public void Update() { if (!item) { item = this.GetComponent <OSItem> (); return; } if (!bullet) { bullet = item.ammunition.projectile; } if (fireTimer > 0) { fireTimer -= Time.deltaTime; } if (flashTimer > 0) { flashTimer -= Time.deltaTime; } if (muzzleFlash) { if (flashTimer > 0 && !muzzleFlash.activeSelf) { muzzleFlash.SetActive(true); if (muzzleFlash.particleSystem) { muzzleFlash.particleSystem.Play(); } } else if (flashTimer <= 0 && muzzleFlash.activeSelf) { muzzleFlash.SetActive(false); } } if (projectileTypeThreshold > 0) { if (Time.timeScale >= projectileTypeThreshold) { projectileType = OSProjectileType.Raycast; } else if (bullet) { projectileType = OSProjectileType.Prefab; } } }
public void Update () { if ( !item ) { item = this.GetComponent< OSItem > (); return; } if ( !bullet ) { bullet = item.ammunition.projectile; } if ( fireTimer > 0 ) { fireTimer -= Time.deltaTime; } if ( flashTimer > 0 ) { flashTimer -= Time.deltaTime; } if ( muzzleFlash ) { if ( flashTimer > 0 && !muzzleFlash.activeSelf ) { muzzleFlash.SetActive ( true ); if ( muzzleFlash.particleSystem ) { muzzleFlash.particleSystem.Play (); } } else if ( flashTimer <= 0 && muzzleFlash.activeSelf ) { muzzleFlash.SetActive ( false ); } } if ( projectileTypeThreshold > 0 ) { if ( Time.timeScale >= projectileTypeThreshold ) { projectileType = OSProjectileType.Raycast; } else if ( bullet ) { projectileType = OSProjectileType.Prefab; } } }