public static void drawSlider(NvgContext vg, float pos, float x, float y, float w, float h) { Paint bg, knob; float cy = y + (int)(h * 0.5f); float kr = (int)(h * 0.25f); vg.Save(); // ClearState(vg); // Slot bg = vg.BoxGradient(x, cy - 2 + 1, w, 4, 2, 2, new Color(0, 0, 0, 32), new Color(0, 0, 0, 128)); vg.BeginPath(); vg.RoundedRect(x, cy - 2, w, 4, 2); vg.FillPaint(bg); vg.Fill(); // Knob Shadow bg = vg.RadialGradient(x + (int)(pos * w), cy + 1, kr - 3, kr + 3, new Color(0, 0, 0, 64), new Color(0, 0, 0, 0)); vg.BeginPath(); vg.Rect(x + (int)(pos * w) - kr - 5, cy - kr - 5, kr * 2 + 5 + 5, kr * 2 + 5 + 5 + 3); vg.Circle(x + (int)(pos * w), cy, kr); vg.PathWinding(Solidity.Hole); vg.FillPaint(bg); vg.Fill(); // Knob knob = vg.LinearGradient(x, cy - kr, x, cy + kr, new Color(255, 255, 255, 16), new Color(0, 0, 0, 16)); vg.BeginPath(); vg.Circle(x + (int)(pos * w), cy, kr - 1); vg.FillColor(new Color(40, 43, 48, 255)); vg.Fill(); vg.FillPaint(knob); vg.Fill(); vg.BeginPath(); vg.Circle(x + (int)(pos * w), cy, kr - 0.5f); vg.StrokeColor(new Color(0, 0, 0, 92)); vg.Stroke(); vg.Restore(); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.Circle(ClientLocation.X + Size.Width / 2f, ClientLocation.Y + Size.Height / 2f, Size.Width / 2f); e.FillColor(Lit ? NanoVg.Rgba(ActiveColor) : NanoVg.Rgba(0xFF475054)); e.Fill(); e.StrokeColor(NanoVg.Rgba(0xFF192025)); e.Stroke(); }
/// <inheritdoc /> protected override void OnPaint(object sender, NvgContext e) { base.OnPaint(sender, e); e.BeginPath(); e.Circle(ClientLocation.X + 7, ClientLocation.Y + 7, 7); e.FillColor(Checked ? NanoVg.Rgba(ActiveColor) : NanoVg.Rgba(0xFF475054)); e.Fill(); e.StrokeColor(NanoVg.Rgba(0xFF192025)); e.Stroke(); e.FillColor(NanoVg.Rgba(ForeColor)); e.FontFace(Font.Family); e.FontSize(Font.Size); e.TextAlign(NvgAlign.Left | NvgAlign.Middle); e.Text(ClientLocation.X + 18, ClientLocation.Y + 7.5f, Text); }
public static void drawColorwheel(NvgContext vg, float x, float y, float w, float h, float t) { int i; float r0, r1, ax, ay, bx, by, cx, cy, aeps, r; float hue = (float)Math.Sin(t * 0.12f); Paint paint; vg.Save(); /* vg.BeginPath(); * vg.Rect(x,y,w,h); * vg.FillColor(new Color(255,0,0,128)); * vg.Fill();*/ cx = x + w * 0.5f; cy = y + h * 0.5f; r1 = (w < h ? w : h) * 0.5f - 5.0f; r0 = r1 - 20.0f; aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out). for (i = 0; i < 6; i++) { float a0 = (float)i / 6.0f * (float)Math.PI * 2.0f - aeps; float a1 = (float)(i + 1.0f) / 6.0f * (float)Math.PI * 2.0f + aeps; vg.BeginPath(); vg.Arc(cx, cy, r0, a0, a1, Winding.ClockWise); vg.Arc(cx, cy, r1, a1, a0, Winding.CounterClockWise); vg.ClosePath(); ax = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f; ay = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f; bx = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f; by = cy + (float)Math.Sin(a1) * (r0 + r1) * 0.5f; paint = vg.LinearGradient(ax, ay, bx, by, NvgUtility.HSLA(a0 / ((float)Math.PI * 2), 1.0f, 0.55f, 255), NvgUtility.HSLA(a1 / ((float)Math.PI * 2), 1.0f, 0.55f, 255)); vg.FillPaint(paint); vg.Fill(); } vg.BeginPath(); vg.Circle(cx, cy, r0 - 0.5f); vg.Circle(cx, cy, r1 + 0.5f); vg.StrokeColor(new Color(0, 0, 0, 64)); vg.StrokeWidth(1.0f); vg.Stroke(); // Selector vg.Save(); vg.Translate(cx, cy); vg.Rotate(hue * (float)Math.PI * 2); // Marker on vg.StrokeWidth(2.0f); vg.BeginPath(); vg.Rect(r0 - 1, -3, r1 - r0 + 2, 6); vg.StrokeColor(new Color(255, 255, 255, 192)); vg.Stroke(); paint = vg.BoxGradient(r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, new Color(0, 0, 0, 128), new Color(0, 0, 0, 0)); vg.BeginPath(); vg.Rect(r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20); vg.Rect(r0 - 2, -4, r1 - r0 + 4, 8); vg.PathWinding(Solidity.Hole); vg.FillPaint(paint); vg.Fill(); // Center triangle r = r0 - 6; ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r; ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r; bx = (float)Math.Cos(-120.0f / 180.0f * (float)Math.PI) * r; by = (float)Math.Sin(-120.0f / 180.0f * (float)Math.PI) * r; vg.BeginPath(); vg.MoveTo(r, 0); vg.LineTo(ax, ay); vg.LineTo(bx, by); vg.ClosePath(); paint = vg.LinearGradient(r, 0, ax, ay, NvgUtility.HSLA(hue, 1.0f, 0.5f, 255), new Color(255, 255, 255, 255)); vg.FillPaint(paint); vg.Fill(); paint = vg.LinearGradient((r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, new Color(0, 0, 0, 0), new Color(0, 0, 0, 255)); vg.FillPaint(paint); vg.Fill(); vg.StrokeColor(new Color(0, 0, 0, 64)); vg.Stroke(); // Select circle on triangle ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r * 0.3f; ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r * 0.4f; vg.StrokeWidth(2.0f); vg.BeginPath(); vg.Circle(ax, ay, 5); vg.StrokeColor(new Color(255, 255, 255, 192)); vg.Stroke(); paint = vg.RadialGradient(ax, ay, 7, 9, new Color(0, 0, 0, 64), new Color(0, 0, 0, 0)); vg.BeginPath(); vg.Rect(ax - 20, ay - 20, 40, 40); vg.Circle(ax, ay, 7); vg.PathWinding(Solidity.Hole); vg.FillPaint(paint); vg.Fill(); vg.Restore(); vg.Restore(); }
public static void drawGraph(NvgContext vg, float x, float y, float w, float h, float t) { Paint bg; float[] samples = new float[6]; float[] sx = new float[6], sy = new float[6]; float dx = w / 5.0f; int i; samples[0] = (1 + (float)Math.Sin(t * 1.2345f + (float)Math.Cos(t * 0.33457f) * 0.44f)) * 0.5f; samples[1] = (1 + (float)Math.Sin(t * 0.68363f + (float)Math.Cos(t * 1.3f) * 1.55f)) * 0.5f; samples[2] = (1 + (float)Math.Sin(t * 1.1642f + (float)Math.Cos(t * 0.33457) * 1.24f)) * 0.5f; samples[3] = (1 + (float)Math.Sin(t * 0.56345f + (float)Math.Cos(t * 1.63f) * 0.14f)) * 0.5f; samples[4] = (1 + (float)Math.Sin(t * 1.6245f + (float)Math.Cos(t * 0.254f) * 0.3f)) * 0.5f; samples[5] = (1 + (float)Math.Sin(t * 0.345f + (float)Math.Cos(t * 0.03f) * 0.6f)) * 0.5f; for (i = 0; i < 6; i++) { sx[i] = x + i * dx; sy[i] = y + h * samples[i] * 0.8f; } // Graph background bg = vg.LinearGradient(x, y, x, y + h, new Color(0, 160, 192, 0), new Color(0, 160, 192, 64)); vg.BeginPath(); vg.MoveTo(sx[0], sy[0]); for (i = 1; i < 6; i++) { vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } vg.LineTo(x + w, y + h); vg.LineTo(x, y + h); vg.FillPaint(bg); vg.Fill(); // Graph line vg.BeginPath(); vg.MoveTo(sx[0], sy[0] + 2); for (i = 1; i < 6; i++) { vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1] + 2, sx[i] - dx * 0.5f, sy[i] + 2, sx[i], sy[i] + 2); } vg.StrokeColor(new Color(0, 0, 0, 32)); vg.StrokeWidth(3.0f); vg.Stroke(); vg.BeginPath(); vg.MoveTo(sx[0], sy[0]); for (i = 1; i < 6; i++) { vg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } vg.StrokeColor(new Color(0, 160, 192, 255)); vg.StrokeWidth(3.0f); vg.Stroke(); // Graph sample pos for (i = 0; i < 6; i++) { bg = vg.RadialGradient(sx[i], sy[i] + 2, 3.0f, 8.0f, new Color(0, 0, 0, 32), new Color(0, 0, 0, 0)); vg.BeginPath(); vg.Rect(sx[i] - 10, sy[i] - 10 + 2, 20, 20); vg.FillPaint(bg); vg.Fill(); } vg.BeginPath(); for (i = 0; i < 6; i++) { vg.Circle(sx[i], sy[i], 4.0f); } vg.FillColor(new Color(0, 160, 192, 255)); vg.Fill(); vg.BeginPath(); for (i = 0; i < 6; i++) { vg.Circle(sx[i], sy[i], 2.0f); } vg.FillColor(new Color(220, 220, 220, 255)); vg.Fill(); vg.StrokeWidth(1.0f); }