/// <summary> /// Method called when the device recieves a midi event. It plays the according note on the oscillators. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MidiIn_MessageReceived(object sender, MidiInMessageEventArgs e) { if (e.MidiEvent is NoteEvent ne) { int noteNumber = ne.NoteNumber; Debug.Print($"CommandCode: {ne.CommandCode}"); if (ne.CommandCode == MidiCommandCode.NoteOn) { Debug.Print($"noteNumber: {noteNumber}"); int frequency = (int)_midiNotes[noteNumber]; O1.Frequency = frequency; O1.Play(noteNumber); O2.Frequency = frequency; O2.Play(noteNumber); O3.Frequency = frequency; O3.Play(noteNumber); } else if (ne.CommandCode == MidiCommandCode.NoteOff) { O1.Stop(noteNumber); O2.Stop(noteNumber); O3.Stop(noteNumber); } } }
public void activation() { QnsCall(); ReadEntries(); LogGameItems(); //Player two's turn if (x1 == false) { O1.GetComponent <CanvasGroup> ().blocksRaycasts = true; O1.SetActive(false); O2.GetComponent <CanvasGroup> ().blocksRaycasts = true; O2.SetActive(false); O3.GetComponent <CanvasGroup> ().blocksRaycasts = true; O3.SetActive(false); O4.GetComponent <CanvasGroup> ().blocksRaycasts = true; O4.SetActive(false); T1.SetActive(false); HideOptBox1(); P1.SetActive(true); P2.SetActive(true); P3.SetActive(true); P4.SetActive(true); T2.SetActive(true); ShowOptBox2(); tr2.resetClock2(); optionTxt2(); x1 = true; } //Player one's turn else { P1.GetComponent <CanvasGroup> ().blocksRaycasts = true; P1.SetActive(false); P2.GetComponent <CanvasGroup> ().blocksRaycasts = true; P2.SetActive(false); P3.GetComponent <CanvasGroup> ().blocksRaycasts = true; P3.SetActive(false); P4.GetComponent <CanvasGroup> ().blocksRaycasts = true; P4.SetActive(false); T2.SetActive(false); HideOptBox2(); O1.SetActive(true); O2.SetActive(true); O3.SetActive(true); O4.SetActive(true); T1.SetActive(true); ShowOptBox1(); tr1.resetClock1(); optionTxt1(); x1 = false; } }
public Convas(Dictionary <string, Point> d1, Dictionary <string, Point> d2, DataTable dt) { InitializeComponent(); this.water_well_collection = d1; this.oil_well_collection = d2; this.group = dt; DataRow[] dr = dt.Select("水井井号='X6-40-SE49'"); List <string> oil_collection = new List <string>(); if (dr.Length != 0) { oil_collection = dr[0][2].ToString().Split(',').ToList(); } W.SetValue(Convas.TopProperty, W_ShowPoint("X6-40-SE49").X - 23000); W.SetValue(Convas.LeftProperty, W_ShowPoint("X6-40-SE49").Y - 13000); O1.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[0]).X - 23000); O1.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[0]).Y - 13000); O2.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[1]).X - 23000); O2.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[1]).Y - 13000); O3.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[2]).X - 23000); O3.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[2]).Y - 13000); //O4.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[3]).X - 23000); //O4.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[3]).Y - 17000); //O5.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[4]).X - 23000); //O5.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[4]).Y - 17000); //O6.SetValue(Convas.TopProperty, O_ShowPoint(oil_collection[5]).X - 23000); //O6.SetValue(Convas.LeftProperty, O_ShowPoint(oil_collection[5]).Y - 17000); }
void move1() { if (flag == 0) { transform.rotation = Quaternion.Euler(0, 200, 0); // O3.transform.Translate(0.02f, 0f, 0.02f); GetComponent <Animator>().SetBool("runrun", true); } if (flag == 1) { transform.rotation = Quaternion.Euler(0, 30, 0); // O3.transform.Translate(0.07f, 0f, 0.08f); // GetComponent<Animator>().SetBool("runout", false); GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator>().speed = 1.3f; if (po3.x >= -3.5f) { // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, ball.transform.position.y, po3.z + 4f), "Time", 2f)); ball.GetComponent <Rigidbody>().AddForce((new Vector3(po3.x + 1f, ball.transform.position.y, po3.z + 4f) - ball.transform.position) * 20); } } if (po3.x <= -5f) { flag = 1; //GetComponent<Animator>().SetBool("runrun", true); } if (po3.x >= -1.5f) { flag = 2; GetComponent <Animator>().SetBool("runrun", false); } /* if (po3.x <= -4.7f) * { * //GetComponent<Animator>().SetBool("runrun", false); * GetComponent<Animator>().SetBool("runout", true); * * }*/ if ((Mathf.Abs(ball.transform.position.x - po3.x) <= 0.5f) && (Mathf.Abs(ball.transform.position.z - po3.z) <= 0.5f)) { ball.transform.position = po3; Vector3 pospos = ball.transform.position; pospos.y = 1.4f; pospos.z = po3.z + 0.3f; ball.transform.position = pospos; ball.GetComponent <Rigidbody>().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; ball.transform.parent = null; ball.transform.parent = O3.transform; } }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; //if (!gestureListener) //return; StartCoroutine(DelayMethod(25f, () => { SceneManager.LoadScene("3DLesson5-1"); })); StartCoroutine(DelayMethod(8f, () => { if (flag == 0) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z - 0.3f), "Time", 2f)); O1.transform.rotation = Quaternion.Euler(0, -10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.9f; StartCoroutine(DelayMethod(1f, () => { Vector3 dir = po1 - pd1; if (flag2 == 0) { D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator>().SetBool("runrun", true); } })); } if (flag == 1) { O1.transform.rotation = Quaternion.Euler(0, 100, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.8f; Vector3 dir = po1 - pd1; D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator>().SetBool("runrun", true); // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x, pb.y, po2.z + 0.3f), "Time", 2f)); } if (flag == 2 && flag3 == 0) { O2.transform.rotation = Quaternion.Euler(0, -120, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.0f; D2.transform.rotation = Quaternion.Euler(0, -120, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.0f; } if (flag3 == 1) { O2.transform.rotation = Quaternion.Euler(0, 190, 0); D2.transform.rotation = Quaternion.Euler(0, 170, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.3f; D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 0.9f; } if (flag3 == 2 && flag == 2 && flag2 == 1) { O1.transform.rotation = Quaternion.Euler(0, 150, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 1.2f; D1.transform.rotation = Quaternion.Euler(0, 150, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator>().speed = 1.0f; } if (flag == 3 && flag2 == 2) { O2.transform.rotation = Quaternion.Euler(0, 20, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.2f; D2.transform.rotation = Quaternion.Euler(0, 20, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.0f; //Vector3 dir = po2 - pd2; //D2.transform.position = (D2.transform.position + (dir.normalized * 1 * Time.deltaTime)); //D2.transform.LookAt(O2.transform); //D2.GetComponent<Animator>().SetBool("runrun", true); } if (flag == 4) { O3.transform.rotation = Quaternion.Euler(0, 130, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator>().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 130, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator>().speed = 1.0f; } if (flag == 5 && flag2 == 4) { //StartCoroutine(DelayMethod(1.0f, () => { O2.transform.rotation = Quaternion.Euler(0, 230, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.1f; D2.transform.rotation = Quaternion.Euler(0, 230, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.1f; //})); } if (flag == 6 && flag2 == 5) { StartCoroutine(DelayMethod(0.2f, () => { O2.transform.rotation = Quaternion.Euler(0, 50, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.3f; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0.3f, pb.y, po2.z + 0.3f), "Time", 1f)); //D2.transform.rotation = Quaternion.Euler(0, 50, 0); //D2.GetComponent<Animator>().SetBool("runrun", true); //D2.GetComponent<Animator>().speed = 1.1f; StartCoroutine(DelayMethod(0.2f, () => { if (flag2 == 5) { D2.transform.rotation = Quaternion.Euler(0, 50, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.2f; } })); })); } })); /*StartCoroutine (DelayMethod (10f, () => { * //GameObject.Find("KinectController").GetComponent<KinectManager>().OnDestroy(); * SceneManager.LoadScene("3DLesson4-2"); * }));*/ /*---------------------------------------------------------------------------------*/ if ((Mathf.Abs(pb.x - po3.x) <= 0.5f) && (Mathf.Abs(pb.z - po3.z) <= 0.5f)) { this.transform.position = po3; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po3.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O3.transform; } if ((Mathf.Abs(pb.x - po2.x) <= 0.5f) && (Mathf.Abs(pb.z - po2.z) <= 0.5f)) { this.transform.position = po2; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po2.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O2.transform; } if ((Mathf.Abs(pb.x - po1.x) <= 0.5f) && (Mathf.Abs(pb.z - po1.z) <= 0.5f)) { this.transform.position = po1; Vector3 pospos = this.transform.position; pospos.y = 1.5f; pospos.z = po1.z - 0.2f; this.transform.position = pospos; this.GetComponent <Rigidbody>().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O1.transform; } /*---------------------------------------------------------------------------------*/ if (flag == 0 && po1.z >= 11.5f) { flag = 1; O1.GetComponent <Animator>().SetBool("runrun", false); //D1.GetComponent<Animator> ().SetBool ("runrun", false); } if (flag == 1 && po1.x >= 1.4f) { flag = 2; flag2 = 1; O1.transform.rotation = Quaternion.Euler(0, 180, 0); O1.GetComponent <Animator>().SetBool("runrun", false); D1.GetComponent <Animator>().SetBool("runrun", false); } if (flag3 == 0 && po2.x <= 1.0f) { flag3 = 1; //O2.transform.rotation = Quaternion.Euler(0, 190, 0); //D2.transform.rotation = Quaternion.Euler(0, 170, 0); } if (flag3 == 1 && po2.z <= 4f) { flag3 = 2; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0f, pb.y, po2.z - 0f), "Time", 2f)); O2.transform.rotation = Quaternion.Euler(0, 0, 0); O2.GetComponent <Animator>().SetBool("runrun", false); D2.GetComponent <Animator>().SetBool("runrun", false); } /*if (flag3 == 1 && po2.x <= -2.5f) * { * // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z - 0.3f), "Time", 2f)); * flag3 = 10; * O2.GetComponent<Animator>().SetBool("runrun", false); * D2.GetComponent<Animator>().SetBool("runrun", false); * }*/ if (flag == 2 && po1.x >= 4.0f) { flag = 3; flag2 = 2; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po1.x, pb.y, po1.z + 0f), "Time", 1.5f)); O1.transform.rotation = Quaternion.Euler(0, -120, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); D1.transform.rotation = Quaternion.Euler(0, 160, 0); D1.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 3 && po2.z >= 12f) { flag = 4; flag2 = 3; O2.transform.rotation = Quaternion.Euler(0, -100, 0); D2.transform.rotation = Quaternion.Euler(0, -100, 0); } if (flag == 4 && flag2 == 3 && po2.x <= -1.5f) { flag = 5; flag2 = 4; O2.transform.rotation = Quaternion.Euler(0, 190, 0); O2.GetComponent <Animator>().SetBool("runrun", false); D2.transform.rotation = Quaternion.Euler(0, 160, 0); D2.GetComponent <Animator>().SetBool("runrun", false); } if ((flag4 == 0) && po3.x >= -0.5f) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x, pb.y, po3.z + 0f), "Time", 1.5f)); O3.transform.rotation = Quaternion.Euler(0, -15, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.transform.rotation = Quaternion.Euler(0, 170, 0); D3.GetComponent <Animator>().SetBool("runrun", false); flag4 = 1; } if (flag == 5 && flag2 == 4 && po2.x <= -3.5f) { flag = 6; flag2 = 5; } if (flag4 == 1 && po2.x >= -1.5f) { flag = 7; flag2 = 6; // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0f, pb.y, po2.z + 0f), "Time", 1f)); //O2.transform.rotation = Quaternion.Euler(0, 50, 0); O2.GetComponent <Animator>().SetBool("runrun", false); //D2.transform.rotation = Quaternion.Euler(0, 50, 0); D2.GetComponent <Animator>().SetBool("runrun", false); } /* if (flag3 == 1 && po3.z >= 10f) * { * flag3 = 2; * O3.GetComponent<Animator>().SetBool("runrun", false); * D3.GetComponent<Animator>().SetBool("runrun", false); * }*/ /*---------------------------------------------------------------------------------*/ }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pb = ball.transform.position; //O3.transform.LookAt (pb-po3); StartCoroutine(DelayMethod(2f, () => { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.3f, pb.y, po2.z - 0.3f), "Time", 2f)); if (flag == 0) { O1.transform.rotation = Quaternion.Euler(0, 30, 0); O1.transform.Translate(0.01f, 0f, 0.04f); O1.GetComponent <Animator>().SetBool("runrun", true); } if (po1.x >= 2f) { flag = 1; O1.transform.Translate(0, 0, 0); } if (flag == 1) { //O1.transform.rotation = Quaternion.Euler(0, 330, 0); O1.transform.Rotate(0, -3, 0); // O1.transform.Translate(0.03f, 0f, 0.05f); O1.GetComponent <Animator>().SetBool("runrun", true); } if (po1.x <= -2.5f) { flag = 2; O1.transform.Translate(Vector3.zero); O1.GetComponent <Animator>().SetBool("runrun", false); } })); StartCoroutine(DelayMethod2(3, () => { if (flag2 == 0) { //body.transform.LookAt (pb-body.transform.position); O3.transform.rotation = Quaternion.Euler(0, 120, 0); // O3.transform.Translate(0.03f, 0f, 0.03f); O3.GetComponent <Animator>().SetBool("runrun", true); } if (po3.x >= -0.2f) { flag2 = 1; // O3.transform.Translate(0, 0, 0); //Debug.Log(po3.x); } if (flag2 == 1) { //body.transform.LookAt (pb-body.transform.position); O3.transform.rotation = Quaternion.Euler(0, 0, 0); O3.transform.Translate(0f, 0f, 0.2f); //iTween.RotateTo(body, iTween.Hash("y", 0,"time", 0.2f)); //O3.transform.LookAt (pb-po3); //O3.GetComponent<Animator>().SetBool("runrun", true); //iTween.MoveTo(ball, iTween.Hash("position", po3, "Time", 0.5f)); //ball.GetComponent<Rigidbody>().AddForce((new Vector3(po3.x,pb.y,po3.z+1.0f))*500); } if (po3.z >= 11.5f) { flag2 = 2; Debug.Log(po3.z); } if (flag2 == 2) { Vector3 pos = O3.transform.position; pos.z = 11.5f; O3.transform.position = pos; O3.GetComponent <Animator>().SetBool("runrun", false); O3.transform.Translate(0, 0, 0); } })); }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; if (flag == 0) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.3f, pb.y, po2.z - 0.3f), "Time", 2f)); } StartCoroutine(DelayMethod(1f, () => { if (flag == 0) { //O1.transform.rotation = Quaternion.Euler(0, 10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.transform.position += new Vector3(1.2f, O1.transform.position.y, 1.5f) * 0.001f; } /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(5f, () => { //flag=1; if (flag2 == 0) { D1.transform.rotation = Quaternion.Euler(0, 15, 0); D1.GetComponent <Animator>().SetBool("runrun", true); } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(10f, () => { //flag=2; Debug.Log(flag); if (flag == 1) { } })); StartCoroutine(DelayMethod(15f, () => { if (flag == 1) { O3.transform.rotation = Quaternion.Euler(0, 130, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 140, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(20f, () => { if (flag == 2) { } })); StartCoroutine(DelayMethod(25f, () => { if (flag == 2 && flag2 == 1) { //O1.transform.Rotate(0, -3f, 0); O1.transform.rotation = Quaternion.Euler(0, 260, 0); O1.GetComponent <Animator>().SetBool("runrun", true); //O1.GetComponent<Animator> ().speed = 1.3f; O1.transform.position += new Vector3(-6.1f, O1.transform.position.y, 0.3f) * 0.001f; D1.transform.rotation = Quaternion.Euler(0, 260, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator> ().speed = 1.1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(30f, () => { if (flag == 3) { } })); StartCoroutine(DelayMethod(35f, () => { if (flag == 3) { O3.transform.rotation = Quaternion.Euler(0, -10, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; } })); StartCoroutine(DelayMethod(35.5f, () => { if (flag == 3) { D3.transform.rotation = Quaternion.Euler(0, -10, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1.1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(40.5f, () => { if (flag == 4) { } })); StartCoroutine(DelayMethod(45.5f, () => { if (flag == 4) { //text1.text="そうするとはじめてスペースが空くので\nそのスペースにボールをもらいに行って\nスペースを埋める"; //GameObject.Find("/Marker/circle").GetComponent<Renderer>().enabled=true; O2.transform.rotation = Quaternion.Euler(0, -125, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator> ().speed = 1.3f; D2.transform.rotation = Quaternion.Euler(0, -120, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator> ().speed = 1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(50.5f, () => { if (flag == 5) { } })); StartCoroutine(DelayMethod(55.5f, () => { if (flag == 5) { //text1.text="そうするとはじめてスペースが空くので\nそのスペースにボールをもらいに行って\nスペースを埋める"; //GameObject.Find("/Marker/circle").GetComponent<Renderer>().enabled=true; O3.transform.rotation = Quaternion.Euler(0, 115, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 110, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1.0f; } })); /*--------------------------------------------------------------------------------*/ })); if (flag == 0 && po1.z >= 11f) { flag = 1; //O1.transform.rotation = Quaternion.Euler(0, 90, 0); O1.GetComponent <Animator>().SetBool("runrun", false); } if (flag2 == 0 && pd1.z >= 10.3f) { flag2 = 1; D1.GetComponent <Animator>().SetBool("runrun", false); } if (flag == 1 && po3.x >= 0) { flag = 2; O3.transform.rotation = Quaternion.Euler(0, 30, 0); O3.GetComponent <Animator> ().SetBool("runrun", false); D3.GetComponent <Animator> ().SetBool("runrun", false); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0.3f, pb.y, po3.z + 0.4f), "Time", 2f)); } if (flag == 2 && flag2 == 1 && po1.x <= -4.5f) { //flag = 4; O1.GetComponent <Animator>().SetBool("runrun", false); O1.transform.rotation = Quaternion.Euler(0, 140, 0); O3.transform.rotation = Quaternion.Euler(0, -40, 0); flag = 3; D1.GetComponent <Animator>().SetBool("runrun", false); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po1.x + 0.5f, pb.y, po1.z - 0.6f), "Time", 2f)); } if (flag == 3 && po3.z >= 11f) { flag = 4; //O1.transform.rotation = Quaternion.Euler(0, 90, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); O3.transform.rotation = Quaternion.Euler(0, -120, 0); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x - 0.5f, pb.y, po3.z - 0.3f), "Time", 2f)); } if (flag == 4 && po2.x <= 0) { flag = 5; O2.GetComponent <Animator>().SetBool("runrun", false); D2.GetComponent <Animator>().SetBool("runrun", false); O2.transform.rotation = Quaternion.Euler(0, 0, 0); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.2f, pb.y, po2.z + 0.3f), "Time", 2f)); } if (flag == 5 && po3.x >= 4.3f) { flag = 6; O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); O3.transform.rotation = Quaternion.Euler(0, -120, 0); } }
// Update is called once per frame void Update() { // gestureListener = PassingListener.Instance; /*-------------------about gesture---------------------*/ // if (!gestureListener)return; /* if (gestureListener.IsRaiseRightHand()) * { * Debug.Log(false); * }*/ po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; if (begin == 0) { StartCoroutine(DelayMethod(5f, () => { if (flag == 0) { //text1.text = "基本は空いたスペースでボールをもらうことです"; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.3f, pb.y, po2.z - 0.3f), "Time", 2f)); //text1.text = ""; O1.transform.rotation = Quaternion.Euler(0, 10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } StartCoroutine(DelayMethod(0.5f, () => { if (flag == 0) { D1.transform.rotation = Quaternion.Euler(0, 10, 0); D1.GetComponent <Animator>().SetBool("runrun", true); } })); StartCoroutine(DelayMethod(5f, () => { //text1.text = "ここでパスをもらうための動き方が2つあります\n赤い円のスペースか青い円のスペースでもらうのかの2つ\nここで注意したいのが、自分をマークしているディフェンスが\n自分より前に出てきているということです"; GameObject.Find("/Marker/RadarCursor1/Cursor1").GetComponent <Renderer>().enabled = false; GameObject.Find("/Marker/RadarCursor1/Cursor2").GetComponent <Renderer>().enabled = false; GameObject.Find("/Marker/RadarCursor1/Cursor3").GetComponent <Renderer>().enabled = false; //GameObject.Find("Marker/circle_red").GetComponent<Renderer>().enabled = true; //GameObject.Find("Marker/circle_blue").GetComponent<Renderer>().enabled = true; //StartCoroutine (DelayMethod (3f, () =>{ if (flag == 1) { GameObject.Find("/Marker/circle3").GetComponent <Renderer>().enabled = false; O1.transform.rotation = Quaternion.Euler(0, 260, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 1.3f; D1.transform.rotation = Quaternion.Euler(0, 250, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator>().speed = 1f; O3.transform.rotation = Quaternion.Euler(0, 130, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator>().speed = 1f; D3.transform.rotation = Quaternion.Euler(0, 130, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator>().speed = 1.0f; } })); StartCoroutine(DelayMethod(0.5f, () => { if (flag == 3) { /*if (gestureListener.IsRaiseRightHand()||gestureListener.IsMoveRight()) * { * text1.text = "もしここで右に動いてしまうと狙っていたディフェンスに\nボールを取られてしまいます"; * //if (Input.GetKey(KeyCode.RightArrow)){ * flag2 = 1; * Debug.Log(true); * ball.GetComponent<Rigidbody>().AddForce((new Vector3(po3.x, pb.y, po3.z - 1.5f) - pb) * 500); * O3.transform.rotation = Quaternion.Euler(0, 125, 0); * O3.GetComponent<Animator>().SetBool("runrun", true); * * D3.transform.rotation = Quaternion.Euler(0, 120, 0); * D3.GetComponent<Animator>().SetBool("runrun", true); * D3.GetComponent<Animator>().speed = 1.3f; * }*/ //if (gestureListener.IsRaiseLeftHand()||gestureListener.IsMoveLeft()){ //text1.text = ""; //if(Input.GetKey(KeyCode.LeftArrow)){ //flag2 = 2; O3.transform.rotation = Quaternion.Euler(0, 5, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator>().speed = 1.3f; // ball.GetComponent<Rigidbody>().AddForce((new Vector3(po3.x, pb.y, po3.z + 2f) - pb) * 100); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z + 1f), "Time", 1f)); StartCoroutine(DelayMethod(0.5f, () => { if (flag2 == 0) { D3.transform.rotation = Quaternion.Euler(0, 0, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator>().speed = 1.2f; } })); } })); StartCoroutine(DelayMethod(10f, () => { SceneManager.LoadScene("3DLesson3slow"); })); // } /*StartCoroutine(DelayMethod(10f, () => * { * //screen shot * begin = 1; * O1.transform.position = so1; * O2.transform.position = so2; * O3.transform.position = so3; * D1.transform.position = sd1; * D2.transform.position = sd2; * D3.transform.position = sd3; * ball.transform.position = sb; * // Debug.Log(begin); * O1.transform.rotation = ro1; * O2.transform.rotation = ro2; * O3.transform.rotation = ro3; * D1.transform.rotation = rd1; * D2.transform.rotation = rd2; * D3.transform.rotation = rd3; * //this.transform.parent = null; * * * * //ball.transform.parent = O1.transform; * //flag = 0; flag2 = 0; * * //O1.GetComponent<Animator>().SetBool("runrun", false); * //D1.GetComponent<Animator>().SetBool("runrun", false); * }));*/ })); } /* if (begin == 1) * { * Debug.Log(true); * StartCoroutine(DelayMethod(5f, () => * { * if (flag == 0) * { * text1.text = "基本は空いたスペースでボールをもらうことです"; * iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.3f, pb.y, po2.z - 0.3f), "Time", 2f)); * //text1.text = ""; * O1.transform.rotation = Quaternion.Euler(0, 10, 0); * O1.GetComponent<Animator>().SetBool("runrun", true); * * } * * StartCoroutine(DelayMethod(0.5f, () => * { * if (flag == 0) * { * D1.transform.rotation = Quaternion.Euler(0, 10, 0); * D1.GetComponent<Animator>().SetBool("runrun", true); * } * })); * * * * * StartCoroutine(DelayMethod(5f, () => * { * //text1.text = "ここでパスをもらうための動き方が2つあります\n赤い円のスペースか青い円のスペースでもらうのかの2つ\nここで注意したいのが、自分をマークしているディフェンスが\n自分より前に出てきているということです"; * GameObject.Find("/Marker/RadarCursor1/Cursor1").GetComponent<Renderer>().enabled = false; * GameObject.Find("/Marker/RadarCursor1/Cursor2").GetComponent<Renderer>().enabled = false; * GameObject.Find("/Marker/RadarCursor1/Cursor3").GetComponent<Renderer>().enabled = false; * //GameObject.Find("Marker/circle_red").GetComponent<Renderer>().enabled = true; * //GameObject.Find("Marker/circle_blue").GetComponent<Renderer>().enabled = true; * //StartCoroutine (DelayMethod (3f, () =>{ * if (flag == 1) * { * * O1.transform.rotation = Quaternion.Euler(0, 260, 0); * O1.GetComponent<Animator>().SetBool("runrun", true); * O1.GetComponent<Animator>().speed = 1.3f; * D1.transform.rotation = Quaternion.Euler(0, 250, 0); * D1.GetComponent<Animator>().SetBool("runrun", true); * D1.GetComponent<Animator>().speed = 1f; * * O3.transform.rotation = Quaternion.Euler(0, 130, 0); * O3.GetComponent<Animator>().SetBool("runrun", true); * O3.GetComponent<Animator>().speed = 1f; * D3.transform.rotation = Quaternion.Euler(0, 130, 0); * D3.GetComponent<Animator>().SetBool("runrun", true); * D3.GetComponent<Animator>().speed = 1.0f; * * } * })); * * * StartCoroutine(DelayMethod(0.5f, () => * { * if (flag == 3) * { * * //if (gestureListener.IsRaiseLeftHand()||gestureListener.IsMoveLeft()){ * text1.text = ""; * //if(Input.GetKey(KeyCode.LeftArrow)){ * //flag2 = 2; * O3.transform.rotation = Quaternion.Euler(0, 5, 0); * O3.GetComponent<Animator>().SetBool("runrun", true); * O3.GetComponent<Animator>().speed = 1.3f; * // ball.GetComponent<Rigidbody>().AddForce((new Vector3(po3.x, pb.y, po3.z + 2f) - pb) * 100); * iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z + 1f), "Time", 1f)); * * StartCoroutine(DelayMethod(0.5f, () => * { * if (flag2 == 0) * { * D3.transform.rotation = Quaternion.Euler(0, 0, 0); * D3.GetComponent<Animator>().SetBool("runrun", true); * D3.GetComponent<Animator>().speed = 1.2f; * } * })); * * } * })); * * // } * * })); * * }*/ /*----------------------------------------------------------------------------------*/ if ((Mathf.Abs(pb.x - pd3.x) <= 0.5f) && (Mathf.Abs(pb.z - pd3.z) <= 0.5f)) { this.transform.position = pd3; Vector3 pospos = ball.transform.position; pospos.y = 1.4f; pospos.z = pd3.z - 0.3f; ball.transform.position = pospos; this.GetComponent <Rigidbody>().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; //this.transform.parent = null; ball.transform.parent = D3.transform; } if ((Mathf.Abs(pb.x - po3.x) <= 0.5f) && (Mathf.Abs(pb.z - po3.z) <= 0.5f)) { this.transform.position = po3; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po3.z + 0.3f; this.transform.position = pospos; this.GetComponent <Rigidbody>().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O3.transform; } /*---------------------------------------------------------------------------------*/ // if (begin == 0){ if (flag == 0 && po1.z >= 11f) { flag = 1; O1.transform.rotation = Quaternion.Euler(0, 90, 0); O1.GetComponent <Animator>().SetBool("runrun", false); D1.GetComponent <Animator>().SetBool("runrun", false); GameObject.Find("/Marker/circle3").GetComponent <Renderer>().enabled = true; } if (flag == 1 && po1.x <= -4.5f) { flag = 2; O1.GetComponent <Animator>().SetBool("runrun", false); D1.GetComponent <Animator>().SetBool("runrun", false); O1.transform.rotation = Quaternion.Euler(0, 140, 0); // GameObject.Find("/Marker/circle2").GetComponent<Renderer>().enabled=false; // iTween.MoveTo (ball, iTween.Hash ("position", new Vector3 (po1.x+0.5f, pb.y, po1.z - 0.6f), "Time", 2f)); } if (flag == 2 && po3.x >= -1.5f) { flag = 3; O3.transform.rotation = Quaternion.Euler(0, 60, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); //add_view(); // GameObject.Find("/Marker/circle").GetComponent<Renderer>().enabled=false; // iTween.MoveTo (ball, iTween.Hash ("position", new Vector3 (po3.x + 0.3f, pb.y, po3.z + 0.4f), "Time", 2f)); } if (flag == 3 && flag2 == 1 && po3.x >= 1f) { flag = 4; //O3.transform.rotation = Quaternion.Euler(0, 60, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); } if (flag == 3 && flag2 == 0 && po3.z >= 10.5f) { flag = 4; O3.GetComponent <Animator>().SetBool("runrun", false); } if (flag == 4 && flag2 == 0 && pd3.z >= 9.5f) { flag2 = 1; D3.GetComponent <Animator>().SetBool("runrun", false); } //} }