// Use this for initialization void Start() { _NumberText = FindObjectOfType <NumberTextScale>(); _GameControler = FindObjectOfType <GameControler>(); _UIManager = FindObjectOfType <UIManager>(); anim = gameObject.GetComponent <Animator>(); _SoundControler = FindObjectOfType <SoundControler>(); anim.enabled = false; }
// Use this for initialization void Start() { _UIManager = FindObjectOfType <UIManager>(); _cameraControler = FindObjectOfType <CameraControler>(); _numberText = GetComponent <NumberTextScale>(); _GameManager = FindObjectOfType <GameManager>(); _BgControler = FindObjectOfType <BackgoundSoundControler>(); _BgControler.PlayBackground(true); _SoundControler = FindObjectOfType <SoundControler>(); }
public void LoadPickMenu() { _NumberText = FindObjectOfType <NumberTextScale>(); _GameControler = FindObjectOfType <GameControler>(); _NumberText.SetNumText3(_GameControler._Gold, _listGoldImage); //============ if (_GameControler._Gold >= 1) { _ListButton[4].sprite = _ListSpriteButton[8]; _ListButton[7].sprite = _ListSpriteButton[14]; } if (_GameControler._Gold >= 3) { _ListButton[8].sprite = _ListSpriteButton[16]; } if (_GameControler._Gold >= 7) { _ListButton[9].sprite = _ListSpriteButton[18]; } if (_GameControler._Gold >= 12) { _ListButton[10].sprite = _ListSpriteButton[20]; } if (_GameControler._Gold >= 18) { _ListButton[11].sprite = _ListSpriteButton[22]; } if (_GameControler._Gold >= 24) { _ListButton[12].sprite = _ListSpriteButton[24]; } if (_GameControler._Gold >= 32) { _ListButton[13].sprite = _ListSpriteButton[26]; } if (_GameControler._Gold >= 45) { _ListButton[14].sprite = _ListSpriteButton[28]; } if (_GameControler._Gold >= 60) { _ListButton[15].sprite = _ListSpriteButton[30]; } if (_GameControler._Gold >= 90) { _ListButton[16].sprite = _ListSpriteButton[32]; } }