private void Awake() { m_fingerForceDataProvider = GameObject.FindObjectOfType <FingerForceDataProvider>(); m_appState = GameObject.FindObjectOfType <AppState>(); m_udpHelper = GameObject.FindObjectOfType <UDPHelper>(); m_inputValueSender = GameObject.FindObjectOfType <InputValueSender>(); m_oscSend = GameObject.FindObjectOfType <OSC_Send>(); m_keyManager = GameObject.FindObjectOfType <KeyManager>(); }
// Use this for initialization void Start() { KeyInfoList = new List <List <KeyInfo> >() { thumbStore, indexStore, middleStore, ringStore, littleStore }; AutoManager = new List <AutoPlay>() { thumbAuto, indexAuto, middleAuto, ringAuto, littleAuto }; KeyList = new List <List <int> >() { thumbKey, indexKey, middleKey, ringKey, littleKey }; OnList = new List <List <int> >() { thumbOn, indexOn, middleOn, ringOn, littleOn }; m_oscSend = GameObject.FindObjectOfType <OSC_Send>(); m_midiManager = GameObject.FindObjectOfType <MIDImanager>(); }