Пример #1
0
    public void UpdateOBB(OBBStructureMode mode)
    {
        Matrix4x4 m = transform.localToWorldMatrix;

        if (MathUtil.IsOnlyContainTranslation(matrix, m) && this.mode == mode)
        {
            Vector3 translation = MathUtil.GetTranslation(matrix, m);
            transformCenter += translation;
        }
        else
        {
            if (mode == OBBStructureMode.Eigen)
            {
                StructureOBB(mode, m);
            }
            else if (mode == OBBStructureMode.AABB)
            {
                if (this.mode != mode)
                {
                    StructureOBB(mode, m);
                }

                UpdateOBB(m);
            }

            this.mode = mode;
        }

        matrix = m;
    }
Пример #2
0
    public void UpdateOBB(OBBStructureMode mode)
    {
        Matrix4x4 m = transform.localToWorldMatrix;

        if (MathUtil.IsOnlyContainTranslation(matrix, m) && this.mode == mode)
        {
            Vector3 translation = MathUtil.GetTranslation(matrix, m);
            transformCenter += translation;
        }
        else
        {
            if (mode == OBBStructureMode.Eigen)
            {
                StructureOBB(mode, m);
            }
            else if (mode == OBBStructureMode.AABB)
            {
                if (this.mode != mode)
                {
                    StructureOBB(mode, m);
                }

                for (int i = 0; i < 3; i++)
                {
                    Vector3 tmp = Vector3.zero;
                    tmp[i]  = 1;
                    axis[i] = m * tmp;
                }

                transformCenter = m * MathUtil.Vector4(center, 1);

                Vector3 scale;
                if (MathUtil.IsContainScale(m, out scale))
                {
                    for (int i = 0; i < 3; i++)
                    {
                        axis[i]           /= scale[i];
                        transformRadius[i] = radius[i] * scale[i];
                    }
                }
                else
                {
                    transformRadius = radius;
                }
            }

            this.mode = mode;
        }

        matrix = m;
    }
Пример #3
0
    void StructureOBB(OBBStructureMode mode, Matrix4x4 local2world)
    {
        switch (mode)
        {
        case OBBStructureMode.Eigen:
            EigenOBB(local2world);
            break;

        case OBBStructureMode.AABB:
            AABBOBB();
            break;
        }

        transformCenter = center;
        transformRadius = radius;
    }
Пример #4
0
    public OBB(Transform transform, OBBStructureMode mode)
    {
        this.transform = transform;
        this.mode      = mode;
        switch (mode)
        {
        case OBBStructureMode.Eigen:
            matrix = transform.localToWorldMatrix;
            break;

        case OBBStructureMode.AABB:
            matrix = Matrix4x4.identity;
            break;
        }

        StructureOBB(mode, matrix);
    }