public void GetObjs()
 {
     factoryController = GetComponent <FactoryController>();
     FactoryUI         = FactoryCanvas.transform.GetChild(0).gameObject;
     FactoryUI.SetActive(false);
     Board   = FactoryCanvas.transform.GetChild(0).transform.GetChild(2).gameObject;
     Content = FactoryCanvas.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).gameObject;
     for (int i = 0; i < Content.transform.childCount; i++)
     {
         SoilderTypeCreatList.Add(Content.transform.GetChild(i).gameObject);
     }
     m_player           = GameObject.Find(PlayerNameString).gameObject;
     m_playerController = m_player.GetComponent <OLDPlayerController>();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     m_player = player.GetComponent <OLDPlayerController>();
 }
 // Use this for initialization
 void Start()
 {
     m_player = GameObject.Find(PlayerObjName).GetComponent <OLDPlayerController>();
 }
 // Use this for initialization
 void Start()
 {
     playerController = GameObject.Find("Player").GetComponent <OLDPlayerController>();
     Followers        = GameObject.Find("Followers");
 }
 // Use this for initialization
 void Start()
 {
     m_player     = GameObject.Find(PlayerName).gameObject;
     m_controller = m_player.GetComponent <OLDPlayerController>();
 }
 // Use this for initialization
 void Start()
 {
     m_player     = transform.parent.gameObject;
     m_controller = m_player.GetComponent <OLDPlayerController>();
 }