Пример #1
0
    void Start()
    {
        OSCThread   thread      = new OSCThread(gameObject, 1338);
        ThreadStart childStart  = new ThreadStart(thread.poll);
        Thread      childThread = new Thread(childStart);

        childThread.Start();
    }
Пример #2
0
    void Awake()
    {
        setLog();



        //Texture2D ci = (Texture2D)Resources.Load("CorrectSelection", typeof(Texture2D));
        //Texture2D ii = (Texture2D)Resources.Load("IncorrectSelection", typeof(Texture2D));

        //correctSelectionIndicator = ci.GetPixels();
        //incorrectSelectionIndicator = ii.GetPixels();

        blackTexture = new Color[width * height];
        for (int i = 0; i < width * height; i++)
        {
            blackTexture[i] = Color.black;
        }

        //sys = GameObject.Find("System");
        //mainScript = sys.GetComponent<MainScript>();

        ServerThread server = new ServerThread();
        Thread       st     = new Thread(new ThreadStart(server.startServer));

        st.Start();

        Debug.Log("Started Server");

        OSCPhaseSpaceThread oscPSClient = new OSCPhaseSpaceThread();
        Thread oscPSt = new Thread(new ThreadStart(oscPSClient.startServer));

        oscPSt.Start();

        Debug.Log("Started OSC Client");

        OSCThread oscClient = new OSCThread();
        Thread    osct      = new Thread(new ThreadStart(oscClient.startServer));

        osct.Start();
    }
Пример #3
0
    void Awake()
    {
        setLog ();

        Texture2D ci =  (Texture2D)Resources.Load("CorrectSelection", typeof(Texture2D));
        Texture2D ii =  (Texture2D)Resources.Load("IncorrectSelection", typeof(Texture2D));

        correctSelectionIndicator = ci.GetPixels ();
        incorrectSelectionIndicator = ii.GetPixels();

        blackTexture = new Color[width*height];
        for(int i =0; i< width*height; i++)
        {
            blackTexture[i] = Color.black;
        }

        sys = GameObject.Find("System");
        mainScript = sys.GetComponent<MainScript>();

        ServerThread server = new ServerThread();
        Thread st = new Thread(new ThreadStart(server.startServer));
        st.Start();

        Debug.Log("Started Server");

        OSCPhaseSpaceThread oscPSClient = new OSCPhaseSpaceThread();
        Thread oscPSt = new Thread(new ThreadStart(oscPSClient.startServer));
        oscPSt.Start();

        Debug.Log("Started OSC Client");

        OSCThread oscClient = new OSCThread();
        Thread osct = new Thread(new ThreadStart(oscClient.startServer));
        osct.Start();
    }