private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { int Control = PBEntry.Arguments[0]; bool SrcLinear = ((Control >> 7) & 1) != 0; bool DstLinear = ((Control >> 8) & 1) != 0; long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress); long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress); int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch); int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch); int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim); int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX); int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY); int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ); int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY); int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ); int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim); int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX); int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY); int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ); int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY); int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ); int DstPosX = (DstPosXY >> 0) & 0xffff; int DstPosY = (DstPosXY >> 16) & 0xffff; int SrcPosX = (SrcPosXY >> 0) & 0xffff; int SrcPosY = (SrcPosXY >> 16) & 0xffff; int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); ISwizzle SrcSwizzle; if (SrcLinear) { SrcSwizzle = new LinearSwizzle(SrcPitch, 1); } else { SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight); } ISwizzle DstSwizzle; if (DstLinear) { DstSwizzle = new LinearSwizzle(DstPitch, 1); } else { DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight); } for (int Y = 0; Y < DstSizeY; Y++) { for (int X = 0; X < DstSizeX; X++) { long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y); long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y); Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset)); } } }