public void GetObjs() { factoryController = GetComponent <FactoryController>(); FactoryUI = FactoryCanvas.transform.GetChild(0).gameObject; FactoryUI.SetActive(false); Board = FactoryCanvas.transform.GetChild(0).transform.GetChild(2).gameObject; Content = FactoryCanvas.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).gameObject; for (int i = 0; i < Content.transform.childCount; i++) { SoilderTypeCreatList.Add(Content.transform.GetChild(i).gameObject); } m_player = GameObject.Find(PlayerNameString).gameObject; m_playerController = m_player.GetComponent <OLDPlayerController>(); }
// Use this for initialization void Start() { m_player = player.GetComponent <OLDPlayerController>(); }
// Use this for initialization void Start() { m_player = GameObject.Find(PlayerObjName).GetComponent <OLDPlayerController>(); }
// Use this for initialization void Start() { playerController = GameObject.Find("Player").GetComponent <OLDPlayerController>(); Followers = GameObject.Find("Followers"); }
// Use this for initialization void Start() { m_player = GameObject.Find(PlayerName).gameObject; m_controller = m_player.GetComponent <OLDPlayerController>(); }
// Use this for initialization void Start() { m_player = transform.parent.gameObject; m_controller = m_player.GetComponent <OLDPlayerController>(); }