manager.chromaKeySpillRange: useDynamicLighting = manager.useDynamicLighting: depthQuality = manager.depthQuality: dynamicLightingSmoothFactor = manager.dynamicLightingSmoothFactor: dynamicLightingDepthVariationClampingValue = manager.dynamicLightingDepthVariationClampingValue: virtualGreenScreenType = manager.virtualGreenScreenType: virtualGreenScreenTopY = manager.virtualGreenScreenTopY: virtualGreenScreenBottomY = manager.virtualGreenScreenBottomY: virtualGreenScreenApplyDepthCulling = manager.virtualGreenScreenApplyDepthCulling: virtualGreenScreenDepthTolerance = manager.virtualGreenScreenDepthTolerance: }
public void ReadFrom(OVRManager manager) { enableMixedReality = manager.enableMixedReality; compositionMethod = manager.compositionMethod; extraHiddenLayers = manager.extraHiddenLayers; externalCompositionBackdropColorRift = manager.externalCompositionBackdropColorRift; externalCompositionBackdropColorQuest = manager.externalCompositionBackdropColorQuest; capturingCameraDevice = manager.capturingCameraDevice; flipCameraFrameHorizontally = manager.flipCameraFrameHorizontally; flipCameraFrameVertically = manager.flipCameraFrameVertically; handPoseStateLatency = manager.handPoseStateLatency; sandwichCompositionRenderLatency = manager.sandwichCompositionRenderLatency; sandwichCompositionBufferedFrames = manager.sandwichCompositionBufferedFrames; chromaKeyColor = manager.chromaKeyColor; chromaKeySimilarity = manager.chromaKeySimilarity; chromaKeySmoothRange = manager.chromaKeySmoothRange; chromaKeySpillRange = manager.chromaKeySpillRange; useDynamicLighting = manager.useDynamicLighting; depthQuality = manager.depthQuality; dynamicLightingSmoothFactor = manager.dynamicLightingSmoothFactor; dynamicLightingDepthVariationClampingValue = manager.dynamicLightingDepthVariationClampingValue; virtualGreenScreenType = manager.virtualGreenScreenType; virtualGreenScreenTopY = manager.virtualGreenScreenTopY; virtualGreenScreenBottomY = manager.virtualGreenScreenBottomY; virtualGreenScreenApplyDepthCulling = manager.virtualGreenScreenApplyDepthCulling; virtualGreenScreenDepthTolerance = manager.virtualGreenScreenDepthTolerance; }
void SetupVirtualGreenTypeField(string name, ref OVRManager.VirtualGreenScreenType virtualGreenScreenType) { EditorGUI.BeginChangeCheck(); OVRManager.VirtualGreenScreenType value = (OVRManager.VirtualGreenScreenType)EditorGUILayout.EnumPopup(name, virtualGreenScreenType); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed " + name); virtualGreenScreenType = value; } }
public static OVRBoundary.BoundaryType ToBoundaryType(OVRManager.VirtualGreenScreenType type) { if (type == OVRManager.VirtualGreenScreenType.OuterBoundary) { return(OVRBoundary.BoundaryType.OuterBoundary); } if (type == OVRManager.VirtualGreenScreenType.PlayArea) { return(OVRBoundary.BoundaryType.PlayArea); } Debug.LogWarning("Unmatched VirtualGreenScreenType"); return(OVRBoundary.BoundaryType.OuterBoundary); }
public static OVRBoundary.BoundaryType ToBoundaryType(OVRManager.VirtualGreenScreenType type) { /*if (type == OVRManager.VirtualGreenScreenType.OuterBoundary) * { * return OVRBoundary.BoundaryType.OuterBoundary; * } * else */if (type == OVRManager.VirtualGreenScreenType.PlayArea) { return(OVRBoundary.BoundaryType.PlayArea); } else { Debug.LogWarning("Unmatched VirtualGreenScreenType"); return(OVRBoundary.BoundaryType.PlayArea); } }
protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance) { float depthTolerance = OVRManager.instance.virtualGreenScreenApplyDepthCulling ? OVRManager.instance.virtualGreenScreenDepthTolerance : float.PositiveInfinity: cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + depthTolerance: if (boundaryMesh == null || boundaryMeshType != OVRManager.instance.virtualGreenScreenType || boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY) { boundaryMeshTopY = OVRManager.instance.virtualGreenScreenTopY: boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY: boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY): boundaryMeshType = OVRManager.instance.virtualGreenScreenType: // Creating GameObject for testing purpose only //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject"): //boundaryMeshObject.AddComponent<MeshFilter>().mesh = boundaryMesh: //boundaryMeshObject.AddComponent<MeshRenderer>(): } }
protected void RefreshBoundaryMesh(Camera camera, OVRMixedRealityCaptureConfiguration configuration, out float cullingDistance) { float depthTolerance = configuration.virtualGreenScreenApplyDepthCulling ? configuration.virtualGreenScreenDepthTolerance : float.PositiveInfinity; cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(configuration.virtualGreenScreenType)) + depthTolerance; if (boundaryMesh == null || boundaryMeshType != configuration.virtualGreenScreenType || boundaryMeshTopY != configuration.virtualGreenScreenTopY || boundaryMeshBottomY != configuration.virtualGreenScreenBottomY) { boundaryMeshTopY = configuration.virtualGreenScreenTopY; boundaryMeshBottomY = configuration.virtualGreenScreenBottomY; boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(configuration.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY); boundaryMeshType = configuration.virtualGreenScreenType; // Creating GameObject for testing purpose only //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject"); //boundaryMeshObject.AddComponent<MeshFilter>().mesh = boundaryMesh; //boundaryMeshObject.AddComponent<MeshRenderer>(); } }