static int _m_OnClicked(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); NpcPlayer __cl_gen_to_be_invoked = (NpcPlayer)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.OnClicked( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
//-------------------------------------------------------- // 客户端消息 //-------------------------------------------------------- private void OnNpcClicked(CEventBaseArgs args) { if (args == null || args.arg == null) { return; } if (UIInputEvent.TouchedUI() == true) { return; } GameObject npcObject = args.arg as GameObject; if (npcObject == null) { return; } var mono = ActorHelper.GetActorMono(npcObject.gameObject); if (mono == null) { return; } NpcPlayer targetNpc = mono.BindActor as NpcPlayer; if (targetNpc == null) { return; } // 点击npc后已经取消任务的导航了,所以要把导航任务清空 TaskManager.Instance.NavigatingTask = null; //MissionManager.Instance.NotifyMetNpc((uint)targetNpc.NpcData.Id); targetNpc.OnClicked(); }