public void SendPing(NetworkingPlayer playerRequesting, DateTime time) { OUTER_BM2B_Ping_Req msg = new OUTER_BM2B_Ping_Req(); msg.receivedTimestep = (ulong)DateTime.UtcNow.Ticks; SendMessage <OUTER_BM2B_Ping_Req>(msg, playerRequesting.TcpClientHandle); }
public ProtoMsg GenerateProtoPing() { OUTER_BM2B_Ping_Req msg = new OUTER_BM2B_Ping_Req(); msg.receivedTimestep = (ulong)DateTime.UtcNow.Ticks; return(ProtoToData <OUTER_BM2B_Ping_Req>(msg)); }
public void SendPing() { OUTER_BM2B_Ping_Req msg = new OUTER_BM2B_Ping_Req(); msg.receivedTimestep = (ulong)DateTime.UtcNow.Ticks; SendMessage <OUTER_BM2B_Ping_Req>(msg); }
public void OnPingMessage(OUTER_BM2B_Ping_Req msg, NetworkingPlayer player) { // 发送ping时的 发送者时间 DateTime received = new DateTime((long)msg.receivedTimestep); // 反馈ping, 将发送ping时的 发送者时间 一起发给他 Pong(player, received); }