Пример #1
0
	// UpdatePrediction
	void UpdatePrediction()
	{
		// Turn prediction on/off
		if(Input.GetKeyDown (KeyCode.P))
		{		
			if( CameraController.PredictionOn == false) 
				CameraController.PredictionOn = true;
			else
				CameraController.PredictionOn = false;
		}
		
		// Update prediction value (only if prediction is on)
		if(CameraController.PredictionOn == true)
		{
			float pt = OVRDevice.GetPredictionTime(0); 
			if(Input.GetKeyDown (KeyCode.Comma))
				pt -= PredictionIncrement;
			else if(Input.GetKeyDown (KeyCode.Period))
				pt += PredictionIncrement;
			
			OVRDevice.SetPredictionTime(0, pt);
			
			// re-get the prediction time to make sure it took
			pt = OVRDevice.GetPredictionTime(0) * 1000.0f;
			
			if(ShowVRVars == true)// limit gc
				strPrediction = System.String.Format ("Pred (ms): {0:F3}", pt);								 
		}
		else
		{
			strPrediction = "Pred: OFF";
		}
	}
Пример #2
0
    /// <summary>
    /// Stores the snapshot.
    /// </summary>
    /// <returns><c>true</c>, if snapshot was stored, <c>false</c> otherwise.</returns>
    /// <param name="snapshotName">Snapshot name.</param>
    bool StoreSnapshot(string snapshotName)
    {
        float f = 0;

        PresetManager.SetCurrentPreset(snapshotName);

        if (CameraController != null)
        {
            CameraController.GetIPD(ref f);
            PresetManager.SetPropertyFloat("IPD", ref f);

            f = OVRDevice.GetPredictionTime();
            PresetManager.SetPropertyFloat("PREDICTION", ref f);

            CameraController.GetVerticalFOV(ref f);
            PresetManager.SetPropertyFloat("FOV", ref f);

            Vector3 neckPosition = Vector3.zero;
            CameraController.GetNeckPosition(ref neckPosition);
            PresetManager.SetPropertyFloat("HEIGHT", ref neckPosition.y);
        }

        if (PlayerController != null)
        {
            PlayerController.GetMoveScaleMultiplier(ref f);
            PresetManager.SetPropertyFloat("SPEEDMULT", ref f);

            PlayerController.GetRotationScaleMultiplier(ref f);
            PresetManager.SetPropertyFloat("ROTMULT", ref f);
        }

        return(true);
    }
Пример #3
0
    // StoreSnapshot
    bool StoreSnapshot(string snapshotName)
    {
        float f = 0;

        PresetManager.SetCurrentPreset(snapshotName);

        if (CameraController != null)
        {
            CameraController.GetIPD(ref f);
            PresetManager.SetPropertyFloat("IPD", ref f);

            f = OVRDevice.GetPredictionTime(0);
            PresetManager.SetPropertyFloat("PREDICTION", ref f);

            CameraController.GetVerticalFOV(ref f);
            PresetManager.SetPropertyFloat("FOV", ref f);

            Vector3 neckPosition = Vector3.zero;
            CameraController.GetNeckPosition(ref neckPosition);
            PresetManager.SetPropertyFloat("HEIGHT", ref neckPosition.y);

            float Dk0 = 0.0f;
            float Dk1 = 0.0f;
            float Dk2 = 0.0f;
            float Dk3 = 0.0f;
            CameraController.GetDistortionCoefs(ref Dk0, ref Dk1, ref Dk2, ref Dk3);

            PresetManager.SetPropertyFloat("DISTORTIONK0", ref Dk0);
            PresetManager.SetPropertyFloat("DISTORTIONK1", ref Dk1);
            PresetManager.SetPropertyFloat("DISTORTIONK2", ref Dk2);
            PresetManager.SetPropertyFloat("DISTORTIONK3", ref Dk3);
        }

        if (PlayerController != null)
        {
            PlayerController.GetMoveScaleMultiplier(ref f);
            PresetManager.SetPropertyFloat("SPEEDMULT", ref f);

            PlayerController.GetRotationScaleMultiplier(ref f);
            PresetManager.SetPropertyFloat("ROTMULT", ref f);
        }

        return(true);
    }