Пример #1
0
        public void SetExitDir(Direction getExitDirection)
        {
            switch (getExitDirection)
            {
            case Direction.North:
                ExitXPos = NumGen.Next(Xpos, Xpos + Width);
                ExitYPos = YPos;

                break;

            case Direction.East:
                ExitXPos = Xpos + Width - 1;
                ExitYPos = NumGen.Next(YPos, YPos + Height);

                break;

            case Direction.South:
                ExitXPos = NumGen.Next(Xpos, Xpos + Width);
                ExitYPos = YPos + Height - 1;

                break;

            case Direction.West:
                ExitXPos = Xpos;
                ExitYPos = NumGen.Next(YPos, YPos + Height);;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(getExitDirection), getExitDirection, null);
            }

            ExitDirection = getExitDirection;
        }
Пример #2
0
 internal int Next()
 {
     return(NumGen.Next(Min, Max + 1));
 }
Пример #3
0
        /// <summary>
        /// Called once at the startup of the game
        /// </summary>
        public void Initialize()
        {
            DriverInstance.Assets.LoadCoreContent(DriverInstance);

            CurState = State.Menu;

            Shader.Load();

            // Intialize all UI elements in the game
            #region UI Interface Initialization

            #region Menu Buttons

            InterfaceManager.AddComponent(new Bar("menuTopBar", new Rectangle(0, 20, (int)Dimensions.X, 80), 1.0f, 0.65f,
                                                  Color.Black, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                  DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("playButton", new Rectangle(120, 20, 200, 80), Color.White,
                                                     "Play", 1.5f, EasingFunctions.AnimationType.QuinticOut, GUIComponent.AnimationDirection.Up,
                                                     DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("mapEditorButton", new Rectangle(400, 20, 200, 80), Color.White,
                                                     "Editor", 1.5f, EasingFunctions.AnimationType.QuinticOut, GUIComponent.AnimationDirection.Up,
                                                     DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("optionsButton", new Rectangle(750, 20, 200, 80), Color.White,
                                                     "Options", 1.5f, EasingFunctions.AnimationType.QuinticOut, GUIComponent.AnimationDirection.Up,
                                                     DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("quitButton", new Rectangle(1100, 20, 200, 80), Color.White, "Quit",
                                                     1.5f, EasingFunctions.AnimationType.QuinticOut, GUIComponent.AnimationDirection.Up,
                                                     DriverInstance.Assets));

            InterfaceManager.FormPage("defaultMenu");

            #endregion

            #region Play Menu

            InterfaceManager.AddComponent(new Bar("playBar", new Rectangle(0, 100, (int)Dimensions.X, 600), 1.0f, 0.8f,
                                                  Color.Black, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                  DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("connectButton", new Rectangle(150, 200, 200, 80), Color.White,
                                                     "Connect", 1.0f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.None,
                                                     DriverInstance.Assets));

            InterfaceManager.FormPage("playMenu");

            #endregion

            #region Options Menu

            InterfaceManager.AddComponent(new Bar("optionsBar", new Rectangle(0, 100, (int)Dimensions.X, 600), 1.0f, 0.8f,
                                                  Color.Black, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                  DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("masterVolumeText", new Vector2(200, 200), "Master Volume",
                                                      Color.White, 1.0f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                      DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("uiVolumeText", new Vector2(200, 250), "UI Volume",
                                                      Color.White, 1.1f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                      DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("musicVolumeText", new Vector2(200, 300), "Music Volume",
                                                      Color.White, 1.2f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                      DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("sfxVolumeText", new Vector2(200, 350), "Sound Effects Volume",
                                                      Color.White, 1.3f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                      DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("voiceVolumeText", new Vector2(200, 400), "Voice Volume Volume",
                                                      Color.White, 1.4f, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down,
                                                      DriverInstance.Assets));

            InterfaceManager.FormPage("optionsMenu");

            #endregion

            #region Buy Menu

            InterfaceManager.AddComponent(new Bar("buyMenuBar", new Rectangle(90, 20, 1100, 650), 0.4f,
                                                  0.8f, Color.Black, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Right,
                                                  DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("buyMenuTitle", new Vector2(94, 20), "Buy Menu", Color.White, 0.4f,
                                                      EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down, DriverInstance.Assets));

            InterfaceManager.FormPage("buyMenu");

            #endregion

            #region Team Select Menu

            InterfaceManager.AddComponent(new TextBox("teamSelectTitle", new Vector2(94, 20), "Buy Menu", Color.White, 0.4f,
                                                      EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("ctButton", new Rectangle(90, 50, 549, 630), new Color(0, 81, 200),
                                                     Color.DarkBlue, Color.Gray,
                                                     "Counter-Terrorists", 0.8f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Up, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("tButton", new Rectangle(639, 50, 549, 630), new Color(255, 0, 25),
                                                     Color.DarkRed, Color.Gray,
                                                     "Terrorists", 0.8f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Up, DriverInstance.Assets));

            InterfaceManager.FormPage("teamSelectMenu");

            #endregion

            #region Buy Menu Buttons

            InterfaceManager.AddComponent(new Button("pistolMenuButton", new Rectangle(100, 80, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "1. PISTOLS", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("heavyMenuButton", new Rectangle(100, 160, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "2.  HEAVY", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("smgMenuButton", new Rectangle(100, 240, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "3.  SMGs", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("rifleMenuButton", new Rectangle(100, 320, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "4. RIFLES", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("gearMenuButton", new Rectangle(100, 400, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "5.  GEAR", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("grenadeMenuButton", new Rectangle(100, 480, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "6. GRENADES", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.FormPage("buyButtonMenu");

            #endregion

            #region Pistol Menu Buttons

            InterfaceManager.AddComponent(new Button("uspMenuButton", new Rectangle(100, 80, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "USP-S", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("dualMenuButton", new Rectangle(100, 160, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "Dual Berettas", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("p250menuButton", new Rectangle(100, 240, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "P250", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("57menuButton", new Rectangle(100, 320, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "Five-SeveN", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("deagleMenuButton", new Rectangle(100, 400, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "Desert Eagle", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.FormPage("pistolButtonMenu");

            #endregion

            #region CT Rifle Menu Buttons

            InterfaceManager.AddComponent(new Button("famasMenuButton", new Rectangle(100, 80, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "Famas", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("m4a1MenuButton", new Rectangle(100, 160, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "M4A1", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("ssgMenuButton", new Rectangle(100, 240, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "SSG 08", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("augMenuButton", new Rectangle(100, 320, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "AUG", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("awpMenuButton", new Rectangle(100, 400, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "AWP", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.FormPage("ctRifleButtonMenu");

            #endregion

            #region T Rifle Menu Buttons

            InterfaceManager.AddComponent(new Button("galilMenuButton", new Rectangle(100, 80, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "Galil", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("ak47MenuButton", new Rectangle(100, 160, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "AK47", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("ssgMenuButton", new Rectangle(100, 240, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "SSG 08", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("sg558MenuButton", new Rectangle(100, 320, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "SG558", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new Button("awpMenuButton", new Rectangle(100, 400, 200, 40), Color.Gray,
                                                     Color.White, Color.DarkGray, "AWP", 0.4f, EasingFunctions.AnimationType.QuinticInOut,
                                                     GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.FormPage("tRifleButtonMenu");

            #endregion

            #region Scoreboard Menu

            InterfaceManager.AddComponent(new Bar("scoreboardBar", new Rectangle(90, 20, 1100, 650), 0.4f,
                                                  0.8f, Color.Black, EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Right,
                                                  DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("scoreboardTitle", new Vector2(94, 20), "Scoreboard", Color.White, 0.4f,
                                                      EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Down, DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("ctTitle", new Vector2(94, 50), "Counter-Terrorists", ServerClientInterface.CT_Colour,
                                                      0.4f,
                                                      EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.AddComponent(new TextBox("tTitle", new Vector2(645, 50), "Terrorists", ServerClientInterface.T_Colour, 0.4f,
                                                      EasingFunctions.AnimationType.QuinticInOut, GUIComponent.AnimationDirection.Right, DriverInstance.Assets));

            InterfaceManager.FormPage("scoreboard");

            #endregion

            #endregion

            // Show the menu
            InterfaceManager.ShowPage("defaultMenu");

            // Set the default address to empty
            Address = string.Empty;

            // Determine menu background, true if the number is not 0
            MenuBackgroundType = NumGen.Next(0, 2) != 0;

            FadeIn = true;

            // Initialize camera
            Camera = new Camera2D
            {
                Position = Vector2.Zero
            };
        }