public WS_CREATE_CHAR_ACK() { this.Result = 1; this.SolID = 0L; this.CharKind = 0; this.kBasePart = new NrCharBasePart(); }
public NrPersonInfoUser() { this.m_kCharBasicPart = new NrCharBasePart(); this.m_kSubChar = new NrSubCharHelper(); this.m_nDifficulty = 1; this.m_i64BattleSelectPersonID = 0L; }
public override void SetReadyPartInfo() { NrPersonInfoUser personInfoUser = this.GetPersonInfoUser(); NrCharBasePart basePart = personInfoUser.GetBasePart(); NrEquipItemInfo equipItemInfo = personInfoUser.GetSoldierInfo(0).GetEquipItemInfo(); this.m_kPartControl.CollectPartInfo(basePart, equipItemInfo); }
public NEW_CHARLIST_INFO() { this.PersonID = 0L; this.Level = 0; this.kBasePart = new NrCharBasePart(); this.SolID = 0L; this.CharKind = 0; this.LastLoginTime = 0L; }
public void SetBasePart(NrCharBasePart pkBasicPart) { this.m_kCharBasicPart = pkBasicPart; }
public NrPersonInfoBattle() { this.m_kCharBasicPart = new NrCharBasePart(); this.Init(); }
public void CollectPartInfo(NrCharBasePart pkBasePart, NrEquipItemInfo pkEquipInfo) { this.m_kCharPartInfo.m_kBasePart.SetData(pkBasePart); this.m_kCharPartInfo.m_kEquipPart.SetData(pkEquipInfo); this.m_bReadyPartInfo = true; }
public WS_CREATE_CHAR_REQ() { this.ui8Country = 2; this.i32CharKind = 0; this.kBasePart = new NrCharBasePart(); }