Пример #1
0
 // Use this for initialization
 void Start()
 {
     _NumberText     = FindObjectOfType <NumberTextScale>();
     _GameControler  = FindObjectOfType <GameControler>();
     _UIManager      = FindObjectOfType <UIManager>();
     anim            = gameObject.GetComponent <Animator>();
     _SoundControler = FindObjectOfType <SoundControler>();
     anim.enabled    = false;
 }
 // Use this for initialization
 void Start()
 {
     _UIManager       = FindObjectOfType <UIManager>();
     _cameraControler = FindObjectOfType <CameraControler>();
     _numberText      = GetComponent <NumberTextScale>();
     _GameManager     = FindObjectOfType <GameManager>();
     _BgControler     = FindObjectOfType <BackgoundSoundControler>();
     _BgControler.PlayBackground(true);
     _SoundControler = FindObjectOfType <SoundControler>();
 }
 public void LoadPickMenu()
 {
     _NumberText    = FindObjectOfType <NumberTextScale>();
     _GameControler = FindObjectOfType <GameControler>();
     _NumberText.SetNumText3(_GameControler._Gold, _listGoldImage);
     //============
     if (_GameControler._Gold >= 1)
     {
         _ListButton[4].sprite = _ListSpriteButton[8];
         _ListButton[7].sprite = _ListSpriteButton[14];
     }
     if (_GameControler._Gold >= 3)
     {
         _ListButton[8].sprite = _ListSpriteButton[16];
     }
     if (_GameControler._Gold >= 7)
     {
         _ListButton[9].sprite = _ListSpriteButton[18];
     }
     if (_GameControler._Gold >= 12)
     {
         _ListButton[10].sprite = _ListSpriteButton[20];
     }
     if (_GameControler._Gold >= 18)
     {
         _ListButton[11].sprite = _ListSpriteButton[22];
     }
     if (_GameControler._Gold >= 24)
     {
         _ListButton[12].sprite = _ListSpriteButton[24];
     }
     if (_GameControler._Gold >= 32)
     {
         _ListButton[13].sprite = _ListSpriteButton[26];
     }
     if (_GameControler._Gold >= 45)
     {
         _ListButton[14].sprite = _ListSpriteButton[28];
     }
     if (_GameControler._Gold >= 60)
     {
         _ListButton[15].sprite = _ListSpriteButton[30];
     }
     if (_GameControler._Gold >= 90)
     {
         _ListButton[16].sprite = _ListSpriteButton[32];
     }
 }