Пример #1
0
 void sendalivemsg()
 {
     if (m_client != null)
     {
         m_client.Send(m_serverAliveMsg);
     }
 }
Пример #2
0
        void DoHandshake()
        {
            StopAllCoroutines();

            serverIP             = IPAddress.Parse(handshakeIP);
            GearData.handShakeIP = handshakeIP;
            try {
                //send handshake to server
                if (client != null)
                {
                    client.Close();
                    client = new OSCClient(serverIP, GearData.RECEIVE_PORT);
                }
                else
                {
                    client = new OSCClient(serverIP, GearData.RECEIVE_PORT);                     //handshake port is hardcoded
                }

                OSCMessage msg = new OSCMessage(HANDSHAKE, 0);
                client.Send(msg);

                StartCoroutine(RepeatHandshake(client, msg));
            } catch (System.Exception e) {
                cancelRetry = true;
                DoError("Could not connect to handshake server: " + e.StackTrace);
            }
        }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        var playerOnBase = Vector3.Project(Player.transform.position, _speakerBase);

        _playerOnBaseGameObject.transform.position = playerOnBase;
        _playerOnBaseGameObject.transform.Rotate(new Vector3(0f, 45f, 0f));
        var i = 0;

        foreach (var source in _engine.Drops)
        {
            if (source == null)
            {
                return;
            }
            ComputeSpeakerValues(source);

            //   Debug.Log("Senfind OSC ...");

            //Start clip
            var packet = new OSCMessage("/live/play/clip");
            packet.Append(_engine.ActualFamily);
            packet.Append(source.GetComponent <DropBehaviour>().Id);
            myClient.Send(packet);

            //   /live/volume (int track, float volume(0.0 to 1.0))
            packet = new OSCMessage("/live/volume");
            packet.Append(source.GetComponent <DropBehaviour>().Id);
            packet.Append(Volume);
            myClient.Send(packet);

            // /live/master/pan        (int track, float pan(-1.0 to 1.0))             Sets master track's pan to pan
            packet = new OSCMessage("/live/master/pan");
            packet.Append(source.GetComponent <DropBehaviour>().Id);
            packet.Append(Pourcentage);
            myClient.Send(packet);
            i++;
            //var mouseDir = mousePos - charPos;
            //if (Vector3.Dot(right, mouseDir) < 0)
            //{
            //    //do right hand stuff
            //}
            //else
            //{
            //    //do left hand stuff
            //}
            //Player.transform.forward;
        }

        //  Debug.Log(" Closest point : " + Vector3.Project(Player.transform.position, Speaker1.transform.position - Speaker2.transform.position));
    }
    /// <summary>
    /// Creates an OSC Client (sends OSC messages) given an outgoing port and address.
    /// </summary>
    /// <param name="clientId">
    /// A <see cref="System.String"/>
    /// </param>
    /// <param name="destination">
    /// A <see cref="IPAddress"/>
    /// </param>
    /// <param name="port">
    /// A <see cref="System.Int32"/>
    /// </param>
    public void CreateClient(string clientId, IPAddress destination, int port)
    {
        if (m_DebugCreateNoServers)
        {
            return;
        }

        OSCClient newOSCClient = new OSCClient(destination, port);

        m_Clients.Add(newOSCClient);

        // Send test message
        string     testaddress = "/test/alive/";
        OSCMessage message     = new OSCMessage(testaddress, destination.ToString());

        message.Append(port); message.Append("OK");

        //_clients[clientId].log.Add(String.Concat(DateTime.UtcNow.ToString(),".",
        //                                         FormatMilliseconds(DateTime.Now.Millisecond), " : ",
        //                                         testaddress," ", DataToString(message.Data)));
        //_clients[clientId].messages.Add(message);
        newOSCClient.Send(message);

        Debug.Log("Client created. " + clientId + ", " + destination.ToString() + ", " + port.ToString() + " Client count: " + m_Clients.Count);
    }
Пример #5
0
        public static void Main(string[] args)
        {
            JObject settings        = JObject.Parse(File.ReadAllText(@"..\..\settings.json"));
            int     listenPort      = settings["listenPort"].Value <int>();
            string  destination     = settings["destination"].Value <string>();
            int     destinationPort = settings["destinationPort"].Value <int>();
            bool    verbose         = settings["verbose"].Value <bool>();

            OSCServer server = new OSCServer(listenPort);
            OSCClient client = new OSCClient(destination, destinationPort);

            server.DefaultOnMessageReceived += (sender, messageArgs) =>
            {
                client.Send(messageArgs.Message);
                if (verbose)
                {
                    Console.WriteLine(messageArgs.Message.ToString());
                }
            };

            Console.WriteLine("Listening on port " + listenPort + ", sending to " + destination + " on port " + destinationPort);
            while (true)
            {
                //do nothing
            }
            ;
        }
Пример #6
0
    /// <summary>
    /// Send OSC message to client
    /// </summary>
    /// <param name="value">Value.</param>
    private void SendMessage(float value)
    {
        OSCMessage m = new OSCMessage("/unity_trigger1");

        m.Append(value);
        client.Send(m);
    }
    public void SendOSCMessage(int index, bool state)
    {
        // The format of the OSC message that ScreenPlay uses
        string     _OSCAddress = "/1/push" + (index);
        OSCMessage msg         = new OSCMessage(_OSCAddress, state ? 1.0f : 0.0f);

        _OSCClient.Send(msg);
    }
 public void SendToNode(string address, object val)
 {
     try {
         OSCMessage message = new OSCMessage(address, val);
         client.Send(message);
     } catch (Exception e) {
     }
 }
Пример #9
0
    private void Test()
    {
        client = new OSCClient(IPAddress.Parse("127.0.0.1"), listenPort);
        OSCMessage m = new OSCMessage("/testMessage");

        client.Send(m);
        client.Flush();
        client.Close();
        client = null;
    }
Пример #10
0
        /// <summary>
        /// Sends the specified MSG through OSC.
        /// </summary>
        /// <param name="msg">The MSG.</param>
        /// <param name="value">The value.</param>
        public void Send(string msg, object value)
        {
            if (_oscForCore.Host == null)
            {
                _oscForCore.Host = GetLocalIp();
                _oscForCore.Port = 9000;
            }

            _oscForCore.Send(new OSCMessage(msg, value));
        }
Пример #11
0
 private void Send(OSCPacket packet)
 {
     try
     {
         client.Send(packet);
     }
     catch (Exception e)
     {
         Debug.LogWarning(e);
     }
 }
    private void SendOSCData()
    {
        // calculate distances
        var handDistances = _fingers.Select(e =>
                                            Vector3.Distance(palmCenter.transform.position, e.transform.position)).ToArray();

        var msg = new OSCMessage("/wek/inputs");

        foreach (var handDistance in handDistances)
        {
            msg.Append(handDistance);
        }
        _oscClient.Send(msg);
    }
Пример #13
0
    void Send(string address, ArrayList arguments)
    {
        OSCMessage m = new OSCMessage(address);

        foreach (object argument in arguments)
        {
            m.Append(argument);
        }
        oscClient.Send(m);
        if (LogSentOscMessages)
        {
            Debug.Log($"Sent OSC Message: {m.ToString()}");
        }
    }
Пример #14
0
 public void Send(OSCPacket packet)
 {
     try
     {
         client.Send(packet);
         if (SendToLocalhostToo)
         {
             localhost.Send(packet);
         }
     } catch (Exception e)
     {
         Debug.Log(e);
     }
 }
Пример #15
0
    void LateUpdate()
    {
        if (flyAround)
        {
            Vector3 newPos = center;
            newPos.x           = Mathf.Cos(Time.time);
            newPos.z           = Mathf.Sin(Time.time);
            transform.position = newPos;
        }

        OSCMessage msg = new OSCMessage("/rigidBody");

        msg.Append(id);
        msg.Append(name);

        Vector3    pos = transform.position;
        Quaternion rot = transform.rotation;

        //position
        msg.Append(pos.x);
        msg.Append(pos.y);
        msg.Append(pos.z);

        //rotation (quat)
        msg.Append(rot.x);
        msg.Append(rot.y);
        msg.Append(rot.z);
        msg.Append(rot.w);

        //velocity
        msg.Append(0f);
        msg.Append(0f);
        msg.Append(0f);

        //angvelocity
        msg.Append(0f);
        msg.Append(0f);
        msg.Append(0f);

        //isActive
        msg.Append(1);         //always active

        client.Send(msg);
        client.Flush();
    }
Пример #16
0
    // Use this for initialization
    void Start()
    {
        _audioSources = GameObject.FindGameObjectsWithTag("Audio");
        _speakerBase  = Speaker1.transform.position - Speaker2.transform.position;

        _playerOnBaseGameObject = new GameObject {
            name = "PlayerOnSpeakerBase"
        };
        _sourceOnBaseGameObject = new GameObject {
            name = "AudioSourceOnSpeakerBase"
        };
        _engine = this.GetComponent <Engine>();

        myClient = new OSCClient(System.Net.IPAddress.Parse("127.0.0.1"), 9000);
        var packet = new OSCMessage("/live/name/track");

        myClient.Send(packet);
    }
Пример #17
0
        void Update()
        {
            switch (m_state)
            {
            case OSCInputState.WAIT_FOR_CONNECT:
            {
                sendservercount++;
                if (sendservercount >= sendserverinterval)
                {
                    m_broadcastClient.Send(m_serverinfoMsg);
                    sendservercount = 0;
                }
                break;
            }

            case OSCInputState.WAIT_FOR_CONFIRM:
            {
                if (m_client != null)
                {
                    m_client.Send(m_serverOKMsg);
                }
                //发送10次确认信息后自动转入接收输入状态,而不等待客户端确认
                confirmcount++;
                if (confirmcount >= 10)
                {
                    confirmcount = 0;
                    WaitforInput();
                }
                break;
            }

            case OSCInputState.WAIT_FOR_INPUT:
            {
                m_aliveCount++;
                if (m_aliveCount >= m_aliveInterval)
                {
                    m_aliveCount = 0;
                    RemoveClientAndStopDoingAnything(null);
                }
                break;
            }
            }
        }
Пример #18
0
    void OnCollisionEnter(Collision col)
    {
        bool isSphere = col.collider.tag == "Sphere";

//		float vel = col.relativeVelocity;
        particleTrigger = true;
        GameObject obj = Instantiate(collisionParticles, transform.position, Quaternion.identity) as GameObject;

//		obj.GetComponent<ParticleSystem>().
        Destroy(obj, (float)obj.GetComponent <ParticleSystem>().duration + 5f);
//		collisionParticles.GetComponent<ParticleSystem> ();

        if (oscClient != null && !collided && isSphere)
        {
            OSCMessage msg = new OSCMessage("/test", "killedSynth");
            oscClient.Send(msg);
            Destroy(gameObject);
            collided = true;
        }
    }
Пример #19
0
    /// <summary>
    /// Sends an OSC message.
    /// </summary>
    /// <param name="client">The OSC client to send from.</param>
    /// <param name="topic">The OSC topic.</param>
    /// <param name="values">The values to send.</param>
    public void SendOscMessage(OSCClient client, string topic, params object[] values)
    {
        if (shouldPrintDebugMessages)
        {
            Debug.LogFormat("sending message on {0}", topic);
        }
        OSCMessage msg = new OSCMessage(topic);

        foreach (object val in values)
        {
            Type       val_type = val.GetType();
            MethodInfo method   = typeof(OSCMessage).GetMethod("Append");
            MethodInfo generic  = method.MakeGenericMethod(val_type);

            object[] valWrapped = new object[1];
            valWrapped [0] = val;
            generic.Invoke(msg, valWrapped);
        }
        client.Send(msg);
    }
Пример #20
0
        /// <summary>
        /// Sends a command to vrc
        /// </summary>
        /// <param name="command"></param>
        public async System.Threading.Tasks.Task SendMessageAsync(VrcCameraCommands command)
        {
            if (command == VrcCameraCommands.None)
            {
                return;
            }

            async Task sendMessage(float value)
            {
                OSCMessage message = new OSCMessage($"/riz/{command.ToString().ToLowerInvariant()}", value);

                logger.Debug($"{nameof(VrcOscSender)}.{nameof(this.SendMessageAsync)}: {nameof(command)} {command}. Message: {Encoding.UTF8.GetString(message.Bytes)}");
                await oscClient.Send(message);
            }

            await sendMessage(1.0f); //on

            await Task.Delay(1000);

            await sendMessage(0.0f); //off
        }
Пример #21
0
    Sprite LoadSprite(string fileName)
    {
        var imgPath = Path.Combine(Application.persistentDataPath, fileName);

        if (!File.Exists(imgPath))
        {
            StartCoroutine(ShowInfoForFixedDuration("no " + fileName, 3, 30));
            return(null);
        }

        var       imgBytes = File.ReadAllBytes(imgPath);
        Texture2D tex      = new Texture2D(1280, 720);

        tex.LoadImage(imgBytes, false);
        if (oscClient != null)
        {
            var msg = new OSCMessage("/image-loaded");
            msg.Append(myIP);
            msg.Append(fileName);
            oscClient.Send(msg);
        }

        return(Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f));
    }
Пример #22
0
        public override void PrepareFrame(Playable playable, FrameData info)
        {
            double t = playable.GetTime();

            client.Send(new OSCMessage("/time", (float)t));
        }
Пример #23
0
    public void SendToNode(string address, object val)
    {
        OSCMessage message = new OSCMessage(address, val);

        client.Send(message);
    }
Пример #24
0
    void ExecuteOSCCmd(string address, List <System.Object> dataList)
    {
        int count = dataList.Count;

        if (address.Equals("/play-video"))
        {
            if (count > 0)
            {
                ResetVideoRelatedParams();
                var url = dataList[0].ToString();
                if (!url.Contains("http"))
                {
                    if (url.Equals("-1"))
                    {
                        StopVideo();
                        DoNextCmd();
                        return;
                    }
                    var fileName = Path.GetFileName(url);
                    var fullPath = Path.Combine(Application.persistentDataPath, fileName);
                    url = "file://" + fullPath;
                    if (!File.Exists(fullPath))
                    {
                        StartCoroutine(ShowInfoForFixedDuration("no " + fileName, 3, 40));
                        return;
                    }
                }

                var isLooping = false;
                int val       = 0;
                if (count > 1)
                {
                    float.TryParse(dataList[1].ToString(), out firstPlayStartPos);
                }

                if (count > 2)
                {
                    float.TryParse(dataList[2].ToString(), out firstPlayStopPos);
                }

                if (count > 3 && int.TryParse(dataList[3].ToString(), out val))
                {
                    isLooping = val == 1;
                }

                if (count > 4)
                {
                    float.TryParse(dataList[4].ToString(), out loopingStartPos);
                }

                if (count > 5)
                {
                    float.TryParse(dataList[5].ToString(), out loopingStopPos);
                }

                PlayVideo(url, isLooping, false);
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/stop-video"))
        {
            StopVideo();
            DoNextCmd();
        }
        else if (address.Equals("/pause-video"))
        {
            if (curPlayer != null)
            {
                curPlayer.Pause();
            }
            DoNextCmd();
        }
        else if (address.Equals("/continue-video"))
        {
            if (curPlayer != null && !curPlayer.isPlaying)
            {
                ResetVideoRelatedParams();
                if (count > 0)
                {
                    float.TryParse(dataList[0].ToString(), out firstPlayStopPos);
                    if (firstPlayStopPos > 0)
                    {
                        stopFrame = (long)(curPlayer.frameCount * firstPlayStopPos);
                    }
                }

                if (count > 1)
                {
                    float.TryParse(dataList[1].ToString(), out loopingStartPos);
                }

                if (count > 2)
                {
                    float.TryParse(dataList[2].ToString(), out loopingStopPos);
                }
                curPlayer.Play();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/load-video"))
        {
            if (count > 0)
            {
                var url = dataList[0].ToString();
                if (!url.Contains("http"))
                {
                    if (url.Equals("-1"))
                    {
                        StopVideo();
                        return;
                    }
                    var fileName = Path.GetFileName(url);
                    var fullPath = Path.Combine(Application.persistentDataPath, fileName);
                    url = "file://" + fullPath;
                    if (!File.Exists(fullPath))
                    {
                        StartCoroutine(ShowInfoForFixedDuration("no " + fileName, 3, 40));
                        return;
                    }
                }

                LoadVideo(url, true, false, OnVideoLoaded);
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/download-file"))
        {
            if (count > 0)
            {
                var  url      = dataList[0].ToString();
                var  filename = Path.GetFileName(url);
                var  filePath = Path.Combine(Application.persistentDataPath, filename);
                int  val;
                bool testPlay  = false;
                bool overwrite = true;
                bool interruptDuringDownload = false;

                if (count > 1 && int.TryParse(dataList[1].ToString(), out val))
                {
                    interruptDuringDownload = val == 1;
                }

                if (count > 2 && int.TryParse(dataList[2].ToString(), out val))
                {
                    overwrite = val == 1;
                }

                if (count > 3 && int.TryParse(dataList[3].ToString(), out val))
                {
                    testPlay = val == 1;
                }

                if (!overwrite && File.Exists(filePath))
                {
                    return;
                }
                if (downloadRoutine != null)
                {
                    if (interruptDuringDownload)
                    {
                        StopCoroutine(downloadRoutine);
                    }
                    else
                    {
                        return;
                    }
                }
                downloadRoutine = StartCoroutine(DownloadFileToPath(url, filePath, () => {
                    var fileExist = File.Exists(filePath);
                    if (!fileExist)
                    {
                        StartCoroutine(ShowInfoForFixedDuration("download failed", 3, 40));
                        return;
                    }

                    if (testPlay)
                    {
                        PlayVideo("file://" + filePath, false, false);
                    }

                    if (oscClient != null)
                    {
                        OSCMessage message = new OSCMessage("/download-done");
                        message.Append(myIP);
                        message.Append(filename);
                        message.Append(fileExist? "succeed" : "failed");
                        oscClient.Send(message);
                    }

                    DoNextCmd();
                }));
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/set-server"))
        {
            if (count > 1)
            {
                if (oscClient != null)
                {
                    oscClient.Close();
                    oscClient = null;
                }

                targetServerIP = dataList[0].ToString();
                if (int.TryParse(dataList[1].ToString(), out port))
                {
                    oscClient = CreateOSCClient(targetServerIP, port);
                    var oscMsg = new OSCMessage("/set-server-response");
                    oscMsg.Append(myIP);
                    oscMsg.Append("connected");
                    oscClient.Send(oscMsg);
                }
                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/set-id"))
        {
            if (count > 0)
            {
                if (count > 1)
                {
                    int val = 1;
                    if (int.TryParse(dataList[1].ToString(), out val))
                    {
                        info.enabled = val == 1;
                    }
                }
                else
                {
                    info.enabled = !info.enabled;
                }

                if (info.enabled)
                {
                    info.fontSize = 90;
                    int index = -1;
                    int.TryParse(dataList[0].ToString(), out index);

                    if (index >= 0 && index < dancerNames.Length)
                    {
                        info.text = dancerNames[index];
                    }
                    else
                    {
                        info.text = dataList[0].ToString();
                    }
                }
                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/set-effect-param"))
        {
            if (count > 0)
            {
                int effectIndex = -1;
                if (int.TryParse(dataList[0].ToString(), out effectIndex))
                {
                    if (effectIndex >= 0 && effectIndex < effectList.Length)
                    {
                        bool toRecord = false;
                        int  temp     = 0;
                        if (count > 1)
                        {
                            int.TryParse(dataList[1].ToString(), out temp);
                            toRecord = temp == 1;

                            EffectParamsRecording.EffectParams paramFrame = null;
                            if (toRecord && paramRecording.state == EffectParamsRecording.State.Recording && curPlayer != null && curPlayer.isPlaying)
                            {
                                for (int i = 0; i < paramRecording.seq.Count; i++)
                                {
                                    var frameData = paramRecording.seq[i];
                                    if (frameData.effectIndex == effectIndex && frameData.videoFrame == curPlayer.frame)
                                    {
                                        paramFrame = frameData;
                                        break;
                                    }
                                }

                                if (paramFrame == null)
                                {
                                    paramFrame = new EffectParamsRecording.EffectParams();
                                    paramRecording.seq.Add(paramFrame);
                                    paramFrame.effectIndex = effectIndex;
                                    paramFrame.videoFrame  = curPlayer.frame;
                                }
                            }

                            var   effect     = effectList[effectIndex];
                            float val        = -1;
                            int   paramIndex = -1;

                            for (int i = 2; i < count;)
                            {
                                var data = dataList[i].ToString();
                                if (data.Equals("i"))
                                {
                                    if ((i + 2) < count && int.TryParse(dataList[i + 1].ToString(), out paramIndex) && float.TryParse(dataList[i + 2].ToString(), out val))
                                    {
                                        effect.SetParameter(paramIndex, val);
                                        if (paramFrame != null)
                                        {
                                            paramFrame.paramIndex.Add(paramIndex);
                                            paramFrame.paramVal.Add(val);
                                        }
                                    }
                                    i += 3;
                                }
                                else if (data.Equals("s"))
                                {
                                    int startIndex = 0;
                                    int paramCount = 0;
                                    if ((i + 2) < count && int.TryParse(dataList[i + 1].ToString(), out startIndex) && int.TryParse(dataList[i + 2].ToString(), out paramCount))
                                    {
                                        if (i + 2 + paramCount < count)
                                        {
                                            for (int k = 0; k < paramCount; k++)
                                            {
                                                if (float.TryParse(dataList[k + i + 3].ToString(), out val))
                                                {
                                                    paramIndex = startIndex + k;
                                                    effect.SetParameter(paramIndex, val);
                                                    if (paramFrame != null)
                                                    {
                                                        paramFrame.paramIndex.Add(paramIndex);
                                                        paramFrame.paramVal.Add(val);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    i += (3 + paramCount);
                                }
                                else
                                {
                                    i++;
                                }
                            }
                            effect.SetEffectActive(true);
                        }
                    }
                    else
                    {
                        StartCoroutine(ShowInfoForFixedDuration("effectIndex out of bound", 3, 25));
                    }
                    DoNextCmd();
                }
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/trigger-effect"))
        {
            if (count > 0)
            {
                int effectIndex = -1;
                if (int.TryParse(dataList[0].ToString(), out effectIndex))
                {
                    if (effectIndex >= 0 && effectIndex < effectList.Length)
                    {
                        paramRecording.Reset();
                        float duration = 1;
                        float.TryParse(dataList[1].ToString(), out duration);

                        var effect = effectList[effectIndex];
                        effect.ResetTriggerData();
                        effect.SetEffectRoutineDuration(duration);
                        List <object> funcParamBuf = new List <object>();
                        for (int i = 2; i < count;)
                        {
                            int paramIndex = -1, patternID = -1, funcParamCount = -1;
                            funcParamBuf.Clear();
                            int.TryParse(dataList[i].ToString(), out paramIndex);
                            int.TryParse(dataList[i + 1].ToString(), out patternID);
                            int.TryParse(dataList[i + 2].ToString(), out funcParamCount);
                            if (paramIndex >= 0 && patternID >= 0 && funcParamCount > 0)
                            {
                                for (int k = 0; k < funcParamCount; k++)
                                {
                                    funcParamBuf.Add(dataList[i + 3 + k].ToString());
                                }
                                var paramFunc = ParamPattern.GetFunc(
                                    (ParamPattern.PatternType)patternID,
                                    funcParamBuf);
                                effect.AddData(paramIndex, paramFunc);
                                i = i + 3 + funcParamCount;
                            }
                            else
                            {
                                i += 3;
                            }
                        }

                        effect.TriggerEffect(DoNextCmd);
                    }
                    else
                    {
                        StartCoroutine(ShowInfoForFixedDuration("effectIndex out of bound", 3, 25));
                        DoNextCmd();
                    }
                }
            }
            else
            {
                return;
            }
        }
        else if (address.Equals("/record-params"))
        {
            int policy = 0;
            if (count > 0)
            {
                int.TryParse(dataList[0].ToString(), out policy);
            }

            paramRecording.Reset();
            paramRecording.state = EffectParamsRecording.State.Recording;

            if (curPlayer != null && curPlayer.url != null)
            {
                switch (policy)
                {
                case 0:                         //replay
                    if (curPlayer.isPlaying)
                    {
                        PlayVideo(curPlayer.url, true, false);
                    }
                    break;

                case 1:                         //no replay
                    if (!curPlayer.isPlaying)
                    {
                        PlayVideo(curPlayer.url, true, false);
                    }
                    break;

                case 2:
                    //no action
                    break;
                }
            }
            DoNextCmd();
        }
        else if (address.Equals("/stop-recording"))
        {
            StopRecording();
            DoNextCmd();
        }
        else if (address.Equals("/clear-recording"))
        {
            paramRecording.Reset();
            DoNextCmd();
        }
        else if (address.Equals("/set-image"))
        {
            if (count > 0)
            {
                var imgName = dataList[0].ToString();
                if (imgName.Equals("-1"))
                {
                    stillImage.sprite = null;
                }
                else if (imgCache.ContainsKey(imgName))
                {
                    var img = imgCache[imgName];
                    stillImage.sprite = img;
                }
                else
                {
                    var sprite = LoadSprite(imgName);
                    if (sprite != null)
                    {
                        imgCache.Add(imgName, sprite);
                        stillImage.sprite = sprite;
                    }
                }

                if (count > 1)
                {
                    float alpha = 0;
                    if (float.TryParse(dataList[1].ToString(), out alpha))
                    {
                        var color = stillImage.color;
                        color.a            = alpha;
                        stillImage.color   = color;
                        stillImage.enabled = true;
                        bgCanvas.enabled   = true;
                    }
                }

                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/load-image"))
        {
            if (count > 0)
            {
                var imgName = dataList[0].ToString();
                var img     = LoadSprite(imgName);
                if (imgCache.ContainsKey(imgName))
                {
                    imgCache[imgName] = img;
                }
                else
                {
                    imgCache.Add(imgName, img);
                }

                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/disable-effect"))
        {
            if (count > 0)
            {
                if (dataList[0].ToString().Equals("-1"))
                {
                    DisableAllEffect();
                }
                else
                {
                    for (int i = 0; i < count; i++)
                    {
                        int effectIndex = -1;
                        if (int.TryParse(dataList[i].ToString(), out effectIndex))
                        {
                            if (effectList.Length > effectIndex && effectIndex >= 0)
                            {
                                effectList[effectIndex].SetEffectActive(false);
                            }
                        }
                    }
                }
            }
            paramRecording.Reset();
            DoNextCmd();
        }
        else if (address.Equals("/close-all"))
        {
            CloseAll();
            DoNextCmd();
        }
        else if (address.Equals("/show-text"))
        {
            if (count > 5)
            {
                TextManager.SentenceData sd = null;
                string content = dataList[0].ToString();

                if (content.Equals("-1"))
                {
                    sd = txtManager.GetRandSentenceData();
                }
                else
                {
                    sd      = new TextManager.SentenceData();
                    sd.main = content;
                }
                TextManager.Orientation orient = TextManager.Orientation.Horizontal;
                int   fontSize    = 28;
                float posX        = 0.5f;
                float posY        = 0.5f;
                int   effectIndex = 0;

                int val = 0;
                if (int.TryParse(dataList[1].ToString(), out val))
                {
                    orient = (TextManager.Orientation)val;
                }
                if (count > 2)
                {
                    int.TryParse(dataList[2].ToString(), out fontSize);
                }

                if (count > 3)
                {
                    float.TryParse(dataList[3].ToString(), out posX);
                }

                if (count > 4)
                {
                    float.TryParse(dataList[4].ToString(), out posY);
                }

                if (count > 5)
                {
                    int.TryParse(dataList[5].ToString(), out effectIndex);
                }

                dataBuf.Clear();
                for (int i = 6; i < count; i++)
                {
                    dataBuf.Add(dataList[i].ToString());
                }

                txtManager.ShowText(sd, orient, fontSize, posX, posY, effectIndex, dataBuf);
            }
            else
            {
                txtManager.ShowText();
            }

            DoNextCmd();
        }
        else if (address.Equals("/set-brightness"))
        {
            if (count > 0)
            {
                int val = 0;
                if (int.TryParse(dataList[0].ToString(), out val))
                {
                    DeviceUtils.SetScreenBrightness(val);
                }
            }

            DoNextCmd();
        }
        else if (address.Equals("/set-bg-color"))
        {
            if (count > 0)
            {
                float val   = 0;
                Color color = Color.white;
                int   i     = 0;
                foreach (var valStr in dataList)
                {
                    if (float.TryParse(valStr.ToString(), out val))
                    {
                        if (i == 0)
                        {
                            color.r = val;
                        }
                        else if (i == 1)
                        {
                            color.g = val;
                        }
                        else if (i == 2)
                        {
                            color.b = val;
                        }
                        else
                        {
                            color.a = val;
                        }
                    }
                    i++;
                }
                bg.color = color;
                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/set-video-alpha"))
        {
            if (count > 0)
            {
                float alpha = 1;
                if (float.TryParse(dataList[0].ToString(), out alpha))
                {
                    var color = videoImage.color;
                    color.a          = alpha;
                    videoImage.color = color;
                }

                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/set-video-speed"))
        {
            if (count > 0)
            {
                float factor = 0;
                if (float.TryParse(dataList[0].ToString(), out factor))
                {
                    SetVideoSpeed(factor);
                }

                DoNextCmd();
            }
        }
        else if (address.Equals("/set-start-pos"))
        {
            if (count > 0)
            {
                float val = -1;
                float.TryParse(dataList[0].ToString(), out val);
                SetLoopStartPos(val);
                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/get-battery-level"))
        {
            if (oscClient != null)
            {
                if (oscClient != null)
                {
                    OSCMessage message = new OSCMessage("/battery-level");
                    message.Append(SystemInfo.batteryLevel);
                    oscClient.Send(message);
                }
            }

            DoNextCmd();
        }
        else if (address.Equals("/set-text-effect-sentences-file"))
        {
            if (count > 0)
            {
                string path = GetTextFilePath(dataList[0].ToString());
                if (!File.Exists(path))
                {
                    StartCoroutine(ShowInfoForFixedDuration("no such text file", 3, 25));
                    return;
                }
                else
                {
                    PlayerPrefs.SetString(TextManager.sentenceInputPathKey, path);
                    txtManager.ProcessInputData(File.ReadAllText(path));
                }

                DoNextCmd();
            }
            else
            {
                DoNextCmd();
            }
        }
        else if (address.Equals("/reset-receiver"))
        {
            Debug.Log("reset receiver");
            reciever.Close();
            reciever = new OSCReciever();
            reciever.Open(oscPort);

            DoNextCmd();
        }
        //unused cmds
        else if (address.Equals("/set-canvas"))
        {
            if (count > 0)
            {
                int val = 1;
                if (int.TryParse(dataList[0].ToString(), out val))
                {
                    if (count > 1)
                    {
                        if (dataList[1].ToString().Equals("txt"))
                        {
                            txtCanvas.enabled = val == 1;
                        }
                        else
                        {
                            bgCanvas.enabled = val == 1;
                        }
                    }
                    else
                    {
                        bgCanvas.enabled = val == 1;
                    }
                }
            }
            else
            {
                return;
            }
        }
        else if (address.Equals("/set-camera"))
        {
            if (count > 0 && cam != null)
            {
                int val = 0;
                if (int.TryParse(dataList[0].ToString(), out val))
                {
                    cam.clearFlags = (CameraClearFlags)val;
                }
            }
        }
        else if (address.Equals("/cache-video"))
        {
            if (count > 0)
            {
                var url = dataList[0].ToString();
                CacheVideoPlayer(url);
            }
            else
            {
                return;
            }
        }
        else if (address.Equals("/release-video"))
        {
            if (count > 0)
            {
                var url = dataList[0].ToString();
                ReleaseVideoPlayer(url);
            }
            else
            {
                return;
            }
        }
    }
Пример #25
0
        protected override void ApplyTransformUpdate(Vector3 position, Quaternion rotation)
        {
            //our gear
            if (name == handShakedName)
            {
                if (verticalWalking)
                {
                    if (rBody == null)
                    {
                        rBody = t.GetComponent <Rigidbody>();
                        if (rBody == null)
                        {
                            rBody            = t.gameObject.AddComponent <Rigidbody>();
                            rBody.useGravity = false;
                        }
                    }

                    //snap to near-ground
                    float yOffset = OptiTrackOSCClient.GetPosition().y;
                    physicalY = position.y - yOffset;

                    Vector3 objectPosition = t.position;

                    //move object to correct X/Z position
                    objectPosition.x = position.x;
                    objectPosition.z = position.z;

                    //raycast down from object
                    RaycastHit hitInfo;
                    //TODO: figure out if we need to raycast from closer to the floor (so we don't teleport on top of stuff too much)
                    if (Physics.Raycast(objectPosition, -Vector3.up, out hitInfo, 2f, 1 << 8))
                    {
                        objectPosition.y += (physicalY - hitInfo.distance);
                        t.position        = objectPosition;
                        rBody.velocity    = Vector3.zero;
                    }
                    else
                    {
                        t.position = objectPosition;
                        if (canFall)
                        {
                            if (withAccelleration)
                            {
                                rBody.AddForce(-Vector3.up * 9.81f, ForceMode.Acceleration);
                            }
                            else
                            {
                                rBody.velocity = -3 * Vector3.up;
                            }
                        }
                    }

                    //send OSC Message for position
                    OSCMessage m = new OSCMessage("/gear-virtualpos");
                    m.Append(name);
                    m.Append(objectPosition.x);
                    m.Append(objectPosition.y);
                    m.Append(objectPosition.z);
                    handshakeClient.Send(m);
                    handshakeClient.Flush();

                    //when previewing in editor, apply rotation (Gear's handle this themselves)
                                        #if UNITY_EDITOR
                    t.rotation = rotation;
                                        #endif
                }
                else
                {
                    //TODO: test
                    t.position = position;
                                        #if UNITY_EDITOR
                    t.rotation = rotation;
                                        #endif
                }
            }
            //other player's gear
            else
            {
                if (verticalWalking)
                {
                    //TODO: test
                    //ignore y, but store it for reference
                    float yOffset = OptiTrackOSCClient.GetPosition().y;
                    physicalY = position.y - yOffset;

                    Vector3 alternateP = t.position;
                    alternateP.x = position.x;
                    alternateP.z = position.z;
                    t.position   = alternateP;
                }
                else
                {
                    //TODO: test
                    //business as usual
                    t.position = position;
                    t.rotation = rotation;
                }
            }
        }
Пример #26
0
    // Update is called once per frame
    void Update()
    {
        var emission = dustPS.emission;

        emission.rateOverTimeMultiplier = 40 + depth * 80;


        float meanExcitement = 0;
        float meanDiversity  = 0;
        float meanDepth      = 0;

        if (activeAudienceMembers.Count != 0)
        {
            foreach (KeyValuePair <int, GameObject> entry in activeAudienceMembers)
            {
                meanExcitement += entry.Value.GetComponent <Audience> ().excitement;
                meanDiversity  += entry.Value.GetComponent <Audience> ().diversity;
                meanDepth      += entry.Value.GetComponent <Audience> ().depth;
            }

            meanDepth      = meanDepth / activeAudienceMembers.Count;
            meanDiversity  = meanDiversity / activeAudienceMembers.Count;
            meanExcitement = meanExcitement / activeAudienceMembers.Count;
        }

        if (newSolo)
        {
            soloTime = Time.time + soloDur;
            newSolo  = false;
        }

        if (Time.time > soloTime && solo)
        {
            solo = false;
            if (activeAudienceMembers.ContainsKey(soloID))
            {
                activeAudienceMembers [soloID].GetComponent <Audience> ().solo = false;
            }
            else
            {
                print("WARNING attempted to remove solo from non-existant audience member");
            }
        }


        if (solo)
        {
            if (activeAudienceMembers.ContainsKey(soloID))
            {
                var soloist = activeAudienceMembers [soloID].GetComponent <Audience> ();
                soloist.solo = true;
                excitement   = Mathf.Clamp(soloist.excitement, 0, 1);
                depth        = Mathf.Clamp(soloist.depth, 0, 1);
                diversity    = Mathf.Clamp(soloist.diversity, 0, 1);
            }
            else
            {
                print("WARNING attempted to give solo to non-existant audience member  -  Layer 3's set to normal values.");
                excitement = Mathf.Clamp((1 - coherence) * lcExcitement + coherence * meanExcitement, 0, 1);
                depth      = Mathf.Clamp((1 - coherence) * lcDepth + coherence * meanDepth, 0, 1);
                diversity  = Mathf.Clamp((1 - coherence) * lcDiversity + coherence * meanDiversity, 0, 1);
            }
        }
        else
        {
            excitement = Mathf.Clamp((1 - coherence) * lcExcitement + coherence * meanExcitement, 0, 1);
            depth      = Mathf.Clamp((1 - coherence) * lcDepth + coherence * meanDepth, 0, 1);
            diversity  = Mathf.Clamp((1 - coherence) * lcDiversity + coherence * meanDiversity, 0, 1);
        }


//		OSCMessage oscPack = new OSCMessage("/l3",excitement,depth,diversity);
//		float[] vals = new float[3]{excitement,depth,diversity};
//		// create a byte array and copy the floats into it...
//		var byteArray = new byte[12];
//		System.Buffer.BlockCopy(vals, 0, byteArray, 0, byteArray.Length);

        try{
            scOSC.Send(new OSCMessage("/unityL3/excitement", excitement));
            scOSC.Send(new OSCMessage("/unityL3/diversity", diversity));
            scOSC.Send(new OSCMessage("/unityL3/depth", depth));
        } catch (System.Exception e) {
            print("Warning, SC refusing OSC messages");
        }

        if (newEvalText)
        {
            evalText.GetComponent <CodeFlash> ().textFlash(evalTextString);
            newEvalText = false;
        }

        camera.GetComponent <CameraScript>().excitement = excitement;
        drawLightSynths();
        drawAmbientSynths();
        drawBigSynths();
        setRaveLights();
        drawText();
        drawAudienceMembers();
        removeAudienceMembers();
        //@fio what the real problem is here...
        try {
            updateAudienceObjects();
        } catch (System.Exception e) {
            print("error updating audience..." + e);
        }
        nudgeAudience();



        if (beatCount <= 0)
        {
            beat = 0;
        }
        else
        {
            beatCount = beatCount - 1;
        }

        excitementText.text = ("Excitement:  " + string.Format("{0:N2}", excitement));
        diversityText.text  = ("Diversity:   " + string.Format("{0:N2}", diversity));
        depthText.text      = ("Depth:       " + string.Format("{0:N2}", depth));
    }    // End of update //////////////////////////////////////////////////////////////////////////////////////////////////////////