public void ODOODDDODD(Transform tr, List <ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO) { version = "2.5.4"; OODCOCOOCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQQOCCQOOC = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if (RoadObjectScript.objectStrings == null) { RoadObjectScript.objectStrings = new string[3]; RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object"; } obj = tr; OQCODQCQOC = new OCQCDCCDOC(); ODOOCQDQCD = obj.GetComponent <RoadObjectScript>(); foreach (Transform child in obj) { if (child.name == "Markers") { OCCQOQDDDO = child; } } RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); OCQCDCCDOC.terrainList.Clear(); Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain)); foreach (Terrain terrain in terrains) { Terrains t = new Terrains(); t.terrain = terrain; if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>()) { EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string id = UnityEngine.Random.Range(100000000, 999999999).ToString(); terrainscript.terrainid = id; t.id = id; } else { t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid; } OQCODQCQOC.OQOOCOCDDQ(t); } OQCDOODQQQ.OQOOCOCDDQ(); if (roadMaterialEdit == null) { roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null) { GameObject road = new GameObject("road"); road.transform.parent = transform; } OQCODQCQOC.OQQDOCCQCD(obj, OCDQCCOCOC, ODOOCQDQCD.roadWidth, surfaceOpacity, out ODQQCDQDQD, out indent, applyAnimation, waveSize, waveHeight); OQCODQCQOC.ODDQODQCOO = ODDQODQCOO; OQCODQCQOC.OCOCODCCDD = OCOCODCCDD; OQCODQCQOC.OdQODQOD = OdQODQOD + 1; OQCODQCQOC.OOQQQDOD = OOQQQDOD; OQCODQCQOC.OOQQQDODOffset = OOQQQDODOffset; OQCODQCQOC.OOQQQDODLength = OOQQQDODLength; OQCODQCQOC.objectType = objectType; OQCODQCQOC.snapY = snapY; OQCODQCQOC.terrainRendered = OOCQCCQOQQ; OQCODQCQOC.handleVegetation = handleVegetation; OQCODQCQOC.raise = raise; OQCODQCQOC.roadResolution = roadResolution; OQCODQCQOC.multipleTerrains = multipleTerrains; OQCODQCQOC.editRestore = editRestore; OQCODQCQOC.roadMaterialEdit = roadMaterialEdit; OQCODQCQOC.renderRoad = renderRoad; OQCODQCQOC.rscrpts = rscrpts.Length; if (backupLocation == 0) { OOCDCOQDQC.backupFolder = "/EasyRoads3D"; } else { OOCDCOQDQC.backupFolder = "/Assets/EasyRoads3D/backups"; } ODODQOQO = OQCODQCQOC.ODDDCOQDCC(); ODODQOQOInt = OQCODQCQOC.OCDDCDCCQD(); if (OOCQCCQOQQ) { doRestore = true; } ODDCCCQCOC(); if (arr != null || ODODQOOQ == null) { OOCQQQQQQQ(arr, DOODQOQO, OODDQOQO); } if (doRestore) { return; } }
public void ODOODDDODD(Transform tr, List<ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO){ version = "2.5.4"; OODCOCOOCC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin)); OQQOCCQOOC = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D)); if(RoadObjectScript.objectStrings == null){ RoadObjectScript.objectStrings = new string[3]; RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1]="River Object";RoadObjectScript.objectStrings[2]="Procedural Mesh Object"; } obj = tr; OQCODQCQOC = new OCQCDCCDOC(); ODOOCQDQCD = obj.GetComponent<RoadObjectScript>(); foreach(Transform child in obj){ if(child.name == "Markers") OCCQOQDDDO = child; } RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript)); OCQCDCCDOC.terrainList.Clear(); Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain)); foreach(Terrain terrain in terrains) { Terrains t = new Terrains(); t.terrain = terrain; if(!terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()){ EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID"); string id = UnityEngine.Random.Range(100000000,999999999).ToString(); terrainscript.terrainid = id; t.id = id; }else{ t.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid; } OQCODQCQOC.OQOOCOCDDQ(t); } OQCDOODQQQ.OQOOCOCDDQ(); if(roadMaterialEdit == null){ roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material)); } if(objectType == 0 && GameObject.Find(gameObject.name + "/road") == null){ GameObject road = new GameObject("road"); road.transform.parent = transform; } OQCODQCQOC.OQQDOCCQCD(obj, OCDQCCOCOC, ODOOCQDQCD.roadWidth, surfaceOpacity, out ODQQCDQDQD, out indent, applyAnimation, waveSize, waveHeight); OQCODQCQOC.ODDQODQCOO = ODDQODQCOO; OQCODQCQOC.OCOCODCCDD = OCOCODCCDD; OQCODQCQOC.OdQODQOD = OdQODQOD + 1; OQCODQCQOC.OOQQQDOD = OOQQQDOD; OQCODQCQOC.OOQQQDODOffset = OOQQQDODOffset; OQCODQCQOC.OOQQQDODLength = OOQQQDODLength; OQCODQCQOC.objectType = objectType; OQCODQCQOC.snapY = snapY; OQCODQCQOC.terrainRendered = OOCQCCQOQQ; OQCODQCQOC.handleVegetation = handleVegetation; OQCODQCQOC.raise = raise; OQCODQCQOC.roadResolution = roadResolution; OQCODQCQOC.multipleTerrains = multipleTerrains; OQCODQCQOC.editRestore = editRestore; OQCODQCQOC.roadMaterialEdit = roadMaterialEdit; OQCODQCQOC.renderRoad = renderRoad; OQCODQCQOC.rscrpts = rscrpts.Length; if(backupLocation == 0)OOCDCOQDQC.backupFolder = "/EasyRoads3D"; else OOCDCOQDQC.backupFolder = "/Assets/EasyRoads3D/backups"; ODODQOQO = OQCODQCQOC.ODDDCOQDCC(); ODODQOQOInt = OQCODQCQOC.OCDDCDCCQD(); if(OOCQCCQOQQ){ doRestore = true; } ODDCCCQCOC(); if(arr != null || ODODQOOQ == null) OOCQQQQQQQ(arr, DOODQOQO, OODDQOQO); if(doRestore) return; }