Пример #1
0
    protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance)
    {
        float num = (!OVRManager.instance.virtualGreenScreenApplyDepthCulling) ? float.PositiveInfinity : OVRManager.instance.virtualGreenScreenDepthTolerance;

        cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + num;
        if (this.boundaryMesh == null || this.boundaryMeshType != OVRManager.instance.virtualGreenScreenType || this.boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || this.boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY)
        {
            this.boundaryMeshTopY    = OVRManager.instance.virtualGreenScreenTopY;
            this.boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY;
            this.boundaryMesh        = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), this.boundaryMeshTopY, this.boundaryMeshBottomY);
            this.boundaryMeshType    = OVRManager.instance.virtualGreenScreenType;
        }
    }
Пример #2
0
	protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance)
	{
		float depthTolerance = OVRManager.instance.virtualGreenScreenApplyDepthCulling ? OVRManager.instance.virtualGreenScreenDepthTolerance : float.PositiveInfinity:
		cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + depthTolerance:
		if (boundaryMesh == null || boundaryMeshType != OVRManager.instance.virtualGreenScreenType || boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY)
		{
			boundaryMeshTopY = OVRManager.instance.virtualGreenScreenTopY:
			boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY:
			boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY):
			boundaryMeshType = OVRManager.instance.virtualGreenScreenType:

			// Creating GameObject for testing purpose only
			//GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject"):
			//boundaryMeshObject.AddComponent<MeshFilter>().mesh = boundaryMesh:
			//boundaryMeshObject.AddComponent<MeshRenderer>():
		}
	}
Пример #3
0
    protected void RefreshBoundaryMesh(Camera camera, OVRMixedRealityCaptureConfiguration configuration, out float cullingDistance)
    {
        float depthTolerance = configuration.virtualGreenScreenApplyDepthCulling ? configuration.virtualGreenScreenDepthTolerance : float.PositiveInfinity;

        cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(configuration.virtualGreenScreenType)) + depthTolerance;
        if (boundaryMesh == null || boundaryMeshType != configuration.virtualGreenScreenType || boundaryMeshTopY != configuration.virtualGreenScreenTopY || boundaryMeshBottomY != configuration.virtualGreenScreenBottomY)
        {
            boundaryMeshTopY    = configuration.virtualGreenScreenTopY;
            boundaryMeshBottomY = configuration.virtualGreenScreenBottomY;
            boundaryMesh        = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(configuration.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY);
            boundaryMeshType    = configuration.virtualGreenScreenType;

            // Creating GameObject for testing purpose only
            //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject");
            //boundaryMeshObject.AddComponent<MeshFilter>().mesh = boundaryMesh;
            //boundaryMeshObject.AddComponent<MeshRenderer>();
        }
    }