public void ODOODDDODD(Transform tr, List <ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version    = "2.5.4";
        OODCOCOOCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));


        OQQOCCQOOC = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if (RoadObjectScript.objectStrings == null)
        {
            RoadObjectScript.objectStrings    = new string[3];
            RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object";
        }
        obj        = tr;
        OQCODQCQOC = new OCQCDCCDOC();
        ODOOCQDQCD = obj.GetComponent <RoadObjectScript>();
        foreach (Transform child in obj)
        {
            if (child.name == "Markers")
            {
                OCCQOQDDDO = child;
            }
        }
        RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
        OCQCDCCDOC.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach (Terrain terrain in terrains)
        {
            Terrains t = new Terrains();
            t.terrain = terrain;
            if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>())
            {
                EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID");
                string id = UnityEngine.Random.Range(100000000, 999999999).ToString();
                terrainscript.terrainid = id;
                t.id = id;
            }
            else
            {
                t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid;
            }
            OQCODQCQOC.OQOOCOCDDQ(t);
        }
        OQCDOODQQQ.OQOOCOCDDQ();
        if (roadMaterialEdit == null)
        {
            roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null)
        {
            GameObject road = new GameObject("road");
            road.transform.parent = transform;
        }

        OQCODQCQOC.OQQDOCCQCD(obj, OCDQCCOCOC, ODOOCQDQCD.roadWidth, surfaceOpacity, out ODQQCDQDQD, out indent, applyAnimation, waveSize, waveHeight);
        OQCODQCQOC.ODDQODQCOO       = ODDQODQCOO;
        OQCODQCQOC.OCOCODCCDD       = OCOCODCCDD;
        OQCODQCQOC.OdQODQOD         = OdQODQOD + 1;
        OQCODQCQOC.OOQQQDOD         = OOQQQDOD;
        OQCODQCQOC.OOQQQDODOffset   = OOQQQDODOffset;
        OQCODQCQOC.OOQQQDODLength   = OOQQQDODLength;
        OQCODQCQOC.objectType       = objectType;
        OQCODQCQOC.snapY            = snapY;
        OQCODQCQOC.terrainRendered  = OOCQCCQOQQ;
        OQCODQCQOC.handleVegetation = handleVegetation;
        OQCODQCQOC.raise            = raise;
        OQCODQCQOC.roadResolution   = roadResolution;
        OQCODQCQOC.multipleTerrains = multipleTerrains;
        OQCODQCQOC.editRestore      = editRestore;
        OQCODQCQOC.roadMaterialEdit = roadMaterialEdit;
        OQCODQCQOC.renderRoad       = renderRoad;
        OQCODQCQOC.rscrpts          = rscrpts.Length;

        if (backupLocation == 0)
        {
            OOCDCOQDQC.backupFolder = "/EasyRoads3D";
        }
        else
        {
            OOCDCOQDQC.backupFolder = "/Assets/EasyRoads3D/backups";
        }

        ODODQOQO    = OQCODQCQOC.ODDDCOQDCC();
        ODODQOQOInt = OQCODQCQOC.OCDDCDCCQD();


        if (OOCQCCQOQQ)
        {
            doRestore = true;
        }


        ODDCCCQCOC();

        if (arr != null || ODODQOOQ == null)
        {
            OOCQQQQQQQ(arr, DOODQOQO, OODDQOQO);
        }


        if (doRestore)
        {
            return;
        }
    }
Пример #2
0
public void ODOODDDODD(Transform tr, List<ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO){
version = "2.5.4";
OODCOCOOCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));


OQQOCCQOOC = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
if(RoadObjectScript.objectStrings == null){
RoadObjectScript.objectStrings = new string[3];
RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1]="River Object";RoadObjectScript.objectStrings[2]="Procedural Mesh Object";
}
obj = tr;
OQCODQCQOC = new OCQCDCCDOC();
ODOOCQDQCD = obj.GetComponent<RoadObjectScript>();
foreach(Transform child in obj){
if(child.name == "Markers") OCCQOQDDDO = child;
}
RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
OCQCDCCDOC.terrainList.Clear();
Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
foreach(Terrain terrain in terrains) {
Terrains t = new Terrains();
t.terrain = terrain;
if(!terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()){
EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID");
string id = UnityEngine.Random.Range(100000000,999999999).ToString();
terrainscript.terrainid = id;
t.id = id;
}else{
t.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid;
}
OQCODQCQOC.OQOOCOCDDQ(t);
}
OQCDOODQQQ.OQOOCOCDDQ();
if(roadMaterialEdit == null){
roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
}
if(objectType == 0 && GameObject.Find(gameObject.name + "/road") == null){
GameObject road = new GameObject("road");
road.transform.parent = transform;
}

OQCODQCQOC.OQQDOCCQCD(obj, OCDQCCOCOC, ODOOCQDQCD.roadWidth, surfaceOpacity, out ODQQCDQDQD, out indent, applyAnimation, waveSize, waveHeight);
OQCODQCQOC.ODDQODQCOO = ODDQODQCOO;
OQCODQCQOC.OCOCODCCDD = OCOCODCCDD;
OQCODQCQOC.OdQODQOD = OdQODQOD + 1;
OQCODQCQOC.OOQQQDOD = OOQQQDOD;
OQCODQCQOC.OOQQQDODOffset = OOQQQDODOffset;
OQCODQCQOC.OOQQQDODLength = OOQQQDODLength;
OQCODQCQOC.objectType = objectType;
OQCODQCQOC.snapY = snapY;
OQCODQCQOC.terrainRendered = OOCQCCQOQQ;
OQCODQCQOC.handleVegetation = handleVegetation;
OQCODQCQOC.raise = raise;
OQCODQCQOC.roadResolution = roadResolution;
OQCODQCQOC.multipleTerrains = multipleTerrains;
OQCODQCQOC.editRestore = editRestore;
OQCODQCQOC.roadMaterialEdit = roadMaterialEdit;
OQCODQCQOC.renderRoad = renderRoad;
OQCODQCQOC.rscrpts = rscrpts.Length;

if(backupLocation == 0)OOCDCOQDQC.backupFolder = "/EasyRoads3D";
else OOCDCOQDQC.backupFolder =  "/Assets/EasyRoads3D/backups";

ODODQOQO = OQCODQCQOC.ODDDCOQDCC();
ODODQOQOInt = OQCODQCQOC.OCDDCDCCQD();


if(OOCQCCQOQQ){




doRestore = true;
}


ODDCCCQCOC();

if(arr != null || ODODQOOQ == null) OOCQQQQQQQ(arr, DOODQOQO, OODDQOQO);


if(doRestore) return;
}