public override void OnInspectorGUI() { base.OnInspectorGUI(); NutSpawner myScript = (NutSpawner)target; if (GUILayout.Button("Build Object")) { myScript.BuildObject(); } //if (GUILayout.Button("Destroy All Objects Spawned")) //{ // myScript.ClearObjectsSpawned(); //} }
private void Start() { thisNut = gameObject; nutSpawner = FindObjectOfType <NutSpawner>(); }
void OnEnable() { nutsSpawner = (NutSpawner)target; }