public static void GoToBlurNormalBattle() { NrCharUser nrCharUser = NrTSingleton <NkCharManager> .Instance.GetChar(1) as NrCharUser; if (nrCharUser != null && nrCharUser.Get3DChar() != null) { GameObject rootGameObject = nrCharUser.Get3DChar().GetRootGameObject(); if (rootGameObject) { rootGameObject.AddComponent <NmMotionBlurLoading>(); } NrSound.ImmedatePlay("UI_SFX", "BATTLE", "ENTER", true); } }
public void SetTabMoveInfoForMobile(bool bStart, eCharAnimationType anitype) { NrCharUser nrCharUser = this.m_pkChar as NrCharUser; Nr3DCharActor nr3DCharActor = nrCharUser.Get3DChar() as Nr3DCharActor; if (nr3DCharActor == null) { return; } if (bStart) { this.ProcessIncreaseMove(); this.SetCharPos(nr3DCharActor.GetRootGameObject()); this.SendCharMovePacketForKeyBoardMove(false); this.m_bArrived = false; this.m_bKeyboardMove = false; this.m_bMouseMove = false; this.m_bJoyStickMove = true; } else { this.MoveStop(false, false); } nrCharUser.SetAnimation(anitype); }
public void KeyboardMove() { if (!NrTSingleton <NkClientLogic> .Instance.IsMovable()) { return; } if (!this.m_pkChar.IsMovingAnimation()) { return; } NrCharUser nrCharUser = this.m_pkChar as NrCharUser; if (nrCharUser == null || !nrCharUser.IsReady3DModel()) { return; } Nr3DCharActor nr3DCharActor = nrCharUser.Get3DChar() as Nr3DCharActor; if (nr3DCharActor == null) { return; } Transform transform = Camera.main.transform; Vector3 a = transform.TransformDirection(Vector3.forward); a.y = 0f; a = a.normalized; Vector3 a2 = new Vector3(a.z, 0f, -a.x); float axisRaw = NkInputManager.GetAxisRaw("Vertical"); float axisRaw2 = NkInputManager.GetAxisRaw("Horizontal"); Vector3 vector = axisRaw2 * a2 + axisRaw * a; Vector3 vector2 = Vector3.zero; if (vector != Vector3.zero) { float num = 0.3f; vector2 = Vector3.RotateTowards(vector2, vector, num * 0.0174532924f * Time.deltaTime, 1f); if (this.IsMovableArea(this.m_vCharPos.x + vector2.x, this.m_vCharPos.z + vector2.z) != NrCharDefine.eMoveTargetReason.MTR_SUCCESS && !this.FindMovableAreaByKey(ref vector2)) { return; } vector2 = vector2.normalized; } if (vector2 == Vector3.zero) { return; } this.ProcessIncreaseMove(); nr3DCharActor.KeyboardMove(vector2, true); this.SetCharPos(nr3DCharActor.GetRootGameObject()); this.SendCharMovePacketForKeyBoardMove(false); this.m_bArrived = false; this.m_bKeyboardMove = true; this.m_bMouseMove = false; }
public void MobileTabDragMove() { if (this.m_bKeyboardMove) { return; } if (!NrTSingleton <NkClientLogic> .Instance.IsMovable()) { return; } if (!this.m_pkChar.IsMovingAnimation()) { return; } NrCharUser nrCharUser = this.m_pkChar as NrCharUser; if (nrCharUser == null || !nrCharUser.IsReady3DModel()) { return; } Nr3DCharActor nr3DCharActor = nrCharUser.Get3DChar() as Nr3DCharActor; if (nr3DCharActor == null) { return; } GameObject rootGameObject = nr3DCharActor.GetRootGameObject(); if (rootGameObject == null) { return; } Transform transform = Camera.main.transform; Vector3 vector = transform.TransformDirection(Vector3.forward); vector.y = 0f; vector = vector.normalized; Vector3 vector2 = vector; Vector3 vector3 = Vector3.zero; if (vector2 != Vector3.zero) { float num = 0.3f; vector3 = Vector3.RotateTowards(vector3, vector2, num * 0.0174532924f * Time.deltaTime, 1f); if (this.IsMovableArea(this.m_vCharPos.x + vector3.x, this.m_vCharPos.z + vector3.z) != NrCharDefine.eMoveTargetReason.MTR_SUCCESS && !this.FindMovableAreaByKey(ref vector3)) { return; } vector3 = vector3.normalized; } if (vector3 == Vector3.zero) { return; } this.ProcessIncreaseMove(); nr3DCharActor.KeyboardMove(vector3, true); this.SetCharPos(nr3DCharActor.GetRootGameObject()); this.SendCharMovePacketForKeyBoardMove(false); this.m_bArrived = false; this.m_bKeyboardMove = false; this.m_bMouseMove = true; }