Пример #1
0
        protected void InGameControls()
        {
            GUI.color = _transmitter.IsStarted ? Color.green : Color.red;
            if (GUILayout.Button(_transmitter.IsStarted ? "Connected" : "Disconnected"))
            {
                if (_transmitter.IsStarted)
                {
                    _transmitter.Close();
                }

                else
                {
                    _transmitter.Connect();
                }
            }

            GUI.color   = Color.yellow;
            GUI.enabled = _transmitter.IsStarted;
            if (GUILayout.Button("Reconnect"))
            {
                if (_transmitter.IsStarted)
                {
                    _transmitter.Close();
                }

                _transmitter.Connect();
            }

            GUI.enabled = true;
        }
Пример #2
0
        private void InitNetwork()
        {
            if (!FAutoIP.Equals(FTargetIP) || FAutoPort != FTargetPort)
            {
                FTargetIP   = FAutoIP;
                FTargetPort = FAutoPort;

                if (FTargetIP != null)
                {
                    try
                    {
                        if (FOSCTransmitter != null)
                        {
                            FOSCTransmitter.Close();
                        }
                        FOSCTransmitter = new OSCTransmitter(FTargetIP.ToString(), FTargetPort);
                        FOSCTransmitter.Connect();

                        FLogger.Log(LogType.Debug, "connected to Kontrolleur on: " + FTargetIP.ToString() + ":" + FTargetPort.ToString());
                    }
                    catch (Exception e)
                    {
                        FLogger.Log(LogType.Warning, "Kontrolleur: failed to open port " + FTargetPort.ToString());
                        FLogger.Log(LogType.Warning, "Kontrolleur: " + e.Message);
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Connect the UDP transmitter using the port and IP specified above.
        /// </summary>
        /// <returns></returns>
        private bool connectTransmitter(String Host, String Port)
        {
            try
            {
                // Close any open connections.
                disconnectTransmitter();

                // Reconnect with the new API.
                pUDPWriter = new OSCTransmitter(Host, Int32.Parse(Port));
                pUDPWriter.Connect();
                return(true);
            }
            catch (Exception pError)
            {
                // Tear down.
                try
                {
                    this.disconnectTransmitter();
                }
                catch { }

                // Report the error.
                System.Console.Error.WriteLine("TUIO Connection Error: " + pError.Message);
                return(false);
            }
        }
Пример #4
0
        /// <summary>
        /// Connect the UDP transmitter using the port and IP specified above.
        /// </summary>
        /// <returns></returns>
        private bool connectTransmitter()
        {
            try
            {
                // Close any open connections.
                disconnectTransmitter();

                // Reconnect with the new API.
                pUDPWriter = new OSCTransmitter(txtIPAddress.Text, Int32.Parse(txtPort.Text));
                pUDPWriter.Connect();
                return(true);
            }
            catch (Exception pError)
            {
                // Tear down.
                try
                {
                    this.disconnectTransmitter();
                }
                catch { }

                // Report the error.
                showMessage(pError.Message, MessageType.Error);
                return(false);
            }
        }
Пример #5
0
 public void connect()
 {
     // Reconnect with the new API.
     pUDPWriter = new OSCTransmitter(WiiTUIO.Properties.Settings.Default.tuio_IP, WiiTUIO.Properties.Settings.Default.tuio_port);
     pUDPWriter.Connect();
     if (OnConnect != null)
     {
         OnConnect();
     }
 }
Пример #6
0
    void Start()
    {
        localIpAdress = GetLocalIPAddress();

        sender   = new OSCTransmitter(targetIp, port);
        receiver = new OSCReceiverAsync(port);

        sender.Connect();
        receiver.Connect();
        receiver.Start(OnReceivedMessage);
    }
Пример #7
0
        void StartOSCTransmitter()
        {
            var ip = TargetIPTextBox.Text.Trim();

            try
            {
                var ipAddress = IPAddress.Parse(TargetIPTextBox.Text.Trim());

                FOSCTransmitter = new OSCTransmitter(ip, (int)TargetPortNumberBox.Value);
                FOSCTransmitter.Connect();
            }
            catch
            {}
        }
Пример #8
0
        protected void DrawControllsInGame()
        {
            EditorGUILayout.BeginHorizontal("box");

            GUI.color = _transmitter.IsAvailable ? Color.green : Color.red;
            var connection = GUILayout.Button(_transmitter.IsAvailable ? "Connected" : "Disconnected");

            GUI.color = Color.yellow;
            EditorGUI.BeginDisabledGroup(!_transmitter.IsAvailable);
            var reconect = GUILayout.Button("Reconnect");

            EditorGUI.EndDisabledGroup();

            EditorGUILayout.EndHorizontal();

            if (connection)
            {
                if (_transmitter.IsAvailable)
                {
                    _transmitter.Close();
                }
                else
                {
                    _transmitter.Connect();
                }
            }

            if (reconect)
            {
                if (_transmitter.IsAvailable)
                {
                    _transmitter.Close();
                }
                _transmitter.Connect();
            }
        }
        protected void OnEnable()
        {
            _transmitter = target as OSCTransmitter;

            _remoteHostProperty   = serializedObject.FindProperty("remoteHost");
            _remotePortProperty   = serializedObject.FindProperty("remotePort");
            _autoConnectProperty  = serializedObject.FindProperty("autoConnect");
            _workInEditorProperty = serializedObject.FindProperty("workInEditor");
            _mapBundleProperty    = serializedObject.FindProperty("mapBundle");
            _useBundleProperty    = serializedObject.FindProperty("useBundle");

            if (!Application.isPlaying && !_transmitter.IsAvaible && _workInEditorProperty.boolValue)
            {
                _transmitter.Connect();
            }
        }
Пример #10
0
        public PluginPage()
        {
            // The InitializeComponent() call is required for Windows Forms designer support.
            InitializeComponent();

            //the actual pluginhost
            FPluginHost = new TPluginHost();
            FPluginHost.OnPinCountChanged += new PinCountChangedHandler(PinCountChangedCB);
            FPluginHost.OnBeforeEvaluate  += new EvaluateHandler(BeforeEvaluateCB);
            FPluginHost.OnAfterEvaluate   += new EvaluateHandler(AfterEvaluateCB);
            FPluginHost.OnLog             += new LogHandler(LogCB);
            FPluginHost.FPS = (int)FrameRateIO.Value;

            InputsPanel.Visible = false;
            InputsPanel.PinList = FPluginHost.Inputs;

            FSliceCountControls = new List <NumericUpDown>();

            OutputsPanel.Visible = false;
            OutputsPanel.PinList = FPluginHost.Outputs;

            //initialize UDP/OSC
            FOSCAddress = "/" + OSCMessageIO.Text;
            try
            {
                FOSCTransmitter = new OSCTransmitter(TargetHostIO.Text, (int)TargetPortIO.Value);
                FOSCTransmitter.Connect();
            }
            catch (Exception e)
            {
                DebugLog.Items.Add("UDP: failed to open port " + (int)TargetPortIO.Value);
                DebugLog.Items.Add("UDP: " + e.Message);
            }

            try
            {
                FOSCReceiver = new OSCReceiver((int)ReceivePortIO.Value);
                StartListeningOSC();
            }
            catch (Exception e)
            {
                DebugLog.Items.Add("UDP: failed to open port " + (int)ReceivePortIO.Value);
                DebugLog.Items.Add("UDP: " + e.Message);
            }
        }
Пример #11
0
 private void InitNetwork()
 {
     if (FIP != null)
     {
         try
         {
             if (FOSCTransmitter != null)
             {
                 FOSCTransmitter.Close();
             }
             FOSCTransmitter = new OSCTransmitter(FIP.ToString(), FTargetPort[0]);
             FOSCTransmitter.Connect();
         }
         catch (Exception e)
         {
             FLogger.Log(LogType.Warning, "PinServer: failed to open port " + FTargetPort.ToString());
             FLogger.Log(LogType.Warning, "PinServer: " + e.Message);
         }
     }
 }
Пример #12
0
        void ThreadedFunction()
        {
            try
            {
                FClient = new OSCTransmitter(FPinInRemote[0], FPinInPort[0]);
                FClient.Connect();

                FRunning = true;
                lock (FLockStatus)
                    FStatus = "OK";
            }
            catch (Exception e)
            {
                lock (FLockStatus)
                    FStatus = e.Message;

                if (FClient != null)
                {
                    FClient.Close();
                }
                FRunning = false;
                return;
            }

            List <OSCPacket> copyList;

            while (FRunning)
            {
                lock (FLockPackets)
                {
                    copyList = new List <OSCPacket>(FPacketList);
                    FPacketList.Clear();
                }

                foreach (var p in copyList)
                {
                    FClient.Send(p);
                }
            }
        }
Пример #13
0
    //private NetworkPresets myNetworkPresets;


    // Use this for initialization

    void Start()
    {
        // get IP values from single setting source
        GameObject myNetworkPresets = GameObject.Find("__NetworkPresets");

        SendToIPAddress = myNetworkPresets.GetComponent <NetworkPresets>().SendToIPAddress;
        port            = myNetworkPresets.GetComponent <NetworkPresets>().Port;

        Debug.Log("IP Address: " + SendToIPAddress + " Outgoing OSC Port: " + port);

        transmitter = new OSCTransmitter(SendToIPAddress, port);
        //myPacket.

        // Attempt to do everything in one line.
        transmitter.Connect();
        connected = true;
        // Do something with bullet

        // Something went wrong, so lets get information about it.
        //	Debug.Log(e.ToString()+"hello from the exception in UnityOSCTransmitter.cs");
        // Do something knowing the bullet isn't on screen.



        // let's set some toggles to default values
        // Start Camera.main is ORTHO
        Camera.main.orthographic     = true;
        Camera.main.orthographicSize = 2.61f;
        myMessage = new OSCMessage("/3/CameraTypeToggle/2/1", 1);          // switch to the third tab in TouchOSC
        transmitter.Send(myMessage);
        Debug.Log("Camera set to orthographic. Scale = 2.61");

        // just testing sending messages - this should go elsewhere or in some preset manager.
        //myMessage = new OSCMessage("/3"); // switch to the third tab in TouchOSC
        //transmitter.Send(myMessage);
        // just testing sending messages - this should go elsewhere or in some preset manager.
        //myMessage = new OSCMessage("/3/FadeToggle", 1);
        //transmitter.Send(myMessage);
    }
Пример #14
0
        /// <summary>
        /// Connect the client and server.
        /// </summary>
        /// <param name="portNumber">Port number to listen on.</param>
        public void Connect(int portNumber)
        {
            connected = true;
            client.Connect();

            server = new OSCReceiver(portNumber);
            server.Connect();

            //server loop
            Task.Run(() => {
                while (connected)
                {
                    var packet = server.Receive();

                    if (PacketReceived != null)
                    {
                        PacketReceived(this, packet);
                    }
                }
                server.Close();
            });
        }
Пример #15
0
        protected void OnEnable()
        {
            _transmitter    = target as OSCTransmitter;
            _localHostCache = OSCUtilities.GetLocalHost();

            _remoteHostProperty     = serializedObject.FindProperty("_remoteHost");
            _remotePortProperty     = serializedObject.FindProperty("_remotePort");
            _autoConnectProperty    = serializedObject.FindProperty("_autoConnect");
            _workInEditorProperty   = serializedObject.FindProperty("_workInEditor");
            _mapBundleProperty      = serializedObject.FindProperty("_mapBundle");
            _useBundleProperty      = serializedObject.FindProperty("_useBundle");
            _closeOnPauseProperty   = serializedObject.FindProperty("_closeOnPause");
            _sourceReceiverProperty = serializedObject.FindProperty("_localReceiver");
            _localHostModeProperty  = serializedObject.FindProperty("_localHostMode");
            _localHostProperty      = serializedObject.FindProperty("_localHost");
            _localPortModeProperty  = serializedObject.FindProperty("_localPortMode");
            _localPortProperty      = serializedObject.FindProperty("_localPort");

            if (!Application.isPlaying && !_transmitter.IsStarted && _workInEditorProperty.boolValue)
            {
                _transmitter.Connect();
            }
        }
 void Connect()
 {
     Disconnect();
     FConnection = new OSCTransmitter(FInAddress[0], 9000);
     FConnection.Connect();
 }