public void OOCDQCQOQD()
    {
        RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
        ArrayList          rObj    = new ArrayList();

        foreach (RoadObjectScript script in scripts)
        {
            if (script.transform != transform)
            {
                rObj.Add(script.transform);
            }
        }
        if (ODODQOQO == null)
        {
            ODODQOQO    = OCDQDOOOCO.OODQDQDDCC();
            ODODQOQOInt = OCDQDOOOCO.ODOOQODCQO();
        }
        OOCQOCQOOD(0.5f, true, false);

        OCDQDOOOCO.OOOOQDCCOQ(Vector3.zero, OODQDDOOQC.raise, obj, OODQDDOOQC.OOQDOOQQ, rObj, handleVegetation);
        OQCQCCOCOQ();
    }
Пример #2
0
    public void OODDQODCCQ(Transform tr, ArrayList arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version = "2.4.7";
        ODOOCDQODD = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));

        OQOCDODQOD = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if(RoadObjectScript.objectStrings == null){
        RoadObjectScript.objectStrings = new string[3];
        RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1]="River Object";RoadObjectScript.objectStrings[2]="Procedural Mesh Object";
        }
        obj = tr;
        OCDQDOOOCO = new OQQCODDDQQ();
        OODQDDOOQC = obj.GetComponent<RoadObjectScript>();
        foreach(Transform child in obj){
        if(child.name == "Markers") OODDOCQDQO = child;
        }
        OQQCODDDQQ.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach(Terrain terrain in terrains) {
        Terrains t = new Terrains();
        t.terrain = terrain;
        if(!terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()){
        EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent<EasyRoads3DTerrainID>();
        string id = UnityEngine.Random.Range(100000000,999999999).ToString();
        terrainscript.terrainid = id;
        t.id = id;
        }else{
        t.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid;
        }
        OCDQDOOOCO.OCCCOCQQCO(t);
        }
        ODDQOOCDOC.OCCCOCQQCO();
        if(roadMaterialEdit == null){
        roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if(objectType == 0 && GameObject.Find(gameObject.name + "/road") == null){
        GameObject road = new GameObject("road");
        road.transform.parent = transform;
        }

        OCDQDOOOCO.OCOCQCCDCD(obj, ODQCOQQQOC, OODQDDOOQC.roadWidth, surfaceOpacity, out OQODOQQDDQ, out indent, applyAnimation, waveSize, waveHeight);
        OCDQDOOOCO.OQCOOCDOCO = OQCOOCDOCO;
        OCDQDOOOCO.OCQOCOCDOQ = OCQOCOCDOQ;
        OCDQDOOOCO.OdQODQOD = OdQODQOD + 1;
        OCDQDOOOCO.OOQQQDOD = OOQQQDOD;
        OCDQDOOOCO.OOQQQDODOffset = OOQQQDODOffset;
        OCDQDOOOCO.OOQQQDODLength = OOQQQDODLength;
        OCDQDOOOCO.objectType = objectType;
        OCDQDOOOCO.snapY = snapY;
        OCDQDOOOCO.terrainRendered = OQDDDOQQOC;
        OCDQDOOOCO.handleVegetation = handleVegetation;
        OCDQDOOOCO.raise = raise;
        OCDQDOOOCO.roadResolution = roadResolution;
        OCDQDOOOCO.multipleTerrains = multipleTerrains;
        OCDQDOOOCO.editRestore = editRestore;
        OCDQDOOOCO.roadMaterialEdit = roadMaterialEdit;
        OCDQDOOOCO.renderRoad = renderRoad;
        if(backupLocation == 0)OQDCCCDDCD.backupFolder = "/EasyRoads3D";
        else OQDCCCDDCD.backupFolder =  "/Assets/EasyRoads3D/backups";

        ODODQOQO = OCDQDOOOCO.OODQDQDDCC();
        ODODQOQOInt = OCDQDOOOCO.ODOOQODCQO();

        if(OQDDDOQQOC){

        doRestore = true;
        }

        OCCCQCDCDC();

        if(arr != null || ODODQOOQ == null) OOODOQCDDD(arr, DOODQOQO, OODDQOQO);

        if(doRestore) return;
    }
    public void OODDQODCCQ(Transform tr, ArrayList arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version    = "2.4.7";
        ODOOCDQODD = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));


        OQOCDODQOD = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if (RoadObjectScript.objectStrings == null)
        {
            RoadObjectScript.objectStrings    = new string[3];
            RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object";
        }
        obj        = tr;
        OCDQDOOOCO = new OQQCODDDQQ();
        OODQDDOOQC = obj.GetComponent <RoadObjectScript>();
        foreach (Transform child in obj)
        {
            if (child.name == "Markers")
            {
                OODDOCQDQO = child;
            }
        }
        OQQCODDDQQ.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach (Terrain terrain in terrains)
        {
            Terrains t = new Terrains();
            t.terrain = terrain;
            if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>())
            {
                EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID");
                string id = UnityEngine.Random.Range(100000000, 999999999).ToString();
                terrainscript.terrainid = id;
                t.id = id;
            }
            else
            {
                t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid;
            }
            OCDQDOOOCO.OCCCOCQQCO(t);
        }
        ODDQOOCDOC.OCCCOCQQCO();
        if (roadMaterialEdit == null)
        {
            roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null)
        {
            GameObject road = new GameObject("road");
            road.transform.parent = transform;
        }

        OCDQDOOOCO.OCOCQCCDCD(obj, ODQCOQQQOC, OODQDDOOQC.roadWidth, surfaceOpacity, out OQODOQQDDQ, out indent, applyAnimation, waveSize, waveHeight);
        OCDQDOOOCO.OQCOOCDOCO       = OQCOOCDOCO;
        OCDQDOOOCO.OCQOCOCDOQ       = OCQOCOCDOQ;
        OCDQDOOOCO.OdQODQOD         = OdQODQOD + 1;
        OCDQDOOOCO.OOQQQDOD         = OOQQQDOD;
        OCDQDOOOCO.OOQQQDODOffset   = OOQQQDODOffset;
        OCDQDOOOCO.OOQQQDODLength   = OOQQQDODLength;
        OCDQDOOOCO.objectType       = objectType;
        OCDQDOOOCO.snapY            = snapY;
        OCDQDOOOCO.terrainRendered  = OQDDDOQQOC;
        OCDQDOOOCO.handleVegetation = handleVegetation;
        OCDQDOOOCO.raise            = raise;
        OCDQDOOOCO.roadResolution   = roadResolution;
        OCDQDOOOCO.multipleTerrains = multipleTerrains;
        OCDQDOOOCO.editRestore      = editRestore;
        OCDQDOOOCO.roadMaterialEdit = roadMaterialEdit;
        OCDQDOOOCO.renderRoad       = renderRoad;
        if (backupLocation == 0)
        {
            OQDCCCDDCD.backupFolder = "/EasyRoads3D";
        }
        else
        {
            OQDCCCDDCD.backupFolder = "/Assets/EasyRoads3D/backups";
        }

        ODODQOQO    = OCDQDOOOCO.OODQDQDDCC();
        ODODQOQOInt = OCDQDOOOCO.ODOOQODCQO();


        if (OQDDDOQQOC)
        {
            doRestore = true;
        }


        OCCCQCDCDC();

        if (arr != null || ODODQOOQ == null)
        {
            OOODOQCDDD(arr, DOODQOQO, OODDQOQO);
        }


        if (doRestore)
        {
            return;
        }
    }