// Use this for initialization void Start() { filterDisplay = GameObject.Find("Filter Display").GetComponent <Text> (); volumeDisplay = GameObject.Find("Volume Display").GetComponent <Text> (); fullScreenDisplay = GameObject.Find("Full Screen Display").GetComponent <Text> (); playStyleDisplay = GameObject.Find("Style Display").GetComponent <Text> (); otv = GameObject.Find("Main Camera").GetComponent <OLDTVTube> (); us = GameObject.Find("__app").GetComponent <UniversalSettings> (); changeVolume = false; }
// Use this for initialization void Start() { _oldtvtube = GetComponent <OLDTVTube>(); string frontCam = WebCamTexture.devices[0].name; foreach (WebCamDevice device in WebCamTexture.devices) { if (device.isFrontFacing) { frontCam = device.name; break; } } Debug.Log("Using " + frontCam + " as webcam"); WebCamTexture webcamTexture = new WebCamTexture(frontCam); // You can use any kind of texture as reflex, as your webcam or a render to texture _oldtvtube.reflex = webcamTexture; webcamTexture.Play(); }
private void Awake() { screen = GetComponent <OLDTVScreen>(); tube = GetComponent <OLDTVTube>(); }
// Use this for initialization void Start() { otv = this.gameObject.GetComponent <OLDTVTube>(); us = GameObject.Find("__app").GetComponent <UniversalSettings> (); }