void Start() { NvGameUISceneManager mgr = Singlton.getInstance("NvGameUISceneManager") as NvGameUISceneManager; NvUIDialogLayerHandler layer = mgr.findDlgLayer(layerName); if (layer != null) { if (DialogPrefabs != null) { foreach (GameObject obj in DialogPrefabs) { if (obj != null) { NvUIDialogBase dlg = layer.createDialog(obj.name, obj); if (dlg != null && dlg.name == startDlgName) { dlg.openDialog(); } } } } } GameObject.Destroy(gameObject); }
public NvUIDialogBase OpenDialog(string dlgName, int tabIndex = 0) { if (dlgName == "") { return(null); } if (mDialogTable.ContainsKey(dlgName)) { NvUIDialogBase dlg = mDialogTable[dlgName]; if (dlg.isOpened == false) { dlg.openDialog(tabIndex); return(dlg); } } else { NvUIDialogBase dlg = CreateDialog(dlgName); if (dlg != null) { dlg.openDialog(tabIndex); } return(dlg); } return(null); }
public void openDialog(string dlgName) { NvUIDialogBase dlg = m_owner.findDialog(dlgName); if (dlg != null) { dlg.openDialog(); } }
public void open() { if (m_dlgScript == null) { if (m_dialogPrefab != null && m_tabControl != null) { GameObject dlg = Utility.Instantiate(m_dialogPrefab) as GameObject; dlg.name = m_dialogPrefab.name; dlg.transform.parent = m_tabControl.spawnTarget; dlg.transform.localPosition = Vector3.zero; dlg.transform.localRotation = Quaternion.identity; dlg.transform.localScale = Vector3.one; m_dlgScript = dlg.GetComponent <NvUIDialogBase>(); int depthFixed = m_dialogOwner != null ? m_dialogOwner.depth : 0; if (m_dlgScript != null) { m_dlgScript.depth = m_dialogDepth + depthFixed; m_dlgScript.OnCreated(); m_dlgScript.setVisible(false); m_dlgScript.setEnable(false); } m_dlgScript.mTab = m_tabControl; // assign camera to anchor List <Transform> stack = new List <Transform>(); stack.Add(dlg.transform); while (stack.Count > 0) { Transform tr = stack[0]; stack.RemoveAt(0); UIAnchor ac = tr.GetComponent <UIAnchor>(); if (ac != null) { //Debug.Log(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>> anchor = " + ac.name); ac.uiCamera = (Singlton.getInstance("NvGameUIManager") as NvGameUIManager).GameUICamera; } for (int ii = 0; ii < tr.childCount; ++ii) { stack.Add(tr.GetChild(ii)); } } } } if (m_dlgScript != null && m_dlgScript.isOpened == false) { m_dlgScript.openDialog(); } }